docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
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# ResourceManager::Unload
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```cpp
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void Unload(const Containers::String& path)
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void Unload(ResourceGUID guid)
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```
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卸载指定资源。按路径或 GUID 查找资源,如果引用计数降至零则释放资源内存。
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**参数:**
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- `path` - 资源路径
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- `guid` - 资源全局唯一标识符
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**返回:** 无
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**复杂度:** O(1) 查找
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**示例:**
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```cpp
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// 按路径卸载
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ResourceManager::Get().Unload("textures/player.png");
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// 按 GUID 卸载
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ResourceGUID guid = tex.GetGUID();
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ResourceManager::Get().Unload(guid);
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```
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## 相关文档
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- [ResourceManager 总览](resourcemanager.md) - 返回类总览
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