fix: remove scene view orbit roll

This commit is contained in:
2026-03-28 18:02:09 +08:00
parent 001e45bf6b
commit da486075e1
2 changed files with 10 additions and 3 deletions

View File

@@ -2,6 +2,7 @@
#include <XCEngine/Components/TransformComponent.h>
#include <XCEngine/Core/Math/Math.h>
#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <algorithm>
@@ -94,7 +95,10 @@ public:
void ApplyTo(Components::TransformComponent& transform) const {
transform.SetPosition(GetPosition());
transform.LookAt(m_focalPoint);
transform.SetRotation(Math::Quaternion::FromEulerAngles(
-m_pitchDegrees * Math::DEG_TO_RAD,
m_yawDegrees * Math::DEG_TO_RAD,
0.0f));
}
private: