docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
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# OpenGLCommandList::SetVertexBuffer
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```cpp
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void SetVertexBuffer(uint32_t slot, void* buffer, uint64_t offset, uint32_t stride)
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```
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设置单个顶点缓冲区。
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**参数:**
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- `slot` - 顶点缓冲区槽位
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- `buffer` - 缓冲区指针
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- `offset` - 数据偏移
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- `stride` - 顶点跨度
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**示例:**
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```cpp
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commandList->SetVertexBuffer(0, vertexBuffer, 0, sizeof(Vertex));
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```
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## 相关文档
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- [OpenGLCommandList](command-list.md) - 返回类总览
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