Add XCUI window compositor seam
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@@ -15,6 +15,7 @@ Old `editor` replacement is explicitly out of scope for this phase.
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- engine runtime coverage was tightened again around `UISystem` and concrete document-host rendering
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- `LayoutLab` continues as the editor widget proving ground for tree/list/property-section style controls
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- the demo sandbox and editor bridge APIs were tightened again without touching the old editor replacement scope
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- `new_editor` now has an explicit window-level compositor seam through `IEditorHostCompositor` / `ImGuiHostCompositor`
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- Old `editor` replacement remains deferred; all active execution still stays inside XCUI shared code and `new_editor`.
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## Three-Layer Status
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@@ -59,6 +60,7 @@ Current gap:
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- `LayoutLab` now also covers editor-facing widget prototypes: `TreeView`, `TreeItem`, `ListView`, `ListItem`, `PropertySection`, and `FieldRow`.
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- Panel diagnostics were expanded to clearly separate preview/runtime/input state and native vs legacy paths.
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- The editor bridge layer now has smoke coverage for swapchain after-UI rendering hooks and SRV-backed ImGui texture descriptor registration.
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- `Application` no longer owns the ImGui backend directly; window presentation now routes through `IEditorHostCompositor` with an `ImGuiHostCompositor` implementation.
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- `XCNewEditor` builds successfully to `build/new_editor/bin/Debug/XCNewEditor.exe`.
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Current gap:
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@@ -116,6 +118,10 @@ Current gap:
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- an `afterUiRender` swapchain callback hook in `D3D12WindowRenderer`
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- SRV-view based texture descriptor registration in `ImGuiBackendBridge`
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- smoke tests for window renderer, ImGui backend bridge, and console sink registration
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- `new_editor` host presentation now has a first-class compositor seam:
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- `IEditorHostCompositor`
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- `ImGuiHostCompositor`
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- `Application` frame/present flow routed through the compositor instead of direct `m_imguiBackend` ownership
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- `new_editor` panel/shell diagnostics improvements for hosted preview state.
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- XCUI asset document loading changed to prefer direct source compilation before `ResourceManager` fallback for the sandbox path, fixing the LayoutLab crash.
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- `UIDocumentCompiler.cpp` repaired enough to restore full local builds after the duplicated schema-helper regression.
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@@ -133,6 +139,6 @@ Current gap:
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1. Expand runtime/game-layer ownership from the current document host + layered `UISystem` into reusable menu/HUD stack patterns and engine runtime integration.
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2. Promote the current editor-facing widget prototypes out of authored `LayoutLab` content and into reusable XCUI widget/runtime modules, then continue with toolbar/menu and more native shell-owned chrome.
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3. Start the window-level compositor split in `new_editor` so the editor shell can run through `ImGuiHostCompositor` first and then grow a native XCUI compositor path on the same seam.
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4. Reduce remaining ImGui leakage in hosted preview surfaces and panel contracts after the compositor seam is in place.
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3. Add a native XCUI host compositor on the existing window-level compositor seam so `new_editor` can present without going through ImGui-owned draw data.
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4. Reduce remaining ImGui leakage in hosted preview surfaces and panel contracts now that the compositor seam is in place.
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5. Continue phased validation, commit, push, and plan refresh after each stable batch.
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