Rename Impl classes to follow Unity naming convention
- SelectionManagerImpl -> SelectionManager - EditorContextImpl -> EditorContext - Removed unused SceneManagerImpl and ISceneManager The Impl suffix was inconsistent with Unity naming conventions.
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@@ -19,9 +19,8 @@ bool D3D12CommandAllocator::Initialize(ID3D12Device* device, CommandQueueType ty
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ToD3D12(type),
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IID_PPV_ARGS(&m_commandAllocator));
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if (FAILED(hResult)) {
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char buf[256];
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sprintf(buf, "[D3D12CommandAllocator] CreateCommandAllocator failed: hr=0x%08X\n", hResult);
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OutputDebugStringA(buf);
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FILE* f = fopen("D:\\Xuanchi\\Main\\XCEngine\\debug_rhi.log", "a");
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if (f) { fprintf(f, "[D3D12CommandAllocator] CreateCommandAllocator failed: hr=0x%08X\n", hResult); fclose(f); }
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}
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return SUCCEEDED(hResult);
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}
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