docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
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# OpenGLDepthStencilView::InitializeCubemap
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```cpp
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bool InitializeCubemap(unsigned int cubemap, int face, int mipLevel = 0)
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```
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初始化立方体贴图的深度模板视图。
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**参数:**
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- `cubemap` - 立方体贴图对象 ID
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- `face` - 立方体贴面索引(0-5)
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- `mipLevel` - mipmap 级别(默认为 0)
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**返回:** `bool` - 成功返回 true,失败返回 false
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**示例:**
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```cpp
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OpenGLDepthStencilView dsv;
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dsv.InitializeCubemap(cubemapTexture, 0, 0);
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```
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## 相关文档
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- [OpenGLDepthStencilView](depth-stencil-view.md) - 返回类总览
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