docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
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docs/api/resources/dependencygraph/hascirculardependency.md
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# ResourceDependencyGraph::HasCircularDependency
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```cpp
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bool HasCircularDependency(ResourceGUID guid, Containers::Array<ResourceGUID>& outCycle) const
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```
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检测是否存在以指定节点为起点的循环依赖。使用 DFS 遍历依赖图,检测回路。
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**参数:**
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- `guid` - 起始节点
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- `outCycle` - 输出参数,检测到的循环路径(包含形成环的节点 GUID)
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**返回:** 如果存在循环依赖则返回 true,否则返回 false
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**复杂度:** O(n + e)
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**示例:**
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```cpp
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Containers::Array<ResourceGUID> cycle;
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if (graph.HasCircularDependency(guid, cycle)) {
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printf("Circular dependency detected: ");
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for (const auto& g : cycle) {
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printf("%llu ", g.value);
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}
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}
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```
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## 相关文档
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- [ResourceDependencyGraph 总览](dependencygraph.md) - 返回类总览
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