docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
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docs/api/threading/task-group/setcompletecallback.md
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# TaskGroup::SetCompleteCallback
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```cpp
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void SetCompleteCallback(Callback&& callback)
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```
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设置任务组完成回调。当所有任务都完成后,回调函数将在某个工作线程中被调用。
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**参数:**
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- `callback` - 完成时要调用的回调函数
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**返回:** 无
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**复杂度:** O(1)
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**示例:**
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```cpp
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TaskGroup* group = TaskSystem::Get().CreateTaskGroup();
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group->AddTask([]() { LoadTextures(); });
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group->AddTask([]() { LoadMeshes(); });
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group->AddTask([]() { LoadAudio(); });
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group->SetCompleteCallback([]() {
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printf("All assets loaded!\n");
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ResourceManager::InitGPUResources();
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});
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group->Wait();
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TaskSystem::Get().DestroyTaskGroup(group);
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```
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## 相关文档
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- [TaskGroup 总览](task-group.md) - 返回类总览
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