chore: sync project assets and ignore generated caches
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@@ -3,55 +3,53 @@ scene=Main Scene
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active=1
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gameobject_begin
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id=1
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uuid=11806343893082442755
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name=Main Camera
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id=64
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uuid=5744812053316050663
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name=Camera
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active=1
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parent=0
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transform=position=-0.352908,0,-3.0611;rotation=0.111657,0.15678,0.890189,-0.412937;scale=1,1,1;
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component=Camera;projection=0;fov=60;orthoSize=5;near=1.43;far=1000;depth=0;primary=1;clearMode=0;stackType=0;cullingMask=4294967295;viewportRect=0,0,1,1;clearColor=0,0,0,0.552941;
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gameobject_end
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gameobject_begin
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id=66
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uuid=18270436544925411184
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name=Light
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active=1
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parent=0
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transform=position=0,3.3245,0;rotation=-0.12466,0.596834,-0.0945426,0.786963;scale=1,1,1;
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component=Light;type=0;color=1,1,1,1;intensity=1;range=10;spotAngle=30;shadows=0;
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gameobject_end
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gameobject_begin
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id=87
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uuid=9751737136539126565
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name=GameObject
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active=1
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parent=0
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transform=position=0,0,0;rotation=-0.345665,0.580459,-0.0801843,-0.732908;scale=1,1,1;
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gameobject_end
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gameobject_begin
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id=89
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uuid=3783751572903533469
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name=Sphere
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active=1
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parent=0
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transform=position=-0.0171053,0,-0.2493;rotation=0.514887,0.648149,-0.409349,0.383703;scale=1,1,1;
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component=MeshFilter;meshRef=;meshPath=builtin://meshes/sphere;
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component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
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component=ScriptComponent;scriptComponentUUID=14953097718051232299;assembly=GameScripts;namespace=ProjectScripts;class=TickLogProbe;fields=;
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gameobject_end
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gameobject_begin
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id=91
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uuid=12782062714694956708
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name=GameObject
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active=1
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parent=0
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transform=position=0,0,0;rotation=0,0,0,1;scale=1,1,1;
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component=Camera;projection=0;fov=45;orthoSize=5;near=0.1;far=100;depth=0;primary=1;clearColor=1,1,1,1;
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gameobject_end
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gameobject_begin
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id=2
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uuid=1695101543211549096
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name=BackpackRoot
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active=1
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parent=0
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transform=position=0,0.08,3;rotation=0,0,0,1;scale=1,1,1;
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gameobject_end
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gameobject_begin
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id=3
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uuid=9855370671540411784
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name=BackpackRotateY
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active=1
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parent=2
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transform=position=0,0,0;rotation=0,-0.174108,0,0.984727;scale=1,1,1;
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gameobject_end
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gameobject_begin
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id=4
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uuid=14568936532392398358
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name=BackpackRotateX
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active=1
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parent=3
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transform=position=0,0,0;rotation=-0.0898786,0,0,0.995953;scale=1,1,1;
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gameobject_end
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gameobject_begin
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id=5
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uuid=7319598685716776031
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name=BackpackScale
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active=1
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parent=4
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transform=position=0,0,0;rotation=0,0,0,1;scale=0.38912,0.38912,0.38912;
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gameobject_end
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gameobject_begin
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id=6
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uuid=14495577888798577643
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name=BackpackMesh
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active=1
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parent=5
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transform=position=0.048938,-0.57189,-0.943127;rotation=0,0,0,1;scale=1,1,1;
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component=MeshFilter;mesh=Assets/Models/backpack/backpack.obj;
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component=MeshRenderer;materials=;castShadows=1;receiveShadows=1;renderLayer=0;
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component=ScriptComponent;scriptComponentUUID=13495247810881627157;assembly=GameScripts;namespace=;class=;fields=;
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gameobject_end
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