docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
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docs/api/math/matrix4/decompose.md
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# Matrix4::Decompose
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```cpp
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void Decompose(Vector3& translation, Quaternion& rotation, Vector3& scale) const
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```
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将矩阵分解为平移、旋转和缩放分量。
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**参数:**
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- `translation` - 输出平移向量
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- `rotation` - 输出旋转四元数
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- `scale` - 输出缩放向量
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**复杂度:** O(1)
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**示例:**
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```cpp
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Matrix4 m = ...;
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Vector3 translation;
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Quaternion rotation;
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Vector3 scale;
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m.Decompose(translation, rotation, scale);
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```
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