chore: sync project assets and ignore generated caches
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57
project/Assets/Scenes/Backpack.xc
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57
project/Assets/Scenes/Backpack.xc
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@@ -0,0 +1,57 @@
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# XCEngine Scene File
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scene=Main Scene
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active=1
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gameobject_begin
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id=1
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uuid=11806343893082442755
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name=Main Camera
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active=1
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parent=0
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transform=position=1.24194,0,-5.54416;rotation=0,0,0,1;scale=1,1,1;
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component=Camera;projection=0;fov=60.7089;orthoSize=5;near=0.001;far=102.9;depth=1.6;primary=1;clearMode=0;stackType=0;cullingMask=4294967295;viewportRect=0,0,1,1;clearColor=0,0,0,1;
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gameobject_end
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gameobject_begin
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id=20
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uuid=8649195733451829943
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name=GameObject
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active=1
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parent=0
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transform=position=-3.68003,0.160159,0.360709;rotation=0,0,0,1;scale=1,1,1;
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component=MeshFilter;meshRef=17cce01b8a084a5cdf1c79382a46c31f,1,2;
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component=MeshRenderer;materialPaths=;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
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gameobject_end
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gameobject_begin
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id=29
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uuid=16627428025886468363
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name=Light
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active=1
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parent=0
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transform=position=0,3.00762,3.94704;rotation=0.394142,-0.000640735,-0.0613786,0.916998;scale=1,1,1;
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component=Light;type=0;color=1,1,1,1;intensity=1;range=10;spotAngle=30;shadows=0;
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gameobject_end
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gameobject_begin
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id=75
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uuid=5125863825480013902
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name=Cube
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active=1
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parent=0
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transform=position=5.97411,0,0;rotation=0,0,0,1;scale=1,1,1;
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component=MeshFilter;meshRef=;meshPath=builtin://meshes/cube;
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component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
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gameobject_end
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gameobject_begin
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id=79
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uuid=14087659263782399666
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name=GameObject
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active=1
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parent=0
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transform=position=2.32896,0,-0.076026;rotation=0,0,0,1;scale=1,1,1;
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component=MeshFilter;meshRef=17cce01b8a084a5cdf1c79382a46c31f,1,2;
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component=MeshRenderer;materialPaths=;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
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gameobject_end
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