Restore panoramic skybox path for skybox integration

This commit is contained in:
2026-04-06 02:42:08 +08:00
parent ae4c06d7b6
commit dc17685099
10 changed files with 22265 additions and 13051 deletions

View File

@@ -1,7 +1,8 @@
// XC_BUILTIN_SKYBOX_OPENGL_PS
#version 430
layout(binding = 0) uniform samplerCube uSkyboxTexture;
layout(binding = 0) uniform sampler2D uSkyboxPanoramicTexture;
layout(binding = 1) uniform samplerCube uSkyboxTexture;
layout(std140, binding = 0) uniform EnvironmentConstants {
vec4 gSkyboxTopColor;
@@ -47,6 +48,13 @@ vec3 RotateAroundY(vec3 viewRay) {
viewRay.x * sinTheta + viewRay.z * cosTheta));
}
vec2 ComputePanoramicUv(vec3 viewRay) {
vec3 rotatedRay = RotateAroundY(viewRay);
float u = fract(atan(rotatedRay.z, rotatedRay.x) * XC_INV_TWO_PI + 0.5);
float v = acos(clamp(rotatedRay.y, -1.0, 1.0)) * XC_INV_PI;
return vec2(u, clamp(v, 0.0, 1.0));
}
void main() {
float tanHalfFov = gCameraRightAndTanHalfFov.w;
float aspect = gCameraUpAndAspect.w;
@@ -57,10 +65,14 @@ void main() {
vNdc.y * tanHalfFov * gCameraUpAndAspect.xyz);
vec3 color = EvaluateProceduralSkybox(viewRay);
if (gSkyboxRotationAndMode.y > 0.5) {
if (gSkyboxRotationAndMode.y > 1.5) {
color = texture(uSkyboxTexture, RotateAroundY(viewRay)).rgb *
gSkyboxTintAndExposure.rgb *
gSkyboxTintAndExposure.w;
} else if (gSkyboxRotationAndMode.y > 0.5) {
color = texture(uSkyboxPanoramicTexture, ComputePanoramicUv(viewRay)).rgb *
gSkyboxTintAndExposure.rgb *
gSkyboxTintAndExposure.w;
}
fragColor = vec4(color, 1.0);

View File

@@ -15,8 +15,9 @@ layout(set = 1, binding = 0, std140) uniform MaterialConstants {
vec4 gSkyboxRotationAndMode;
};
layout(set = 2, binding = 0) uniform textureCube uSkyboxTexture;
layout(set = 3, binding = 0) uniform sampler uLinearSampler;
layout(set = 2, binding = 0) uniform texture2D uSkyboxPanoramicTexture;
layout(set = 3, binding = 0) uniform textureCube uSkyboxTexture;
layout(set = 4, binding = 0) uniform sampler uLinearSampler;
layout(location = 0) in vec2 vNdc;
@@ -48,6 +49,13 @@ vec3 RotateAroundY(vec3 viewRay) {
viewRay.x * sinTheta + viewRay.z * cosTheta));
}
vec2 ComputePanoramicUv(vec3 viewRay) {
vec3 rotatedRay = RotateAroundY(viewRay);
float u = fract(atan(rotatedRay.z, rotatedRay.x) * XC_INV_TWO_PI + 0.5);
float v = acos(clamp(rotatedRay.y, -1.0, 1.0)) * XC_INV_PI;
return vec2(u, clamp(v, 0.0, 1.0));
}
void main() {
float tanHalfFov = gCameraRightAndTanHalfFov.w;
float aspect = gCameraUpAndAspect.w;
@@ -58,10 +66,14 @@ void main() {
vNdc.y * tanHalfFov * gCameraUpAndAspect.xyz);
vec3 color = EvaluateProceduralSkybox(viewRay);
if (gSkyboxRotationAndMode.y > 0.5) {
if (gSkyboxRotationAndMode.y > 1.5) {
color = texture(samplerCube(uSkyboxTexture, uLinearSampler), RotateAroundY(viewRay)).rgb *
gSkyboxTintAndExposure.rgb *
gSkyboxTintAndExposure.w;
} else if (gSkyboxRotationAndMode.y > 0.5) {
color = texture(sampler2D(uSkyboxPanoramicTexture, uLinearSampler), ComputePanoramicUv(viewRay)).rgb *
gSkyboxTintAndExposure.rgb *
gSkyboxTintAndExposure.w;
}
fragColor = vec4(color, 1.0);

View File

@@ -1,5 +1,6 @@
// XC_BUILTIN_SKYBOX_D3D12_PS
TextureCube gSkyboxTexture : register(t0);
Texture2D gSkyboxPanoramicTexture : register(t0);
TextureCube gSkyboxTexture : register(t1);
SamplerState gLinearSampler : register(s0);
cbuffer EnvironmentConstants : register(b0) {
@@ -47,6 +48,13 @@ float3 RotateAroundY(float3 viewRay) {
viewRay.x * sinTheta + viewRay.z * cosTheta));
}
float2 ComputePanoramicUv(float3 viewRay) {
const float3 rotatedRay = RotateAroundY(viewRay);
const float u = frac(atan2(rotatedRay.z, rotatedRay.x) * XC_INV_TWO_PI + 0.5f);
const float v = acos(clamp(rotatedRay.y, -1.0f, 1.0f)) * XC_INV_PI;
return float2(u, saturate(v));
}
float4 MainPS(PSInput input) : SV_Target {
const float tanHalfFov = gCameraRightAndTanHalfFov.w;
const float aspect = gCameraUpAndAspect.w;
@@ -57,10 +65,14 @@ float4 MainPS(PSInput input) : SV_Target {
input.ndc.y * tanHalfFov * gCameraUpAndAspect.xyz);
float3 color = EvaluateProceduralSkybox(viewRay);
if (gSkyboxRotationAndMode.y > 0.5f) {
if (gSkyboxRotationAndMode.y > 1.5f) {
color = gSkyboxTexture.Sample(gLinearSampler, RotateAroundY(viewRay)).rgb *
gSkyboxTintAndExposure.rgb *
gSkyboxTintAndExposure.w;
} else if (gSkyboxRotationAndMode.y > 0.5f) {
color = gSkyboxPanoramicTexture.Sample(gLinearSampler, ComputePanoramicUv(viewRay)).rgb *
gSkyboxTintAndExposure.rgb *
gSkyboxTintAndExposure.w;
}
return float4(color, 1.0f);

View File

@@ -5,6 +5,7 @@ Shader "Builtin Skybox"
_Tint ("Tint", Color) = (1,1,1,1) [Semantic(Tint)]
_Exposure ("Exposure", Float) = 1.0 [Semantic(Exposure)]
_Rotation ("Rotation", Float) = 0.0 [Semantic(Rotation)]
_MainTex ("Panoramic", 2D) = "white" [Semantic(SkyboxPanoramicTexture)]
_Tex ("Cubemap (HDR)", Cube) = "white" [Semantic(SkyboxTexture)]
}
SubShader
@@ -17,8 +18,9 @@ Shader "Builtin Skybox"
{
EnvironmentConstants (ConstantBuffer, 0, 0) [Semantic(Environment)]
MaterialConstants (ConstantBuffer, 1, 0) [Semantic(Material)]
SkyboxTexture (TextureCube, 2, 0) [Semantic(SkyboxTexture)]
LinearClampSampler (Sampler, 3, 0) [Semantic(LinearClampSampler)]
SkyboxPanoramicTexture (Texture2D, 2, 0) [Semantic(SkyboxPanoramicTexture)]
SkyboxTexture (TextureCube, 3, 0) [Semantic(SkyboxTexture)]
LinearClampSampler (Sampler, 4, 0) [Semantic(LinearClampSampler)]
}
HLSLPROGRAM
#pragma vertex MainVS

View File

@@ -16,10 +16,17 @@ struct BuiltinForwardMaterialData {
Math::Vector4 baseColorFactor = Math::Vector4::One();
};
enum class BuiltinSkyboxTextureMode : Core::uint8 {
None = 0,
Panoramic = 1,
Cubemap = 2
};
struct BuiltinSkyboxMaterialData {
Math::Vector4 tint = Math::Vector4::One();
float exposure = 1.0f;
float rotationDegrees = 0.0f;
BuiltinSkyboxTextureMode textureMode = BuiltinSkyboxTextureMode::None;
};
struct MaterialConstantLayoutView {
@@ -140,7 +147,64 @@ inline BuiltinForwardMaterialData BuildBuiltinForwardMaterialData(const Resource
return data;
}
inline const Resources::Texture* ResolveSkyboxTexture(const Resources::Material* material) {
inline bool IsCubemapSkyboxTextureType(Resources::TextureType type) {
return type == Resources::TextureType::TextureCube ||
type == Resources::TextureType::TextureCubeArray;
}
inline bool IsPanoramicSkyboxTextureType(Resources::TextureType type) {
return type == Resources::TextureType::Texture2D ||
type == Resources::TextureType::Texture2DArray;
}
inline const Resources::Texture* ResolveSkyboxPanoramicTexture(const Resources::Material* material) {
if (material == nullptr) {
return nullptr;
}
if (const Resources::ShaderPropertyDesc* property = FindShaderPropertyBySemantic(material, "SkyboxPanoramicTexture")) {
const Resources::ResourceHandle<Resources::Texture> textureHandle = material->GetTexture(property->name);
if (textureHandle.Get() != nullptr &&
textureHandle->IsValid() &&
IsPanoramicSkyboxTextureType(textureHandle->GetTextureType())) {
return textureHandle.Get();
}
}
if (const Resources::ShaderPropertyDesc* property = FindShaderPropertyBySemantic(material, "SkyboxTexture")) {
const Resources::ResourceHandle<Resources::Texture> textureHandle = material->GetTexture(property->name);
if (textureHandle.Get() != nullptr &&
textureHandle->IsValid() &&
IsPanoramicSkyboxTextureType(textureHandle->GetTextureType())) {
return textureHandle.Get();
}
}
static const char* kSkyboxTexturePropertyNames[] = {
"_PanoramicTex",
"_Tex",
"_MainTex",
"_SkyboxPanorama",
"panoramicTexture",
"skyboxPanorama",
"skyboxTexture",
"texture"
};
for (const char* propertyName : kSkyboxTexturePropertyNames) {
const Resources::ResourceHandle<Resources::Texture> textureHandle =
material->GetTexture(Containers::String(propertyName));
if (textureHandle.Get() != nullptr &&
textureHandle->IsValid() &&
IsPanoramicSkyboxTextureType(textureHandle->GetTextureType())) {
return textureHandle.Get();
}
}
return nullptr;
}
inline const Resources::Texture* ResolveSkyboxCubemapTexture(const Resources::Material* material) {
if (material == nullptr) {
return nullptr;
}
@@ -149,15 +213,13 @@ inline const Resources::Texture* ResolveSkyboxTexture(const Resources::Material*
const Resources::ResourceHandle<Resources::Texture> textureHandle = material->GetTexture(property->name);
if (textureHandle.Get() != nullptr &&
textureHandle->IsValid() &&
(textureHandle->GetTextureType() == Resources::TextureType::TextureCube ||
textureHandle->GetTextureType() == Resources::TextureType::TextureCubeArray)) {
IsCubemapSkyboxTextureType(textureHandle->GetTextureType())) {
return textureHandle.Get();
}
}
static const char* kSkyboxTexturePropertyNames[] = {
"_Tex",
"_MainTex",
"_Cube",
"_SkyboxTexture",
"cubemap",
@@ -171,8 +233,7 @@ inline const Resources::Texture* ResolveSkyboxTexture(const Resources::Material*
material->GetTexture(Containers::String(propertyName));
if (textureHandle.Get() != nullptr &&
textureHandle->IsValid() &&
(textureHandle->GetTextureType() == Resources::TextureType::TextureCube ||
textureHandle->GetTextureType() == Resources::TextureType::TextureCubeArray)) {
IsCubemapSkyboxTextureType(textureHandle->GetTextureType())) {
return textureHandle.Get();
}
}
@@ -180,6 +241,16 @@ inline const Resources::Texture* ResolveSkyboxTexture(const Resources::Material*
return nullptr;
}
inline BuiltinSkyboxTextureMode ResolveSkyboxTextureMode(const Resources::Material* material) {
if (ResolveSkyboxPanoramicTexture(material) != nullptr) {
return BuiltinSkyboxTextureMode::Panoramic;
}
if (ResolveSkyboxCubemapTexture(material) != nullptr) {
return BuiltinSkyboxTextureMode::Cubemap;
}
return BuiltinSkyboxTextureMode::None;
}
inline Math::Vector4 ResolveSkyboxTint(const Resources::Material* material) {
if (material == nullptr) {
return Math::Vector4::One();
@@ -268,6 +339,7 @@ inline BuiltinSkyboxMaterialData BuildBuiltinSkyboxMaterialData(const Resources:
data.tint = ResolveSkyboxTint(material);
data.exposure = ResolveSkyboxExposure(material);
data.rotationDegrees = ResolveSkyboxRotationDegrees(material);
data.textureMode = ResolveSkyboxTextureMode(material);
return data;
}

View File

@@ -293,9 +293,11 @@ private:
RHI::RHIPipelineState* m_skyboxPipelineState = nullptr;
OwnedDescriptorSet m_skyboxEnvironmentSet = {};
OwnedDescriptorSet m_skyboxMaterialSet = {};
OwnedDescriptorSet m_skyboxTextureSet = {};
OwnedDescriptorSet m_skyboxPanoramicTextureSet = {};
OwnedDescriptorSet m_skyboxCubemapTextureSet = {};
OwnedDescriptorSet m_skyboxSamplerSet = {};
RHI::RHIResourceView* m_skyboxBoundTextureView = nullptr;
RHI::RHIResourceView* m_skyboxBoundPanoramicTextureView = nullptr;
RHI::RHIResourceView* m_skyboxBoundCubemapTextureView = nullptr;
RenderPassSequence m_passSequence;
};

View File

@@ -369,7 +369,8 @@ bool BuiltinForwardPipeline::ExecuteForwardSkyboxPass(const RenderPassContext& p
m_skyboxPipelineState == nullptr ||
m_skyboxEnvironmentSet.set == nullptr ||
m_skyboxMaterialSet.set == nullptr ||
m_skyboxTextureSet.set == nullptr ||
m_skyboxPanoramicTextureSet.set == nullptr ||
m_skyboxCubemapTextureSet.set == nullptr ||
m_skyboxSamplerSet.set == nullptr) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
@@ -392,14 +393,44 @@ bool BuiltinForwardPipeline::ExecuteForwardSkyboxPass(const RenderPassContext& p
const Resources::Material* skyboxMaterial = sceneData.environment.HasMaterialSkybox()
? sceneData.environment.materialSkybox.material
: nullptr;
const Resources::Texture* skyboxTexture = ResolveSkyboxTexture(skyboxMaterial);
RHI::RHIResourceView* skyboxTextureView = ResolveTextureView(skyboxTexture);
const bool useTexturedSkybox = sceneData.environment.HasMaterialSkybox() && skyboxTextureView != nullptr;
if (skyboxTextureView == nullptr) {
skyboxTextureView = m_fallbackTextureCubeView;
}
const Resources::Texture* panoramicSkyboxTexture = ResolveSkyboxPanoramicTexture(skyboxMaterial);
const Resources::Texture* cubemapSkyboxTexture = ResolveSkyboxCubemapTexture(skyboxMaterial);
RHI::RHIResourceView* panoramicSkyboxTextureView = ResolveTextureView(panoramicSkyboxTexture);
RHI::RHIResourceView* cubemapSkyboxTextureView = ResolveTextureView(cubemapSkyboxTexture);
const BuiltinSkyboxMaterialData skyboxMaterialData = BuildBuiltinSkyboxMaterialData(skyboxMaterial);
BuiltinSkyboxTextureMode activeTextureMode = BuiltinSkyboxTextureMode::None;
switch (skyboxMaterialData.textureMode) {
case BuiltinSkyboxTextureMode::Panoramic:
if (panoramicSkyboxTextureView != nullptr) {
activeTextureMode = BuiltinSkyboxTextureMode::Panoramic;
} else if (cubemapSkyboxTextureView != nullptr) {
activeTextureMode = BuiltinSkyboxTextureMode::Cubemap;
}
break;
case BuiltinSkyboxTextureMode::Cubemap:
if (cubemapSkyboxTextureView != nullptr) {
activeTextureMode = BuiltinSkyboxTextureMode::Cubemap;
} else if (panoramicSkyboxTextureView != nullptr) {
activeTextureMode = BuiltinSkyboxTextureMode::Panoramic;
}
break;
case BuiltinSkyboxTextureMode::None:
default:
if (panoramicSkyboxTextureView != nullptr) {
activeTextureMode = BuiltinSkyboxTextureMode::Panoramic;
} else if (cubemapSkyboxTextureView != nullptr) {
activeTextureMode = BuiltinSkyboxTextureMode::Cubemap;
}
break;
}
if (panoramicSkyboxTextureView == nullptr) {
panoramicSkyboxTextureView = m_fallbackTexture2DView;
}
if (cubemapSkyboxTextureView == nullptr) {
cubemapSkyboxTextureView = m_fallbackTextureCubeView;
}
SkyboxMaterialConstants materialConstants = {};
materialConstants.tintAndExposure = Math::Vector4(
skyboxMaterialData.tint.x,
@@ -408,15 +439,19 @@ bool BuiltinForwardPipeline::ExecuteForwardSkyboxPass(const RenderPassContext& p
std::max(0.0f, skyboxMaterialData.exposure));
materialConstants.rotationRadiansAndMode = Math::Vector4(
Math::Radians(skyboxMaterialData.rotationDegrees),
useTexturedSkybox ? 1.0f : 0.0f,
static_cast<float>(activeTextureMode),
0.0f,
0.0f);
m_skyboxEnvironmentSet.set->WriteConstant(0, &constants, sizeof(constants));
m_skyboxMaterialSet.set->WriteConstant(0, &materialConstants, sizeof(materialConstants));
if (m_skyboxBoundTextureView != skyboxTextureView) {
m_skyboxTextureSet.set->Update(0, skyboxTextureView);
m_skyboxBoundTextureView = skyboxTextureView;
if (m_skyboxBoundPanoramicTextureView != panoramicSkyboxTextureView) {
m_skyboxPanoramicTextureSet.set->Update(0, panoramicSkyboxTextureView);
m_skyboxBoundPanoramicTextureView = panoramicSkyboxTextureView;
}
if (m_skyboxBoundCubemapTextureView != cubemapSkyboxTextureView) {
m_skyboxCubemapTextureSet.set->Update(0, cubemapSkyboxTextureView);
m_skyboxBoundCubemapTextureView = cubemapSkyboxTextureView;
}
RHI::RHICommandList* commandList = context.commandList;
@@ -425,10 +460,11 @@ bool BuiltinForwardPipeline::ExecuteForwardSkyboxPass(const RenderPassContext& p
RHI::RHIDescriptorSet* descriptorSets[] = {
m_skyboxEnvironmentSet.set,
m_skyboxMaterialSet.set,
m_skyboxTextureSet.set,
m_skyboxPanoramicTextureSet.set,
m_skyboxCubemapTextureSet.set,
m_skyboxSamplerSet.set
};
commandList->SetGraphicsDescriptorSets(0, 4, descriptorSets, m_skyboxPipelineLayout);
commandList->SetGraphicsDescriptorSets(0, 5, descriptorSets, m_skyboxPipelineLayout);
commandList->Draw(3, 1, 0, 0);
return true;
}
@@ -630,7 +666,8 @@ bool BuiltinForwardPipeline::EnsureSkyboxResources(const RenderContext& context)
m_skyboxPipelineState != nullptr &&
m_skyboxEnvironmentSet.set != nullptr &&
m_skyboxMaterialSet.set != nullptr &&
m_skyboxTextureSet.set != nullptr &&
m_skyboxPanoramicTextureSet.set != nullptr &&
m_skyboxCubemapTextureSet.set != nullptr &&
m_skyboxSamplerSet.set != nullptr) {
return true;
}
@@ -685,9 +722,13 @@ bool BuiltinForwardPipeline::CreateSkyboxResources(const RenderContext& context)
materialLayout.bindings = &materialBinding;
materialLayout.bindingCount = 1;
RHI::DescriptorSetLayoutDesc textureLayout = {};
textureLayout.bindings = &textureBinding;
textureLayout.bindingCount = 1;
RHI::DescriptorSetLayoutDesc panoramicTextureLayout = {};
panoramicTextureLayout.bindings = &textureBinding;
panoramicTextureLayout.bindingCount = 1;
RHI::DescriptorSetLayoutDesc cubemapTextureLayout = {};
cubemapTextureLayout.bindings = &textureBinding;
cubemapTextureLayout.bindingCount = 1;
RHI::DescriptorSetLayoutDesc samplerLayout = {};
samplerLayout.bindings = &samplerBinding;
@@ -696,13 +737,14 @@ bool BuiltinForwardPipeline::CreateSkyboxResources(const RenderContext& context)
RHI::DescriptorSetLayoutDesc setLayouts[] = {
environmentLayout,
materialLayout,
textureLayout,
panoramicTextureLayout,
cubemapTextureLayout,
samplerLayout
};
RHI::RHIPipelineLayoutDesc pipelineLayoutDesc = {};
pipelineLayoutDesc.setLayouts = setLayouts;
pipelineLayoutDesc.setLayoutCount = 4;
pipelineLayoutDesc.setLayoutCount = 5;
m_skyboxPipelineLayout = m_device->CreatePipelineLayout(pipelineLayoutDesc);
if (m_skyboxPipelineLayout == nullptr) {
Debug::Logger::Get().Error(
@@ -741,10 +783,15 @@ bool BuiltinForwardPipeline::CreateSkyboxResources(const RenderContext& context)
false,
m_skyboxMaterialSet) ||
!createSkyboxDescriptorSet(
textureLayout,
panoramicTextureLayout,
RHI::DescriptorHeapType::CBV_SRV_UAV,
true,
m_skyboxTextureSet) ||
m_skyboxPanoramicTextureSet) ||
!createSkyboxDescriptorSet(
cubemapTextureLayout,
RHI::DescriptorHeapType::CBV_SRV_UAV,
true,
m_skyboxCubemapTextureSet) ||
!createSkyboxDescriptorSet(
samplerLayout,
RHI::DescriptorHeapType::Sampler,
@@ -758,8 +805,10 @@ bool BuiltinForwardPipeline::CreateSkyboxResources(const RenderContext& context)
}
m_skyboxSamplerSet.set->UpdateSampler(0, m_sampler);
m_skyboxTextureSet.set->Update(0, m_fallbackTextureCubeView);
m_skyboxBoundTextureView = m_fallbackTextureCubeView;
m_skyboxPanoramicTextureSet.set->Update(0, m_fallbackTexture2DView);
m_skyboxCubemapTextureSet.set->Update(0, m_fallbackTextureCubeView);
m_skyboxBoundPanoramicTextureView = m_fallbackTexture2DView;
m_skyboxBoundCubemapTextureView = m_fallbackTextureCubeView;
m_skyboxPipelineState = m_device->CreatePipelineState(
CreateSkyboxPipelineDesc(
@@ -786,10 +835,12 @@ void BuiltinForwardPipeline::DestroySkyboxResources() {
}
DestroyOwnedDescriptorSet(m_skyboxSamplerSet);
DestroyOwnedDescriptorSet(m_skyboxTextureSet);
DestroyOwnedDescriptorSet(m_skyboxCubemapTextureSet);
DestroyOwnedDescriptorSet(m_skyboxPanoramicTextureSet);
DestroyOwnedDescriptorSet(m_skyboxMaterialSet);
DestroyOwnedDescriptorSet(m_skyboxEnvironmentSet);
m_skyboxBoundTextureView = nullptr;
m_skyboxBoundPanoramicTextureView = nullptr;
m_skyboxBoundCubemapTextureView = nullptr;
if (m_skyboxPipelineLayout != nullptr) {
m_skyboxPipelineLayout->Shutdown();