docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
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# ProxyAllocator::ProxyAllocator
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```cpp
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ProxyAllocator(IAllocator* underlying, const char* name);
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```
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构造一个代理分配器,包装底层分配器并记录分配统计。所有 `Allocate`、`Free`、`Reallocate` 调用都会被转发到底层分配器,同时记录统计信息。名称用于日志和报告。
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**参数:**
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- `underlying` - 被包装的底层分配器,不能为 `nullptr`
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- `name` - 代理分配器的名称字符串
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**返回:** 无
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**复杂度:** O(1)
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**示例:**
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```cpp
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#include <XCEngine/Memory/MemoryManager.h>
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#include <XCEngine/Memory/ProxyAllocator.h>
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MemoryManager::Get().Initialize();
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// 使用系统分配器作为底层
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IAllocator* sysAlloc = MemoryManager::Get().GetSystemAllocator();
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ProxyAllocator proxy(sysAlloc, "TempAllocations");
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// 通过代理分配
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void* ptr = proxy.Allocate(1024);
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proxy.Free(ptr);
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```
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## 相关文档
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- [ProxyAllocator 总览](proxy-allocator.md) - 返回类总览
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