refactor(srp): collapse universal pipeline wrappers
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@@ -31,6 +31,9 @@ namespace Gameplay
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public bool HasRendererFeatureConfigureCameraFramePlan;
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public bool HasRendererRecordingContextType;
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public bool HasRendererCameraRequestContextType;
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public bool HasRendererBackedRenderPipelineAssetType;
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public bool HasRendererBackedRenderPipelineType;
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public bool HasRendererDrivenRenderPipelineType;
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public void Start()
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{
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@@ -154,6 +157,15 @@ namespace Gameplay
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HasRendererCameraRequestContextType =
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System.Type.GetType(
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"XCEngine.Rendering.Universal.RendererCameraRequestContext, XCEngine.RenderPipelines.Universal") != null;
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HasRendererBackedRenderPipelineAssetType =
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System.Type.GetType(
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"XCEngine.Rendering.Universal.RendererBackedRenderPipelineAsset, XCEngine.RenderPipelines.Universal") != null;
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HasRendererBackedRenderPipelineType =
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System.Type.GetType(
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"XCEngine.Rendering.Universal.RendererBackedRenderPipeline, XCEngine.RenderPipelines.Universal") != null;
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HasRendererDrivenRenderPipelineType =
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System.Type.GetType(
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"XCEngine.Rendering.Universal.RendererDrivenRenderPipeline, XCEngine.RenderPipelines.Universal") != null;
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}
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}
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}
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