refactor(new_editor): continue architecture closeout
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@@ -1,5 +1,12 @@
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#include "Composition/EditorShellRuntime.h"
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#include "State/EditorContext.h"
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#include <Rendering/D3D12/D3D12WindowRenderer.h>
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#include <Rendering/Native/NativeRenderer.h>
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#include <XCEngine/Rendering/RenderContext.h>
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namespace XCEngine::UI::Editor::App {
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void EditorShellRuntime::Initialize(
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