docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
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# RHICommandList::TransitionBarrier
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```cpp
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virtual void TransitionBarrier(void* resource, ResourceStates stateBefore, ResourceStates stateAfter) = 0;
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```
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设置资源状态转换屏障,确保 GPU 资源在状态转换前完成所有操作。
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**参数:**
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- `resource` - 目标资源指针
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- `stateBefore` - 转换前的资源状态
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- `stateAfter` - 转换后的资源状态
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**示例:**
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```cpp
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// 将纹理从渲染目标状态转换到着色器读取状态
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cmdList->TransitionBarrier(texture, ResourceStates::RenderTarget, ResourceStates::ShaderResource);
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```
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## 相关文档
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- [RHICommandList 总览](command-list.md) - 返回类总览
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