docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
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# D3D12Fence::GetCompletedValue
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## 函数签名
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```cpp
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uint64_t GetCompletedValue() const override
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```
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## 中文描述
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获取 GPU 已完成的最新栅栏值。
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## 返回值
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`uint64_t` - 已完成的栅栏值
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## 复杂度
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O(1)
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## 示例
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```cpp
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uint64_t completedValue = d3d12Fence->GetCompletedValue();
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if (completedValue >= fenceValue) {
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// 指定的栅栏值已完成
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}
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```
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## 相关文档
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- [D3D12Fence](fence.md) - 类总览
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- [D3D12Fence::Signal](signal.md) - 信号栅栏
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- [D3D12Fence::IsSignaled](is-signaled.md) - 检查是否已信号
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