refactor(new_editor): continue architecture closeout

This commit is contained in:
2026-04-15 22:47:42 +08:00
parent a458f2838c
commit dde03c5241
225 changed files with 4214 additions and 5196 deletions

View File

@@ -1,13 +1,16 @@
#include "Platform/Win32/EditorWindowManager.h"
#include "Platform/Win32/WindowManager/Internal.h"
#include "State/EditorContext.h"
#include "Platform/Win32/EditorWindow.h"
#include <XCEditor/Workspace/UIEditorWindowWorkspaceController.h>
#include <XCEditor/Workspace/UIEditorWorkspaceController.h>
#include <algorithm>
namespace XCEngine::UI::Editor::App {
namespace XCEngine::UI::Editor::App::Internal {
std::wstring EditorWindowManager::BuildWindowTitle(
std::wstring EditorWindowWorkspaceCoordinator::BuildWindowTitle(
const UIEditorWorkspaceController& workspaceController) const {
const std::string& activePanelId = workspaceController.GetWorkspace().activePanelId;
if (const UIEditorPanelDescriptor* descriptor =
@@ -23,7 +26,7 @@ std::wstring EditorWindowManager::BuildWindowTitle(
return std::wstring(L"XCEngine Editor");
}
RECT EditorWindowManager::BuildDetachedWindowRect(const POINT& screenPoint) const {
RECT EditorWindowWorkspaceCoordinator::BuildDetachedWindowRect(const POINT& screenPoint) const {
RECT rect = {
screenPoint.x - 420,
screenPoint.y - 24,
@@ -47,7 +50,7 @@ RECT EditorWindowManager::BuildDetachedWindowRect(const POINT& screenPoint) cons
return rect;
}
bool EditorWindowManager::SynchronizeWindowsFromWindowSet(
bool EditorWindowWorkspaceCoordinator::SynchronizeWindowsFromWindowSet(
const UIEditorWindowWorkspaceSet& windowSet,
std::string_view preferredNewWindowId,
const POINT& preferredScreenPoint) {
@@ -56,7 +59,7 @@ bool EditorWindowManager::SynchronizeWindowsFromWindowSet(
for (const UIEditorWindowWorkspaceState& entry : windowSet.windows) {
windowIdsInSet.push_back(entry.windowId);
if (EditorWindow* existingWindow = FindWindow(entry.windowId);
if (EditorWindow* existingWindow = m_hostRuntime.FindWindow(entry.windowId);
existingWindow != nullptr) {
existingWindow->ReplaceWorkspaceController(BuildWorkspaceControllerForWindow(entry));
existingWindow->ResetInteractionState();
@@ -70,15 +73,15 @@ bool EditorWindowManager::SynchronizeWindowsFromWindowSet(
continue;
}
CreateParams createParams = {};
EditorWindowHostRuntime::CreateParams createParams = {};
createParams.windowId = entry.windowId;
createParams.primary = entry.windowId == windowSet.primaryWindowId;
createParams.title =
createParams.primary
? std::wstring(
m_hostConfig.primaryWindowTitle != nullptr &&
m_hostConfig.primaryWindowTitle[0] != L'\0'
? m_hostConfig.primaryWindowTitle
m_hostRuntime.GetHostConfig().primaryWindowTitle != nullptr &&
m_hostRuntime.GetHostConfig().primaryWindowTitle[0] != L'\0'
? m_hostRuntime.GetHostConfig().primaryWindowTitle
: L"XCEngine Editor")
: BuildWindowTitle(BuildWorkspaceControllerForWindow(entry));
if (entry.windowId == preferredNewWindowId) {
@@ -89,12 +92,12 @@ bool EditorWindowManager::SynchronizeWindowsFromWindowSet(
createParams.initialHeight = detachedRect.bottom - detachedRect.top;
}
if (CreateEditorWindow(BuildWorkspaceControllerForWindow(entry), createParams) == nullptr) {
if (m_hostRuntime.CreateEditorWindow(BuildWorkspaceControllerForWindow(entry), createParams) == nullptr) {
return false;
}
}
for (const std::unique_ptr<EditorWindow>& window : m_windows) {
for (const std::unique_ptr<EditorWindow>& window : m_hostRuntime.GetWindows()) {
if (window == nullptr ||
window->GetHwnd() == nullptr ||
window->IsPrimary()) {
@@ -114,7 +117,7 @@ bool EditorWindowManager::SynchronizeWindowsFromWindowSet(
return true;
}
bool EditorWindowManager::SynchronizeWindowsFromController(
bool EditorWindowWorkspaceCoordinator::SynchronizeWindowsFromController(
const UIEditorWindowWorkspaceController& windowWorkspaceController,
std::string_view preferredNewWindowId,
const POINT& preferredScreenPoint) {
@@ -124,4 +127,4 @@ bool EditorWindowManager::SynchronizeWindowsFromController(
preferredScreenPoint);
}
} // namespace XCEngine::UI::Editor::App
} // namespace XCEngine::UI::Editor::App::Internal