RHI: Internalize OpenGL-specific methods in OpenGLDevice
- Remove GetTextureUnitAllocator/GetUniformBufferManager from public interface - Remove SwapBuffers from public interface (friend OpenGLSwapChain can still access) - Add MakeContextCurrent() and GetNativeContext() public methods - Update integration tests to use MakeContextCurrent() instead of wglMakeCurrent - Update RenderDoc calls to use GetNativeContext() instead of GetGLContext() - Remove Device_SwapBuffers_NoErrors test (SwapBuffers no longer public) - Mark Priority 7 as completed in RHI_Design_Issues.md
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@@ -22,14 +22,4 @@ TEST_F(OpenGLTestFixture, Device_GetDeviceInfo_ReturnsValid) {
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EXPECT_FALSE(info.renderer.empty());
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EXPECT_GE(info.majorVersion, 3);
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EXPECT_GE(info.minorVersion, 0);
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}
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TEST_F(OpenGLTestFixture, Device_SwapBuffers_NoErrors) {
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OpenGLDevice device;
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device.InitializeWithExistingWindow(GetWindow());
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device.SwapBuffers();
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GLenum error = glGetError();
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EXPECT_EQ(error, GL_NO_ERROR);
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}
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