docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
This commit is contained in:
36
docs/api/rhi/d3d12/render-target-view/create-desc.md
Normal file
36
docs/api/rhi/d3d12/render-target-view/create-desc.md
Normal file
@@ -0,0 +1,36 @@
|
||||
# D3D12RenderTargetView::CreateDesc
|
||||
|
||||
## 函数签名
|
||||
|
||||
```cpp
|
||||
static D3D12_RENDER_TARGET_VIEW_DESC CreateDesc(Format format, D3D12_RTV_DIMENSION dimension = D3D12_RTV_DIMENSION_TEXTURE2D)
|
||||
```
|
||||
|
||||
## 中文描述
|
||||
|
||||
创建渲染目标视图描述符。
|
||||
|
||||
## 参数
|
||||
|
||||
| 参数 | 类型 | 描述 |
|
||||
|------|------|------|
|
||||
| `format` | `Format` | 资源格式 |
|
||||
| `dimension` | `D3D12_RTV_DIMENSION` | 视图维度(默认 TEXTURE2D) |
|
||||
|
||||
## 返回值
|
||||
|
||||
`D3D12_RENDER_TARGET_VIEW_DESC` - 渲染目标视图描述符
|
||||
|
||||
## 复杂度
|
||||
|
||||
O(1)
|
||||
|
||||
## 示例
|
||||
|
||||
```cpp
|
||||
D3D12_RENDER_TARGET_VIEW_DESC desc = D3D12RenderTargetView::CreateDesc(Format::R8G8B8A8_UNORM);
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [D3D12RenderTargetView](render-target-view.md) - 类总览
|
||||
Reference in New Issue
Block a user