Execute viewport offscreen frames through D3D12 host
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@@ -52,12 +52,7 @@ bool RenderD3D12WindowFrame(
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renderTargetView,
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::XCEngine::RHI::ResourceStates::RenderTarget,
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::XCEngine::RHI::ResourceStates::Present);
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renderContext.commandList->Close();
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void* commandLists[] = { renderContext.commandList };
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renderContext.commandQueue->ExecuteCommandLists(1, commandLists);
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windowRenderer.GetSwapChain()->Present(1, 0);
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return true;
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return windowRenderer.SubmitFrame(true);
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}
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} // namespace XCEngine::UI::Editor::Host
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