feat(srp): add render queue range authoring
- add a core RenderQueueRange helper for managed scene draw filtering - let FilteringSettings and RenderObjectsRendererFeature consume queue ranges directly - wire the new authoring path into probes and project-side usage
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@@ -66,6 +66,7 @@ namespace Gameplay
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public bool HasSceneRenderPhaseType;
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public bool HasSceneRenderInjectionPointType;
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public bool HasRendererListType;
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public bool HasRenderQueueRangeType;
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public bool HasRendererSortModeType;
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public bool HasFilteringSettingsType;
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public bool HasSortingSettingsType;
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@@ -352,6 +353,9 @@ namespace Gameplay
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HasRendererListType =
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contextType.Assembly.GetType(
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"XCEngine.Rendering.RendererListType") != null;
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HasRenderQueueRangeType =
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contextType.Assembly.GetType(
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"XCEngine.Rendering.RenderQueueRange") != null;
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HasRendererSortModeType =
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contextType.Assembly.GetType(
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"XCEngine.Rendering.RendererSortMode") != null;
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