refactor(srp): move directional shadow planning policy into managed urp
This commit is contained in:
@@ -1,5 +1,7 @@
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#include "Rendering/Internal/RenderPipelineFactory.h"
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#include <XCEngine/Rendering/RenderPipelineAsset.h>
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#include "Rendering/Execution/DirectionalShadowExecutionState.h"
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#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
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#include "Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h"
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@@ -42,6 +44,8 @@ using PipelineRendererAssetRegistry =
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std::unordered_map<std::string, PipelineRendererAssetFactory>;
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using CameraFrameStandalonePassRegistry =
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std::unordered_map<std::string, CameraFrameStandalonePassFactory>;
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using DirectionalShadowPlanningPolicyRegistry =
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std::unordered_map<std::string, DirectionalShadowPlanningPolicy>;
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using DirectionalShadowExecutionPolicyRegistry =
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std::unordered_map<std::string, DirectionalShadowExecutionPolicy>;
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@@ -55,6 +59,12 @@ CameraFrameStandalonePassRegistry& GetCameraFrameStandalonePassRegistry() {
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return registry;
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}
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DirectionalShadowPlanningPolicyRegistry&
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GetDirectionalShadowPlanningPolicyRegistry() {
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static DirectionalShadowPlanningPolicyRegistry registry = {};
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return registry;
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}
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DirectionalShadowExecutionPolicyRegistry&
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GetDirectionalShadowExecutionPolicyRegistry() {
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static DirectionalShadowExecutionPolicyRegistry registry = {};
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@@ -71,6 +81,11 @@ std::unordered_set<std::string>& GetBuiltinCameraFrameStandalonePassKeys() {
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return builtinKeys;
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}
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std::unordered_set<std::string>& GetBuiltinDirectionalShadowPlanningPolicyKeys() {
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static std::unordered_set<std::string> builtinKeys = {};
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return builtinKeys;
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}
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std::unordered_set<std::string>&
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GetBuiltinDirectionalShadowExecutionPolicyKeys() {
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static std::unordered_set<std::string> builtinKeys = {};
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@@ -87,6 +102,11 @@ std::mutex& GetCameraFrameStandalonePassRegistryMutex() {
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return mutex;
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}
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std::mutex& GetDirectionalShadowPlanningPolicyRegistryMutex() {
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static std::mutex mutex;
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return mutex;
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}
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std::mutex& GetDirectionalShadowExecutionPolicyRegistryMutex() {
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static std::mutex mutex;
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return mutex;
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@@ -128,6 +148,29 @@ void EnsureBuiltinCameraFrameStandalonePassRegistryInitialized() {
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(void)initialized;
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}
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void EnsureBuiltinDirectionalShadowPlanningPolicyRegistryInitialized() {
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static const bool initialized = []() {
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DirectionalShadowPlanningPolicyRegistry& registry =
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GetDirectionalShadowPlanningPolicyRegistry();
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registry.emplace(
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"BuiltinDirectionalShadowPlanning",
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[](CameraRenderRequest& request,
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size_t renderedBaseCameraCount,
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size_t renderedRequestCount,
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const DirectionalShadowPlanningSettings& settings) {
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ApplyDefaultRenderPipelineAssetCameraRenderRequestPolicy(
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request,
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renderedBaseCameraCount,
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renderedRequestCount,
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settings);
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});
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GetBuiltinDirectionalShadowPlanningPolicyKeys().insert(
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"BuiltinDirectionalShadowPlanning");
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return true;
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}();
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(void)initialized;
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}
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void EnsureBuiltinDirectionalShadowExecutionPolicyRegistryInitialized() {
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static const bool initialized = []() {
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DirectionalShadowExecutionPolicyRegistry& registry =
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@@ -303,6 +346,76 @@ std::unique_ptr<RenderPass> CreateCameraFrameStandalonePassByKey(
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return it->second();
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}
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bool RegisterDirectionalShadowPlanningPolicy(
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const std::string& key,
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DirectionalShadowPlanningPolicy policy) {
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if (key.empty() || !policy) {
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return false;
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}
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EnsureBuiltinDirectionalShadowPlanningPolicyRegistryInitialized();
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std::lock_guard<std::mutex> lock(
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GetDirectionalShadowPlanningPolicyRegistryMutex());
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DirectionalShadowPlanningPolicyRegistry& registry =
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GetDirectionalShadowPlanningPolicyRegistry();
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if (registry.find(key) != registry.end()) {
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return false;
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}
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registry.emplace(key, std::move(policy));
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return true;
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}
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bool UnregisterDirectionalShadowPlanningPolicy(
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const std::string& key) {
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if (key.empty()) {
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return false;
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}
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EnsureBuiltinDirectionalShadowPlanningPolicyRegistryInitialized();
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std::lock_guard<std::mutex> lock(
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GetDirectionalShadowPlanningPolicyRegistryMutex());
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if (GetBuiltinDirectionalShadowPlanningPolicyKeys().find(key) !=
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GetBuiltinDirectionalShadowPlanningPolicyKeys().end()) {
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return false;
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}
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DirectionalShadowPlanningPolicyRegistry& registry =
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GetDirectionalShadowPlanningPolicyRegistry();
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return registry.erase(key) != 0u;
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}
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bool ApplyDirectionalShadowPlanningPolicyByKey(
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const std::string& key,
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CameraRenderRequest& request,
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size_t renderedBaseCameraCount,
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size_t renderedRequestCount,
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const DirectionalShadowPlanningSettings& settings) {
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if (key.empty()) {
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return false;
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}
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EnsureBuiltinDirectionalShadowPlanningPolicyRegistryInitialized();
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std::lock_guard<std::mutex> lock(
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GetDirectionalShadowPlanningPolicyRegistryMutex());
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const DirectionalShadowPlanningPolicyRegistry& registry =
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GetDirectionalShadowPlanningPolicyRegistry();
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const auto it = registry.find(key);
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if (it == registry.end() || !it->second) {
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return false;
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}
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it->second(
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request,
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renderedBaseCameraCount,
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renderedRequestCount,
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settings);
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return true;
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}
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bool RegisterDirectionalShadowExecutionPolicy(
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const std::string& key,
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DirectionalShadowExecutionPolicy policy) {
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@@ -11,7 +11,9 @@ class NativeSceneRenderer;
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class RenderPipeline;
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class RenderPipelineAsset;
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class RenderPass;
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struct CameraRenderRequest;
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struct CameraFramePlan;
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struct DirectionalShadowPlanningSettings;
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struct DirectionalShadowExecutionState;
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struct DirectionalShadowSurfaceAllocation;
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@@ -21,6 +23,12 @@ using PipelineRendererAssetFactory =
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std::function<std::shared_ptr<const RenderPipelineAsset>()>;
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using CameraFrameStandalonePassFactory =
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std::function<std::unique_ptr<RenderPass>()>;
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using DirectionalShadowPlanningPolicy =
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std::function<void(
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CameraRenderRequest&,
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size_t,
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size_t,
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const DirectionalShadowPlanningSettings&)>;
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using DirectionalShadowExecutionPolicy =
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std::function<bool(
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const CameraFramePlan&,
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@@ -42,6 +50,17 @@ bool UnregisterCameraFrameStandalonePassFactory(
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const std::string& key);
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std::unique_ptr<RenderPass> CreateCameraFrameStandalonePassByKey(
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const std::string& key);
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bool RegisterDirectionalShadowPlanningPolicy(
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const std::string& key,
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DirectionalShadowPlanningPolicy policy);
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bool UnregisterDirectionalShadowPlanningPolicy(
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const std::string& key);
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bool ApplyDirectionalShadowPlanningPolicyByKey(
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const std::string& key,
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CameraRenderRequest& request,
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size_t renderedBaseCameraCount,
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size_t renderedRequestCount,
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const DirectionalShadowPlanningSettings& settings);
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bool RegisterDirectionalShadowExecutionPolicy(
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const std::string& key,
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DirectionalShadowExecutionPolicy policy);
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@@ -1,6 +1,8 @@
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#include "Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h"
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#include "Debug/Logger.h"
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#include "Rendering/GraphicsSettingsState.h"
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#include "Rendering/Internal/RenderPipelineFactory.h"
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#include <utility>
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@@ -8,6 +10,39 @@ namespace XCEngine {
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namespace Rendering {
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namespace Pipelines {
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namespace {
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void ApplyManagedDirectionalShadowPlanningPolicyOrDefault(
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const std::string& assetKey,
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CameraRenderRequest& request,
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size_t renderedBaseCameraCount,
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size_t renderedRequestCount,
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const DirectionalShadowPlanningSettings& directionalShadowSettings) {
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if (assetKey.empty()) {
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ApplyDefaultRenderPipelineAssetCameraRenderRequestPolicy(
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request,
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renderedBaseCameraCount,
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renderedRequestCount,
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directionalShadowSettings);
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return;
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}
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if (!Rendering::Internal::ApplyDirectionalShadowPlanningPolicyByKey(
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assetKey,
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request,
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renderedBaseCameraCount,
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renderedRequestCount,
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directionalShadowSettings)) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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Containers::String(
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"ManagedScriptableRenderPipelineAsset failed to resolve directional shadow planning policy asset key: ") +
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assetKey.c_str());
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}
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}
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} // namespace
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ManagedScriptableRenderPipelineAsset::ManagedScriptableRenderPipelineAsset(
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ManagedRenderPipelineAssetDescriptor descriptor)
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: m_descriptor(std::move(descriptor)) {
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@@ -89,21 +124,28 @@ void ManagedScriptableRenderPipelineAsset::ConfigureCameraRenderRequest(
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size_t renderedBaseCameraCount,
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size_t renderedRequestCount,
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const DirectionalShadowPlanningSettings& directionalShadowSettings) const {
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RenderPipelineAsset::ConfigureCameraRenderRequest(
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request,
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renderedBaseCameraCount,
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renderedRequestCount,
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directionalShadowSettings);
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if (const std::shared_ptr<const ManagedRenderPipelineAssetRuntime> runtime =
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ResolveManagedAssetRuntime();
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runtime != nullptr) {
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ApplyManagedDirectionalShadowPlanningPolicyOrDefault(
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runtime->GetDirectionalShadowPlanningPolicyAssetKey(),
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request,
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renderedBaseCameraCount,
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renderedRequestCount,
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directionalShadowSettings);
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runtime->ConfigureCameraRenderRequest(
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request,
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renderedBaseCameraCount,
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renderedRequestCount,
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directionalShadowSettings);
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return;
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}
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RenderPipelineAsset::ConfigureCameraRenderRequest(
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request,
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renderedBaseCameraCount,
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renderedRequestCount,
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directionalShadowSettings);
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}
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void ManagedScriptableRenderPipelineAsset::ConfigureCameraFramePlan(
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@@ -1319,6 +1319,8 @@ public:
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GetPipelineRendererAsset() const override;
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std::shared_ptr<const Rendering::RenderPipelineAsset>
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GetPipelineRendererAsset(int32_t rendererIndex) const override;
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std::string GetDirectionalShadowPlanningPolicyAssetKey() const
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override;
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std::string GetDirectionalShadowExecutionPolicyAssetKey() const
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override;
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std::string GetDirectionalShadowExecutionPolicyAssetKey(
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@@ -1362,6 +1364,8 @@ private:
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MonoObject* assetObject) const;
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MonoMethod* ResolveGetPipelineRendererAssetKeyContextualMethod(
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MonoObject* assetObject) const;
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MonoMethod* ResolveGetDirectionalShadowPlanningPolicyAssetKeyMethod(
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MonoObject* assetObject) const;
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MonoMethod* ResolveGetDirectionalShadowExecutionPolicyAssetKeyMethod(
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MonoObject* assetObject) const;
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MonoMethod*
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@@ -1388,6 +1392,8 @@ private:
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mutable MonoMethod* m_getPipelineRendererAssetKeyMethod = nullptr;
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mutable MonoMethod* m_getPipelineRendererAssetKeyContextualMethod =
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nullptr;
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mutable MonoMethod*
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m_getDirectionalShadowPlanningPolicyAssetKeyMethod = nullptr;
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mutable MonoMethod*
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m_getDirectionalShadowExecutionPolicyAssetKeyMethod = nullptr;
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mutable MonoMethod*
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@@ -1846,15 +1852,30 @@ void MonoManagedRenderPipelineAssetRuntime::ConfigureCameraRenderRequest(
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method,
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args,
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nullptr);
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const std::string directionalShadowPlanningPolicyAssetKey =
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GetDirectionalShadowPlanningPolicyAssetKey();
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if (requestContextState.suppressDirectionalShadow) {
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request.directionalShadow = {};
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} else if (requestContextState.directionalShadowPlanningSettingsDirty) {
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request.directionalShadow = {};
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Rendering::ApplyDefaultRenderPipelineAssetCameraRenderRequestPolicy(
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request,
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renderedBaseCameraCount,
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renderedRequestCount,
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requestContextState.directionalShadowPlanningSettings);
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if (directionalShadowPlanningPolicyAssetKey.empty()) {
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Rendering::ApplyDefaultRenderPipelineAssetCameraRenderRequestPolicy(
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request,
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renderedBaseCameraCount,
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renderedRequestCount,
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requestContextState.directionalShadowPlanningSettings);
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} else if (!Rendering::Internal::ApplyDirectionalShadowPlanningPolicyByKey(
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directionalShadowPlanningPolicyAssetKey,
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request,
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renderedBaseCameraCount,
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renderedRequestCount,
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requestContextState.directionalShadowPlanningSettings)) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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Containers::String(
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"MonoManagedRenderPipelineAssetRuntime failed to resolve directional shadow planning policy asset key: ") +
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directionalShadowPlanningPolicyAssetKey.c_str());
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}
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}
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UnregisterManagedCameraRenderRequestContextState(
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requestContextHandle);
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@@ -1935,7 +1956,7 @@ MonoManagedRenderPipelineAssetRuntime::GetPipelineRendererAsset() const {
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std::shared_ptr<const Rendering::RenderPipelineAsset>
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MonoManagedRenderPipelineAssetRuntime::GetPipelineRendererAsset(
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int32_t rendererIndex) const {
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int32_t rendererIndex) const {
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if (!SyncManagedAssetRuntimeState()) {
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return nullptr;
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}
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@@ -2029,6 +2050,37 @@ MonoManagedRenderPipelineAssetRuntime::GetPipelineRendererAsset(
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return m_pipelineRendererAsset;
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}
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std::string MonoManagedRenderPipelineAssetRuntime::
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GetDirectionalShadowPlanningPolicyAssetKey() const {
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if (!SyncManagedAssetRuntimeState()) {
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return {};
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}
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MonoObject* const assetObject = GetManagedAssetObject();
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if (assetObject == nullptr) {
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return {};
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}
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MonoMethod* const method =
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ResolveGetDirectionalShadowPlanningPolicyAssetKeyMethod(
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assetObject);
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if (method == nullptr) {
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return {};
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}
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MonoObject* managedKeyObject = nullptr;
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if (!m_runtime->InvokeManagedMethod(
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assetObject,
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method,
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nullptr,
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&managedKeyObject)) {
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return {};
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}
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return MonoStringToUtf8(
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reinterpret_cast<MonoString*>(managedKeyObject));
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}
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std::string MonoManagedRenderPipelineAssetRuntime::
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GetDirectionalShadowExecutionPolicyAssetKey() const {
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return GetDirectionalShadowExecutionPolicyAssetKey(-1);
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@@ -2357,6 +2409,7 @@ void MonoManagedRenderPipelineAssetRuntime::ReleaseManagedAsset() const {
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m_getRuntimeResourceVersionMethod = nullptr;
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m_getPipelineRendererAssetKeyMethod = nullptr;
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m_getPipelineRendererAssetKeyContextualMethod = nullptr;
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m_getDirectionalShadowPlanningPolicyAssetKeyMethod = nullptr;
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m_getDirectionalShadowExecutionPolicyAssetKeyMethod = nullptr;
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m_getDirectionalShadowExecutionPolicyAssetKeyContextualMethod =
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nullptr;
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@@ -2510,6 +2563,22 @@ MonoManagedRenderPipelineAssetRuntime::ResolveGetPipelineRendererAssetKeyContext
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return m_getPipelineRendererAssetKeyContextualMethod;
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}
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MonoMethod*
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MonoManagedRenderPipelineAssetRuntime::
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ResolveGetDirectionalShadowPlanningPolicyAssetKeyMethod(
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MonoObject* assetObject) const {
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if (m_getDirectionalShadowPlanningPolicyAssetKeyMethod ==
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nullptr) {
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m_getDirectionalShadowPlanningPolicyAssetKeyMethod =
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m_runtime->ResolveManagedMethod(
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assetObject,
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"GetDirectionalShadowPlanningPolicyAssetKey",
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0);
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}
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return m_getDirectionalShadowPlanningPolicyAssetKeyMethod;
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}
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MonoMethod*
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MonoManagedRenderPipelineAssetRuntime::
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ResolveGetDirectionalShadowExecutionPolicyAssetKeyMethod(
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