refactor(new_editor): continue architecture closeout
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@@ -1,12 +1,12 @@
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#include "Platform/Win32/EditorWindow.h"
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#include "Platform/Win32/EditorWindowConstants.h"
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#include "Platform/Win32/EditorWindowRuntimeSupport.h"
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#include "Platform/Win32/EditorWindowRuntimeInternal.h"
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#include <XCEngine/UI/Types.h>
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namespace XCEngine::UI::Editor::App {
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using namespace EditorWindowSupport;
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using namespace EditorWindowInternal;
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using ::XCEngine::UI::UIPoint;
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bool EditorWindow::ApplyWindowResize(UINT width, UINT height) {
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