docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
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docs/api/memory/allocator/get-allocation-count.md
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# IAllocator::GetAllocationCount
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```cpp
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virtual size_t GetAllocationCount() const = 0;
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```
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返回当前处于已分配状态(未释放)的内存块数量。此方法用于监控活跃分配的数量。
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**参数:** 无
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**返回:** 当前已分配块的数量
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**复杂度:** O(1)
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**示例:**
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```cpp
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#include <XCEngine/Memory/IAllocator.h>
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class MyAllocator : public IAllocator {
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size_t m_count = 0;
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public:
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void* Allocate(size_t size, size_t alignment = 0) override {
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++m_count;
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return ::operator new(size);
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}
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void Free(void* ptr) override {
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if (ptr) {
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--m_count;
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::operator delete(ptr);
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}
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}
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void* Reallocate(void* ptr, size_t newSize) override { /* ... */ }
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size_t GetTotalAllocated() const override { return 0; }
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size_t GetTotalFreed() const override { return 0; }
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size_t GetPeakAllocated() const override { return 0; }
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size_t GetAllocationCount() const override { return m_count; }
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const char* GetName() const override { return "MyAllocator"; }
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};
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MyAllocator alloc;
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alloc.Allocate(64);
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alloc.Allocate(128);
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size_t count = alloc.GetAllocationCount(); // 返回 2
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```
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## 相关文档
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- [IAllocator 总览](allocator.md) - 返回类总览
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