refactor(new_editor): continue architecture closeout
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@@ -1,15 +1,16 @@
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#include "Platform/Win32/EditorWindow.h"
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#include "Bootstrap/EditorResources.h"
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#include "Platform/Win32/EditorWindowPlatformSupport.h"
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#include "Platform/Win32/EditorWindowRuntimeSupport.h"
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#include "Platform/Win32/EditorWindowPlatformInternal.h"
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#include "Platform/Win32/EditorWindowRuntimeInternal.h"
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#include "State/EditorContext.h"
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#include <algorithm>
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#include <sstream>
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namespace XCEngine::UI::Editor::App {
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using namespace EditorWindowSupport;
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using namespace EditorWindowInternal;
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bool EditorWindow::Initialize(
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const std::filesystem::path& repoRoot,
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@@ -102,8 +103,6 @@ void EditorWindow::Shutdown() {
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m_input.pendingEvents.clear();
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m_chrome.chromeState = {};
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m_chrome.runtime.Reset();
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m_pendingDetachRequest = {};
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m_pendingTabDragStart = {};
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}
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void EditorWindow::ResetInteractionState() {
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@@ -121,8 +120,6 @@ void EditorWindow::ResetInteractionState() {
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m_chrome.runtime.EndInteractiveResize();
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m_chrome.runtime.SetHoveredBorderlessResizeEdge(Host::BorderlessWindowResizeEdge::None);
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m_chrome.runtime.ClearPredictedClientPixelSize();
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m_pendingDetachRequest = {};
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m_pendingTabDragStart = {};
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}
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} // namespace XCEngine::UI::Editor::App
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