docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
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# OpenGLDepthStencilView
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**命名空间**: `XCEngine::RHI`
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**描述**: OpenGL 深度模板视图实现。
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## 方法列表
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| 方法 | 文档 |
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|------|------|
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| `Initialize` | [详细文档](../../../threading/task-system/initialize.md) |
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| `InitializeCubemap` | [详细文档](initialize-cubemap.md) |
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| `Shutdown` | [详细文档](../../../threading/task-system/shutdown.md) |
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| `Bind` | [详细文档](../../shader/bind.md) |
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| `Unbind` | [详细文档](../../shader/unbind.md) |
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| `ClearDepth` | [详细文档](clear-depth.md) |
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| `ClearStencil` | [详细文档](clear-stencil.md) |
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| `ClearDepthStencil` | [详细文档](clear-depth-stencil.md) |
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| `GetFramebuffer` | [详细文档](get-framebuffer.md) |
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| `GetTexture` | [详细文档](get-texture.md) |
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| `GetMipLevel` | [详细文档](get-mip-level.md) |
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| `GetWidth` / `GetHeight` | [详细文档](../../buffer/get-size.md) |
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| `BindFramebuffer` | [详细文档](bind-framebuffer.md) |
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| `UnbindFramebuffer` | [详细文档](unbind-framebuffer.md) |
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## 相关文档
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- [OpenGL 后端总览](../overview.md)
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