refactor: add minimal material gpu binding
This commit is contained in:
@@ -2,9 +2,98 @@
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#include <XCEngine/Resources/Shader/Shader.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <algorithm>
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#include <cstdint>
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#include <cstring>
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#include <vector>
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namespace XCEngine {
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namespace Resources {
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namespace {
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constexpr size_t kMaterialConstantSlotSize = 16;
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bool IsPackedMaterialPropertyType(MaterialPropertyType type) {
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switch (type) {
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case MaterialPropertyType::Float:
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case MaterialPropertyType::Float2:
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case MaterialPropertyType::Float3:
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case MaterialPropertyType::Float4:
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case MaterialPropertyType::Int:
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case MaterialPropertyType::Int2:
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case MaterialPropertyType::Int3:
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case MaterialPropertyType::Int4:
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case MaterialPropertyType::Bool:
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return true;
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case MaterialPropertyType::Texture:
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case MaterialPropertyType::Cubemap:
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default:
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return false;
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}
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}
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void RemoveTextureBindingByName(
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Containers::Array<MaterialTextureBinding>& textureBindings,
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const Containers::String& name) {
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for (size_t bindingIndex = 0; bindingIndex < textureBindings.Size(); ++bindingIndex) {
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if (textureBindings[bindingIndex].name == name) {
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if (bindingIndex != textureBindings.Size() - 1) {
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textureBindings[bindingIndex] = std::move(textureBindings.Back());
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textureBindings[bindingIndex].slot = static_cast<Core::uint32>(bindingIndex);
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}
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textureBindings.PopBack();
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break;
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}
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}
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for (size_t bindingIndex = 0; bindingIndex < textureBindings.Size(); ++bindingIndex) {
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textureBindings[bindingIndex].slot = static_cast<Core::uint32>(bindingIndex);
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}
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}
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void WritePackedMaterialProperty(Core::uint8* destination, const MaterialProperty& property) {
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std::memset(destination, 0, kMaterialConstantSlotSize);
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switch (property.type) {
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case MaterialPropertyType::Float:
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std::memcpy(destination, property.value.floatValue, sizeof(float));
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break;
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case MaterialPropertyType::Float2:
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std::memcpy(destination, property.value.floatValue, sizeof(float) * 2);
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break;
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case MaterialPropertyType::Float3:
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std::memcpy(destination, property.value.floatValue, sizeof(float) * 3);
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break;
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case MaterialPropertyType::Float4:
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std::memcpy(destination, property.value.floatValue, sizeof(float) * 4);
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break;
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case MaterialPropertyType::Int:
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std::memcpy(destination, property.value.intValue, sizeof(Core::int32));
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break;
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case MaterialPropertyType::Int2:
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std::memcpy(destination, property.value.intValue, sizeof(Core::int32) * 2);
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break;
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case MaterialPropertyType::Int3:
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std::memcpy(destination, property.value.intValue, sizeof(Core::int32) * 3);
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break;
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case MaterialPropertyType::Int4:
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std::memcpy(destination, property.value.intValue, sizeof(Core::int32) * 4);
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break;
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case MaterialPropertyType::Bool: {
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const Core::uint32 boolValue = property.value.boolValue ? 1u : 0u;
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std::memcpy(destination, &boolValue, sizeof(boolValue));
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break;
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}
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case MaterialPropertyType::Texture:
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case MaterialPropertyType::Cubemap:
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default:
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break;
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}
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}
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} // namespace
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Material::Material() = default;
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Material::~Material() = default;
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@@ -18,17 +107,19 @@ void Material::Release() {
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m_properties.Clear();
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m_textureBindings.Clear();
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m_constantBufferData.Clear();
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m_changeVersion = 1;
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m_isValid = false;
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UpdateMemorySize();
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}
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void Material::SetShader(const ResourceHandle<Shader>& shader) {
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m_shader = shader;
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UpdateMemorySize();
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MarkChanged(false);
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}
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void Material::SetRenderQueue(Core::int32 renderQueue) {
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m_renderQueue = renderQueue;
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MarkChanged(false);
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}
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void Material::SetRenderQueue(MaterialRenderQueue renderQueue) {
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@@ -37,19 +128,19 @@ void Material::SetRenderQueue(MaterialRenderQueue renderQueue) {
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void Material::SetRenderState(const MaterialRenderState& renderState) {
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m_renderState = renderState;
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UpdateMemorySize();
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MarkChanged(false);
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}
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void Material::SetShaderPass(const Containers::String& shaderPass) {
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m_shaderPass = shaderPass;
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UpdateMemorySize();
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MarkChanged(false);
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}
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void Material::SetTag(const Containers::String& name, const Containers::String& value) {
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for (MaterialTagEntry& tag : m_tags) {
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if (tag.name == name) {
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tag.value = value;
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UpdateMemorySize();
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MarkChanged(false);
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return;
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}
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}
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@@ -58,7 +149,7 @@ void Material::SetTag(const Containers::String& name, const Containers::String&
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tag.name = name;
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tag.value = value;
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m_tags.PushBack(tag);
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UpdateMemorySize();
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MarkChanged(false);
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}
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Containers::String Material::GetTag(const Containers::String& name) const {
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@@ -88,7 +179,7 @@ void Material::RemoveTag(const Containers::String& name) {
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m_tags[tagIndex] = std::move(m_tags.Back());
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}
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m_tags.PopBack();
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UpdateMemorySize();
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MarkChanged(false);
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return;
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}
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}
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@@ -96,7 +187,7 @@ void Material::RemoveTag(const Containers::String& name) {
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void Material::ClearTags() {
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m_tags.Clear();
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UpdateMemorySize();
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MarkChanged(false);
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}
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Containers::String Material::GetTagName(Core::uint32 index) const {
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@@ -108,16 +199,18 @@ Containers::String Material::GetTagValue(Core::uint32 index) const {
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}
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void Material::SetFloat(const Containers::String& name, float value) {
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RemoveTextureBindingByName(m_textureBindings, name);
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MaterialProperty prop;
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prop.name = name;
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prop.type = MaterialPropertyType::Float;
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prop.value.floatValue[0] = value;
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prop.refCount = 1;
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m_properties.Insert(name, prop);
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UpdateMemorySize();
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MarkChanged(true);
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}
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void Material::SetFloat2(const Containers::String& name, const Math::Vector2& value) {
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RemoveTextureBindingByName(m_textureBindings, name);
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MaterialProperty prop;
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prop.name = name;
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prop.type = MaterialPropertyType::Float2;
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@@ -125,10 +218,11 @@ void Material::SetFloat2(const Containers::String& name, const Math::Vector2& va
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prop.value.floatValue[1] = value.y;
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prop.refCount = 1;
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m_properties.Insert(name, prop);
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UpdateMemorySize();
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MarkChanged(true);
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}
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void Material::SetFloat3(const Containers::String& name, const Math::Vector3& value) {
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RemoveTextureBindingByName(m_textureBindings, name);
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MaterialProperty prop;
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prop.name = name;
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prop.type = MaterialPropertyType::Float3;
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@@ -137,10 +231,11 @@ void Material::SetFloat3(const Containers::String& name, const Math::Vector3& va
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prop.value.floatValue[2] = value.z;
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prop.refCount = 1;
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m_properties.Insert(name, prop);
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UpdateMemorySize();
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MarkChanged(true);
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}
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void Material::SetFloat4(const Containers::String& name, const Math::Vector4& value) {
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RemoveTextureBindingByName(m_textureBindings, name);
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MaterialProperty prop;
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prop.name = name;
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prop.type = MaterialPropertyType::Float4;
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@@ -150,27 +245,29 @@ void Material::SetFloat4(const Containers::String& name, const Math::Vector4& va
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prop.value.floatValue[3] = value.w;
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prop.refCount = 1;
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m_properties.Insert(name, prop);
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UpdateMemorySize();
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MarkChanged(true);
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}
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void Material::SetInt(const Containers::String& name, Core::int32 value) {
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RemoveTextureBindingByName(m_textureBindings, name);
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MaterialProperty prop;
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prop.name = name;
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prop.type = MaterialPropertyType::Int;
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prop.value.intValue[0] = value;
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prop.refCount = 1;
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m_properties.Insert(name, prop);
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UpdateMemorySize();
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MarkChanged(true);
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}
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void Material::SetBool(const Containers::String& name, bool value) {
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RemoveTextureBindingByName(m_textureBindings, name);
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MaterialProperty prop;
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prop.name = name;
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prop.type = MaterialPropertyType::Bool;
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prop.value.boolValue = value;
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prop.refCount = 1;
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m_properties.Insert(name, prop);
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UpdateMemorySize();
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MarkChanged(true);
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}
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void Material::SetTexture(const Containers::String& name, const ResourceHandle<Texture>& texture) {
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@@ -183,7 +280,7 @@ void Material::SetTexture(const Containers::String& name, const ResourceHandle<T
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for (auto& binding : m_textureBindings) {
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if (binding.name == name) {
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binding.texture = texture;
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UpdateMemorySize();
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MarkChanged(false);
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return;
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}
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}
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@@ -193,7 +290,7 @@ void Material::SetTexture(const Containers::String& name, const ResourceHandle<T
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binding.slot = static_cast<Core::uint32>(m_textureBindings.Size());
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binding.texture = texture;
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m_textureBindings.PushBack(binding);
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UpdateMemorySize();
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MarkChanged(false);
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}
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float Material::GetFloat(const Containers::String& name) const {
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@@ -273,7 +370,33 @@ std::vector<MaterialProperty> Material::GetProperties() const {
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}
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void Material::UpdateConstantBuffer() {
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std::vector<const MaterialProperty*> packedProperties;
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const auto pairs = m_properties.GetPairs();
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packedProperties.reserve(pairs.Size());
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for (const auto& pair : pairs) {
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if (IsPackedMaterialPropertyType(pair.second.type)) {
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packedProperties.push_back(&pair.second);
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}
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}
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std::sort(
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packedProperties.begin(),
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packedProperties.end(),
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[](const MaterialProperty* left, const MaterialProperty* right) {
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return std::strcmp(left->name.CStr(), right->name.CStr()) < 0;
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});
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m_constantBufferData.Clear();
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m_constantBufferData.Resize(packedProperties.size() * kMaterialConstantSlotSize);
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if (!packedProperties.empty()) {
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std::memset(m_constantBufferData.Data(), 0, m_constantBufferData.Size());
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}
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for (size_t propertyIndex = 0; propertyIndex < packedProperties.size(); ++propertyIndex) {
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WritePackedMaterialProperty(
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m_constantBufferData.Data() + propertyIndex * kMaterialConstantSlotSize,
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*packedProperties[propertyIndex]);
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}
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UpdateMemorySize();
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}
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@@ -286,15 +409,35 @@ bool Material::HasProperty(const Containers::String& name) const {
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}
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void Material::RemoveProperty(const Containers::String& name) {
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const MaterialProperty* property = m_properties.Find(name);
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const bool removeTextureBinding =
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property != nullptr &&
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(property->type == MaterialPropertyType::Texture || property->type == MaterialPropertyType::Cubemap);
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m_properties.Erase(name);
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UpdateMemorySize();
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if (removeTextureBinding) {
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RemoveTextureBindingByName(m_textureBindings, name);
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}
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MarkChanged(true);
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}
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void Material::ClearAllProperties() {
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m_properties.Clear();
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m_textureBindings.Clear();
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m_constantBufferData.Clear();
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UpdateMemorySize();
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MarkChanged(false);
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}
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void Material::MarkChanged(bool updateConstantBuffer) {
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if (updateConstantBuffer) {
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UpdateConstantBuffer();
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} else {
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UpdateMemorySize();
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}
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++m_changeVersion;
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}
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void Material::UpdateMemorySize() {
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