refactor(new_editor): continue architecture closeout
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@@ -1,10 +1,10 @@
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#include "EditorShellAssetBuilder.h"
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#include "Composition/EditorShellAssetBuilderSupport.h"
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#include "Composition/EditorShellAssetBuilderInternal.h"
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namespace XCEngine::UI::Editor::App {
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using namespace CompositionSupport;
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using namespace CompositionInternal;
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EditorShellAsset BuildEditorShellAsset(const std::filesystem::path& repoRoot) {
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EditorShellAsset asset = {};
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