docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
This commit is contained in:
28
docs/api/math/aabb/obb-intersects-sphere.md
Normal file
28
docs/api/math/aabb/obb-intersects-sphere.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# OBB::Intersects(Sphere)
|
||||
|
||||
```cpp
|
||||
bool Intersects(const Sphere& sphere) const;
|
||||
```
|
||||
|
||||
判断 OBB 与球体是否相交。
|
||||
|
||||
**参数:**
|
||||
- `sphere` - 球体
|
||||
|
||||
**返回:** OBB 与球体是否相交
|
||||
|
||||
**复杂度:** O(1)
|
||||
|
||||
**示例:**
|
||||
|
||||
```cpp
|
||||
OBB obb(center, extents);
|
||||
Sphere s(sphereCenter, radius);
|
||||
if (obb.Intersects(s)) {
|
||||
// OBB 与球体相交
|
||||
}
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [AABB 总览](aabb.md) - 返回 AABB 概览
|
||||
Reference in New Issue
Block a user