refactor(srp): collapse universal pipeline wrappers
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@@ -725,6 +725,40 @@ namespace Gameplay
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}
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}
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public abstract class ProbeRendererPipeline
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: ScriptableRenderPipeline
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{
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private ScriptableRenderer m_renderer;
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protected abstract ScriptableRenderer CreateRenderer();
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protected override bool SupportsStageRenderGraph(
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CameraFrameStage stage)
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{
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ScriptableRenderer renderer = GetOrCreateRenderer();
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return renderer != null &&
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renderer.SupportsStageRenderGraph(stage);
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}
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protected override bool RecordStageRenderGraph(
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ScriptableRenderContext context)
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{
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ScriptableRenderer renderer = GetOrCreateRenderer();
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return renderer != null &&
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renderer.RecordStageRenderGraph(context);
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}
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private ScriptableRenderer GetOrCreateRenderer()
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{
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if (m_renderer == null)
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{
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m_renderer = CreateRenderer();
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}
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return m_renderer;
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}
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}
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public sealed class LegacyRenderPipelineApiProbeAsset : RenderPipelineAsset
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{
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}
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@@ -796,16 +830,35 @@ namespace Gameplay
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}
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}
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internal sealed class ManagedCameraRequestConfiguredRenderPipelineProbe
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: ProbeRendererPipeline
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{
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protected override ScriptableRenderer CreateRenderer()
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{
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return new ProbeSceneRenderer();
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}
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}
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public sealed class ManagedCameraRequestConfiguredRenderPipelineProbeAsset
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: RendererBackedRenderPipelineAsset
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: ScriptableRenderPipelineAsset
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{
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private readonly ManagedCameraRequestConfiguredRendererData
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m_rendererData =
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new ManagedCameraRequestConfiguredRendererData();
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protected override ScriptableRendererData GetRendererData()
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protected override ScriptableRenderPipeline CreatePipeline()
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{
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return m_rendererData;
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return new ManagedCameraRequestConfiguredRenderPipelineProbe();
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}
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protected override void ConfigureCameraRenderRequest(
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CameraRenderRequestContext context)
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{
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if (context != null &&
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context.HasDirectionalShadow())
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{
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context.ClearDirectionalShadow();
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}
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}
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}
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@@ -857,7 +910,7 @@ namespace Gameplay
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}
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public sealed class ManagedRenderPipelineProbe
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: RendererBackedRenderPipeline
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: ProbeRendererPipeline
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{
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public static int SupportsStageCallCount;
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public static int RecordStageCallCount;
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@@ -883,7 +936,7 @@ namespace Gameplay
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}
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public sealed class ManagedPostProcessRenderPipelineProbe
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: RendererBackedRenderPipeline
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: ProbeRendererPipeline
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{
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protected override ScriptableRenderer CreateRenderer()
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{
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@@ -894,7 +947,7 @@ namespace Gameplay
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}
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public sealed class ManagedUniversalRenderPipelineProbe
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: RendererBackedRenderPipeline
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: ProbeRendererPipeline
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{
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public static int SupportsMainSceneCallCount;
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public static int SupportsPostProcessCallCount;
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@@ -961,7 +1014,7 @@ namespace Gameplay
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}
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public sealed class ManagedPlannedFullscreenRenderPipelineProbe
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: RendererBackedRenderPipeline
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: ProbeRendererPipeline
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{
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protected override ScriptableRenderer CreateRenderer()
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{
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@@ -970,7 +1023,7 @@ namespace Gameplay
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}
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public sealed class ManagedRenderContextCameraDataProbe
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: RendererBackedRenderPipeline
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: ProbeRendererPipeline
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{
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protected override ScriptableRenderer CreateRenderer()
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{
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@@ -979,7 +1032,7 @@ namespace Gameplay
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}
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public sealed class ManagedRenderContextStageColorDataProbe
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: RendererBackedRenderPipeline
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: ProbeRendererPipeline
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{
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protected override ScriptableRenderer CreateRenderer()
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{
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