docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
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# Thread::GetId
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```cpp
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Id GetId() const
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```
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获取当前线程对象的唯一标识符。该 ID 在线程启动后有效。
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**参数:** 无
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**返回:** `Thread::Id` - 线程的唯一标识符(uint64_t 类型)
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**复杂度:** O(1)
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**注意:** 在调用 Start 之前返回 0。
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**示例:**
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```cpp
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Thread worker;
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printf("Before start: id=%llu\n", (unsigned long long)worker.GetId());
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worker.Start([]() {}, "Test");
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printf("After start: id=%llu\n", (unsigned long long)worker.GetId());
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worker.Join();
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```
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## 相关文档
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- [Thread 总览](thread.md) - 返回类总览
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- [GetCurrentId](getcurrentid.md) - 获取当前执行线程的 ID
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