docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
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# Transform
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3D 变换结构体,包含位置、旋转和缩放,用于层次化变换。
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**头文件:** `#include <XCEngine/Math/Transform.h>`
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**命名空间:** `XCEngine::Math`
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## Space 枚举
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```cpp
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enum class Space { Self, World };
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```
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## 结构体定义
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```cpp
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struct Transform {
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Vector3 position = Vector3::Zero();
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Quaternion rotation = Quaternion::Identity();
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Vector3 scale = Vector3::One();
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};
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```
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## 实例方法
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| 方法 | 返回值 | 描述 |
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|------|--------|------|
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| [ToMatrix()](tomatrix.md) | `Matrix4` | 转换为 4x4 变换矩阵 |
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| [Inverse()](inverse.md) | `Transform` | 逆变换 |
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| `operator*(Transform, Transform)` | `Transform` | 组合变换 |
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### 空间变换
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| 方法 | 返回值 | 描述 |
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|------|--------|------|
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| [TransformPoint(point)](transformpoint.md) | `Vector3` | 变换点(带平移) |
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| [TransformDirection(direction)](transformdirection.md) | `Vector3` | 变换方向(包含旋转和缩放) |
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| [InverseTransformPoint(point)](inversetransformpoint.md) | `Vector3` | 逆变换点 |
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| [InverseTransformDirection(direction)](inversetransformdirection.md) | `Vector3` | 逆变换方向 |
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## 相关文档
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- [Math 模块总览](../math.md) - 返回 Math 模块总览
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