docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
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docs/api/rhi/sampler/get-id.md
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docs/api/rhi/sampler/get-id.md
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# RHISampler::GetID
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```cpp
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virtual unsigned int GetID() = 0;
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```
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获取采样器 ID。
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**返回:** 采样器唯一标识符
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**示例:**
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```cpp
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unsigned int id = sampler->GetID();
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```
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## 相关文档
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- [RHISampler 总览](sampler.md) - 返回类总览
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docs/api/rhi/sampler/methods.md
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docs/api/rhi/sampler/methods.md
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# RHISampler 方法
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## Shutdown
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```cpp
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virtual void Shutdown() = 0;
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```
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释放采样器资源。
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## Bind
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```cpp
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virtual void Bind(unsigned int unit) = 0;
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```
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绑定采样器到纹理单元。
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## Unbind
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```cpp
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virtual void Unbind(unsigned int unit) = 0;
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```
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解绑采样器。
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## GetNativeHandle
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```cpp
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virtual void* GetNativeHandle() = 0;
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```
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获取原生 API 句柄。
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## GetID
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```cpp
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virtual unsigned int GetID() = 0;
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```
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获取采样器 ID。
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docs/api/rhi/sampler/sampler.md
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docs/api/rhi/sampler/sampler.md
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# RHISampler
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**命名空间**: `XCEngine::RHI`
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**类型**: `class` (abstract)
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**描述**: GPU 纹理采样器抽象接口,用于配置纹理过滤和寻址模式。
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## 公共方法
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### 生命周期
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| 方法 | 文档 |
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|------|------|
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| `Shutdown` | [详细文档](../../threading/task-system/shutdown.md) |
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### 绑定/解绑
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| 方法 | 文档 |
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|------|------|
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| `Bind` | [详细文档](../shader/bind.md) |
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| `Unbind` | [详细文档](../shader/unbind.md) |
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### 属性访问
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| 方法 | 文档 |
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|------|------|
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| `GetNativeHandle` | [详细文档](../buffer/get-native-handle.md) |
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| `GetID` | [详细文档](get-id.md) |
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## 相关文档
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- [../rhi/rhi.md](../rhi.md) - RHI 模块总览
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- [RHITexture](../texture/texture.md) - 纹理资源
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