RHI: Internalize OpenGL-specific methods in OpenGLDevice

- Remove GetTextureUnitAllocator/GetUniformBufferManager from public interface
- Remove SwapBuffers from public interface (friend OpenGLSwapChain can still access)
- Add MakeContextCurrent() and GetNativeContext() public methods
- Update integration tests to use MakeContextCurrent() instead of wglMakeCurrent
- Update RenderDoc calls to use GetNativeContext() instead of GetGLContext()
- Remove Device_SwapBuffers_NoErrors test (SwapBuffers no longer public)
- Mark Priority 7 as completed in RHI_Design_Issues.md
This commit is contained in:
2026-03-25 01:20:38 +08:00
parent 6328ac8d37
commit dc970d215b
8 changed files with 56 additions and 27 deletions

View File

@@ -22,14 +22,4 @@ TEST_F(OpenGLTestFixture, Device_GetDeviceInfo_ReturnsValid) {
EXPECT_FALSE(info.renderer.empty());
EXPECT_GE(info.majorVersion, 3);
EXPECT_GE(info.minorVersion, 0);
}
TEST_F(OpenGLTestFixture, Device_SwapBuffers_NoErrors) {
OpenGLDevice device;
device.InitializeWithExistingWindow(GetWindow());
device.SwapBuffers();
GLenum error = glGetError();
EXPECT_EQ(error, GL_NO_ERROR);
}