refactor(srp): move directional shadow planning policy into managed urp
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@@ -107,6 +107,10 @@ public:
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(void)rendererIndex;
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return GetCameraFrameStandalonePassAssetKey(stage);
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}
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virtual std::string GetDirectionalShadowPlanningPolicyAssetKey()
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const {
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return {};
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}
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virtual std::string GetDirectionalShadowExecutionPolicyAssetKey()
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const {
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return {};
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