chore: sync project assets and ignore generated caches

This commit is contained in:
2026-04-03 13:25:14 +08:00
parent a05d0b80a2
commit da157de59a
38 changed files with 340 additions and 169 deletions

View File

@@ -0,0 +1,57 @@
# XCEngine Scene File
scene=Main Scene
active=1
gameobject_begin
id=1
uuid=11806343893082442755
name=Main Camera
active=1
parent=0
transform=position=1.24194,0,-5.54416;rotation=0,0,0,1;scale=1,1,1;
component=Camera;projection=0;fov=60.7089;orthoSize=5;near=0.001;far=102.9;depth=1.6;primary=1;clearMode=0;stackType=0;cullingMask=4294967295;viewportRect=0,0,1,1;clearColor=0,0,0,1;
gameobject_end
gameobject_begin
id=20
uuid=8649195733451829943
name=GameObject
active=1
parent=0
transform=position=-3.68003,0.160159,0.360709;rotation=0,0,0,1;scale=1,1,1;
component=MeshFilter;meshRef=17cce01b8a084a5cdf1c79382a46c31f,1,2;
component=MeshRenderer;materialPaths=;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end
gameobject_begin
id=29
uuid=16627428025886468363
name=Light
active=1
parent=0
transform=position=0,3.00762,3.94704;rotation=0.394142,-0.000640735,-0.0613786,0.916998;scale=1,1,1;
component=Light;type=0;color=1,1,1,1;intensity=1;range=10;spotAngle=30;shadows=0;
gameobject_end
gameobject_begin
id=75
uuid=5125863825480013902
name=Cube
active=1
parent=0
transform=position=5.97411,0,0;rotation=0,0,0,1;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/cube;
component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end
gameobject_begin
id=79
uuid=14087659263782399666
name=GameObject
active=1
parent=0
transform=position=2.32896,0,-0.076026;rotation=0,0,0,1;scale=1,1,1;
component=MeshFilter;meshRef=17cce01b8a084a5cdf1c79382a46c31f,1,2;
component=MeshRenderer;materialPaths=;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end

View File

@@ -0,0 +1,5 @@
fileFormatVersion: 1
guid: 97d8a1008ece4eab2930a9caf3c11f54
folderAsset: false
importer: DefaultImporter
importerVersion: 3

View File

@@ -3,55 +3,53 @@ scene=Main Scene
active=1
gameobject_begin
id=1
uuid=11806343893082442755
name=Main Camera
id=64
uuid=5744812053316050663
name=Camera
active=1
parent=0
transform=position=-0.352908,0,-3.0611;rotation=0.111657,0.15678,0.890189,-0.412937;scale=1,1,1;
component=Camera;projection=0;fov=60;orthoSize=5;near=1.43;far=1000;depth=0;primary=1;clearMode=0;stackType=0;cullingMask=4294967295;viewportRect=0,0,1,1;clearColor=0,0,0,0.552941;
gameobject_end
gameobject_begin
id=66
uuid=18270436544925411184
name=Light
active=1
parent=0
transform=position=0,3.3245,0;rotation=-0.12466,0.596834,-0.0945426,0.786963;scale=1,1,1;
component=Light;type=0;color=1,1,1,1;intensity=1;range=10;spotAngle=30;shadows=0;
gameobject_end
gameobject_begin
id=87
uuid=9751737136539126565
name=GameObject
active=1
parent=0
transform=position=0,0,0;rotation=-0.345665,0.580459,-0.0801843,-0.732908;scale=1,1,1;
gameobject_end
gameobject_begin
id=89
uuid=3783751572903533469
name=Sphere
active=1
parent=0
transform=position=-0.0171053,0,-0.2493;rotation=0.514887,0.648149,-0.409349,0.383703;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/sphere;
component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
component=ScriptComponent;scriptComponentUUID=14953097718051232299;assembly=GameScripts;namespace=ProjectScripts;class=TickLogProbe;fields=;
gameobject_end
gameobject_begin
id=91
uuid=12782062714694956708
name=GameObject
active=1
parent=0
transform=position=0,0,0;rotation=0,0,0,1;scale=1,1,1;
component=Camera;projection=0;fov=45;orthoSize=5;near=0.1;far=100;depth=0;primary=1;clearColor=1,1,1,1;
gameobject_end
gameobject_begin
id=2
uuid=1695101543211549096
name=BackpackRoot
active=1
parent=0
transform=position=0,0.08,3;rotation=0,0,0,1;scale=1,1,1;
gameobject_end
gameobject_begin
id=3
uuid=9855370671540411784
name=BackpackRotateY
active=1
parent=2
transform=position=0,0,0;rotation=0,-0.174108,0,0.984727;scale=1,1,1;
gameobject_end
gameobject_begin
id=4
uuid=14568936532392398358
name=BackpackRotateX
active=1
parent=3
transform=position=0,0,0;rotation=-0.0898786,0,0,0.995953;scale=1,1,1;
gameobject_end
gameobject_begin
id=5
uuid=7319598685716776031
name=BackpackScale
active=1
parent=4
transform=position=0,0,0;rotation=0,0,0,1;scale=0.38912,0.38912,0.38912;
gameobject_end
gameobject_begin
id=6
uuid=14495577888798577643
name=BackpackMesh
active=1
parent=5
transform=position=0.048938,-0.57189,-0.943127;rotation=0,0,0,1;scale=1,1,1;
component=MeshFilter;mesh=Assets/Models/backpack/backpack.obj;
component=MeshRenderer;materials=;castShadows=1;receiveShadows=1;renderLayer=0;
component=ScriptComponent;scriptComponentUUID=13495247810881627157;assembly=GameScripts;namespace=;class=;fields=;
gameobject_end

View File

@@ -0,0 +1,5 @@
fileFormatVersion: 1
guid: d291a8a36c1395b2199e6e32abfa7b84
folderAsset: false
importer: DefaultImporter
importerVersion: 3

View File

@@ -0,0 +1,5 @@
fileFormatVersion: 1
guid: f8af940001366ccd64b1b8bb5e071cdb
folderAsset: true
importer: FolderImporter
importerVersion: 3