refactor(new_editor): continue architecture closeout
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@@ -1,4 +1,4 @@
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#include "Platform/Win32/EditorWindowManager.h"
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#include "Platform/Win32/WindowManager/Internal.h"
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#include "State/EditorContext.h"
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#include "Bootstrap/EditorResources.h"
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@@ -6,9 +6,9 @@
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#include <algorithm>
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namespace XCEngine::UI::Editor::App {
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namespace XCEngine::UI::Editor::App::Internal {
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EditorWindow* EditorWindowManager::CreateEditorWindow(
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EditorWindow* EditorWindowHostRuntime::CreateEditorWindow(
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UIEditorWorkspaceController workspaceController,
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const CreateParams& params) {
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auto windowPtr = std::make_unique<EditorWindow>(
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@@ -98,10 +98,10 @@ EditorWindow* EditorWindowManager::CreateEditorWindow(
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return rawWindow;
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}
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void EditorWindowManager::HandlePendingNativeWindowCreated(HWND hwnd) {
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void EditorWindowHostRuntime::HandlePendingNativeWindowCreated(HWND hwnd) {
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if (m_pendingCreateWindow != nullptr && !m_pendingCreateWindow->HasHwnd()) {
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m_pendingCreateWindow->AttachHwnd(hwnd);
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}
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}
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} // namespace XCEngine::UI::Editor::App
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} // namespace XCEngine::UI::Editor::App::Internal
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