refactor(new_editor): continue architecture closeout
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@@ -1,11 +1,11 @@
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#include "D3D12WindowInteropSupport.h"
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#include "D3D12WindowInteropInternal.h"
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#include <XCEngine/RHI/D3D12/D3D12Texture.h>
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#include <XCEngine/RHI/RHITexture.h>
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namespace XCEngine::UI::Editor::Host {
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using namespace InteropSupport;
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using namespace D3D12WindowInteropInternal;
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bool D3D12WindowInteropContext::PrepareSourceTextures(
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const ::XCEngine::UI::UIDrawData& drawData) {
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