docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
This commit is contained in:
37
docs/api/threading/thread/join.md
Normal file
37
docs/api/threading/thread/join.md
Normal file
@@ -0,0 +1,37 @@
|
||||
# Thread::Join
|
||||
|
||||
```cpp
|
||||
void Join()
|
||||
```
|
||||
|
||||
等待线程结束并回收其资源。调用线程将被阻塞,直到目标线程完成执行。
|
||||
|
||||
**参数:** 无
|
||||
|
||||
**返回:** 无
|
||||
|
||||
**复杂度:** O(n),n 为目标线程的执行时间
|
||||
|
||||
**注意:**
|
||||
- 如果线程已经被分离(Detach)或已经 Join 过,调用此方法将导致未定义行为。
|
||||
- 建议在使用完 Thread 对象后始终调用 Join 或 Detach。
|
||||
|
||||
**示例:**
|
||||
|
||||
```cpp
|
||||
Thread worker;
|
||||
worker.Start([]() {
|
||||
for (int i = 0; i < 5; ++i) {
|
||||
printf("Working...\n");
|
||||
Thread::Sleep(100);
|
||||
}
|
||||
}, "WorkerThread");
|
||||
|
||||
printf("Main thread waiting...\n");
|
||||
worker.Join();
|
||||
printf("Worker thread finished\n");
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [Thread 总览](thread.md) - 返回类总览
|
||||
Reference in New Issue
Block a user