chore: sync project assets and ignore generated caches

This commit is contained in:
2026-04-03 13:25:14 +08:00
parent a05d0b80a2
commit da157de59a
38 changed files with 340 additions and 169 deletions

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folderAsset: true
importer: FolderImporter
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folderAsset: true
importer: FolderImporter
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fileFormatVersion: 1
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folderAsset: true
importer: FolderImporter
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folderAsset: false
importer: TextureImporter
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fileFormatVersion: 1
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folderAsset: false
importer: DefaultImporter
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fileFormatVersion: 1
guid: 17cce01b8a084a5cdf1c79382a46c31f
folderAsset: false
importer: ModelImporter
importerVersion: 3

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fileFormatVersion: 1
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folderAsset: false
importer: TextureImporter
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fileFormatVersion: 1
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folderAsset: false
importer: TextureImporter
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fileFormatVersion: 1
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folderAsset: false
importer: TextureImporter
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folderAsset: false
importer: TextureImporter
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fileFormatVersion: 1
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folderAsset: true
importer: FolderImporter
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folderAsset: true
importer: FolderImporter
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{
"renderQueue": "background",
"renderState": {
"cull": "none",
"depthTest": true,
"depthWrite": true,
"depthFunc": "less",
"blendEnable": false,
"srcBlend": "one",
"dstBlend": "zero",
"srcBlendAlpha": "one",
"dstBlendAlpha": "zero",
"blendOp": "add",
"blendOpAlpha": "subtract",
"colorWriteMask": 15
}
}

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fileFormatVersion: 1
guid: 9a608ceb121dae614903368e56e8e049
folderAsset: false
importer: MaterialImporter
importerVersion: 3

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@@ -1,30 +0,0 @@
# XCEngine Scene File
scene=Main Scene
active=1
gameobject_begin
id=1
name=Main Camera
active=1
parent=0
transform=position=0,0,0;rotation=0,0,0,1;scale=1,1,1;
component=Camera;projection=0;fov=60;orthoSize=5;near=0.1;far=1000;depth=0;primary=1;clearColor=0.192,0.302,0.475,1;
gameobject_end
gameobject_begin
id=2
name=Directional Light
active=1
parent=0
transform=position=0,0,0;rotation=0,0,0,1;scale=1,1,1;
component=Light;type=0;color=0.612565,0.327129,0.327129,1;intensity=4;range=0.001;spotAngle=30;shadows=0;
gameobject_end
gameobject_begin
id=3
name=GameObject
active=1
parent=0
transform=position=0,0,0;rotation=0,0,0,1;scale=1,1,1;
gameobject_end

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@@ -1,54 +0,0 @@
# XCEngine Scene File
scene=Main Scene
active=1
gameobject_begin
id=2
uuid=10036986138272728490
name=4
active=1
parent=0
transform=position=0,0,0;rotation=0,0,0,1;scale=1,1,1;
component=Light;type=0;color=0.612565,0.327129,0.327129,1;intensity=15.4;range=0.001;spotAngle=30;shadows=0;
component=Camera;projection=0;fov=123.4;orthoSize=12.1;near=1.86;far=1030.1;depth=9.5;primary=1;clearColor=0.192,0.302,0.475,1;
gameobject_end
gameobject_begin
id=3
uuid=14971148148602552176
name=GameObject
active=1
parent=0
transform=position=0,0,0;rotation=-0.257926,-0.0205041,0.160241,0.952563;scale=2.4,3.6,1;
component=Light;type=0;color=1,1,1,1;intensity=13.6;range=10;spotAngle=30;shadows=1;
component=Camera;projection=0;fov=69.3;orthoSize=5;near=0.001;far=1001.9;depth=5.4;primary=1;clearColor=0.38882,0.493362,0.657778,1;
gameobject_end
gameobject_begin
id=10
uuid=198935724730254930
name=Light
active=1
parent=0
transform=position=0,-1.9,0;rotation=0.0670541,0.137716,0.0909146,0.984008;scale=1,1,1;
gameobject_end
gameobject_begin
id=1
uuid=8308231963777163730
name=Main Camera
active=1
parent=10
transform=position=-4.7,0,0;rotation=-0.257815,-0.140875,-0.220134,0.930176;scale=4.7,2.8,1;
gameobject_end
gameobject_begin
id=11
uuid=15155914862689195892
name=GameObject
active=1
parent=0
transform=position=0,0,0;rotation=0,0,0,1;scale=1,1,1;
component=Camera;projection=0;fov=47.7;orthoSize=5;near=0.67;far=991.2;depth=0;primary=1;clearColor=0.192,0.302,0.475,1;
component=Light;type=1;color=0.662222,0.170706,0.170706,1;intensity=1;range=10;spotAngle=30;shadows=0;
gameobject_end

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@@ -1,13 +0,0 @@
# XCEngine Scene File
scene=Untitled Scene
active=1
gameobject_begin
id=4
name=GameObject
active=1
parent=0
transform=position=0,0,0;rotation=0.0087262,0.0087262,-7.61524e-05,0.999924;scale=1,1,1;
component=Camera;projection=1;fov=60;orthoSize=0.001;near=0.001;far=0.002;depth=-2;primary=1;clearColor=0.192,0.302,0.475,1;
gameobject_end

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@@ -0,0 +1,5 @@
fileFormatVersion: 1
guid: 95bf8c50b9011ec0375cd185053068c9
folderAsset: true
importer: FolderImporter
importerVersion: 3

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@@ -0,0 +1,57 @@
# XCEngine Scene File
scene=Main Scene
active=1
gameobject_begin
id=1
uuid=11806343893082442755
name=Main Camera
active=1
parent=0
transform=position=1.24194,0,-5.54416;rotation=0,0,0,1;scale=1,1,1;
component=Camera;projection=0;fov=60.7089;orthoSize=5;near=0.001;far=102.9;depth=1.6;primary=1;clearMode=0;stackType=0;cullingMask=4294967295;viewportRect=0,0,1,1;clearColor=0,0,0,1;
gameobject_end
gameobject_begin
id=20
uuid=8649195733451829943
name=GameObject
active=1
parent=0
transform=position=-3.68003,0.160159,0.360709;rotation=0,0,0,1;scale=1,1,1;
component=MeshFilter;meshRef=17cce01b8a084a5cdf1c79382a46c31f,1,2;
component=MeshRenderer;materialPaths=;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end
gameobject_begin
id=29
uuid=16627428025886468363
name=Light
active=1
parent=0
transform=position=0,3.00762,3.94704;rotation=0.394142,-0.000640735,-0.0613786,0.916998;scale=1,1,1;
component=Light;type=0;color=1,1,1,1;intensity=1;range=10;spotAngle=30;shadows=0;
gameobject_end
gameobject_begin
id=75
uuid=5125863825480013902
name=Cube
active=1
parent=0
transform=position=5.97411,0,0;rotation=0,0,0,1;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/cube;
component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end
gameobject_begin
id=79
uuid=14087659263782399666
name=GameObject
active=1
parent=0
transform=position=2.32896,0,-0.076026;rotation=0,0,0,1;scale=1,1,1;
component=MeshFilter;meshRef=17cce01b8a084a5cdf1c79382a46c31f,1,2;
component=MeshRenderer;materialPaths=;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end

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folderAsset: false
importer: DefaultImporter
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@@ -3,55 +3,53 @@ scene=Main Scene
active=1
gameobject_begin
id=1
uuid=11806343893082442755
name=Main Camera
id=64
uuid=5744812053316050663
name=Camera
active=1
parent=0
transform=position=-0.352908,0,-3.0611;rotation=0.111657,0.15678,0.890189,-0.412937;scale=1,1,1;
component=Camera;projection=0;fov=60;orthoSize=5;near=1.43;far=1000;depth=0;primary=1;clearMode=0;stackType=0;cullingMask=4294967295;viewportRect=0,0,1,1;clearColor=0,0,0,0.552941;
gameobject_end
gameobject_begin
id=66
uuid=18270436544925411184
name=Light
active=1
parent=0
transform=position=0,3.3245,0;rotation=-0.12466,0.596834,-0.0945426,0.786963;scale=1,1,1;
component=Light;type=0;color=1,1,1,1;intensity=1;range=10;spotAngle=30;shadows=0;
gameobject_end
gameobject_begin
id=87
uuid=9751737136539126565
name=GameObject
active=1
parent=0
transform=position=0,0,0;rotation=-0.345665,0.580459,-0.0801843,-0.732908;scale=1,1,1;
gameobject_end
gameobject_begin
id=89
uuid=3783751572903533469
name=Sphere
active=1
parent=0
transform=position=-0.0171053,0,-0.2493;rotation=0.514887,0.648149,-0.409349,0.383703;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/sphere;
component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
component=ScriptComponent;scriptComponentUUID=14953097718051232299;assembly=GameScripts;namespace=ProjectScripts;class=TickLogProbe;fields=;
gameobject_end
gameobject_begin
id=91
uuid=12782062714694956708
name=GameObject
active=1
parent=0
transform=position=0,0,0;rotation=0,0,0,1;scale=1,1,1;
component=Camera;projection=0;fov=45;orthoSize=5;near=0.1;far=100;depth=0;primary=1;clearColor=1,1,1,1;
gameobject_end
gameobject_begin
id=2
uuid=1695101543211549096
name=BackpackRoot
active=1
parent=0
transform=position=0,0.08,3;rotation=0,0,0,1;scale=1,1,1;
gameobject_end
gameobject_begin
id=3
uuid=9855370671540411784
name=BackpackRotateY
active=1
parent=2
transform=position=0,0,0;rotation=0,-0.174108,0,0.984727;scale=1,1,1;
gameobject_end
gameobject_begin
id=4
uuid=14568936532392398358
name=BackpackRotateX
active=1
parent=3
transform=position=0,0,0;rotation=-0.0898786,0,0,0.995953;scale=1,1,1;
gameobject_end
gameobject_begin
id=5
uuid=7319598685716776031
name=BackpackScale
active=1
parent=4
transform=position=0,0,0;rotation=0,0,0,1;scale=0.38912,0.38912,0.38912;
gameobject_end
gameobject_begin
id=6
uuid=14495577888798577643
name=BackpackMesh
active=1
parent=5
transform=position=0.048938,-0.57189,-0.943127;rotation=0,0,0,1;scale=1,1,1;
component=MeshFilter;mesh=Assets/Models/backpack/backpack.obj;
component=MeshRenderer;materials=;castShadows=1;receiveShadows=1;renderLayer=0;
component=ScriptComponent;scriptComponentUUID=13495247810881627157;assembly=GameScripts;namespace=;class=;fields=;
gameobject_end

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importer: FolderImporter
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using XCEngine;
namespace ProjectScripts
{
public sealed class ProjectScriptProbe : MonoBehaviour
{
public string Label = "ProjectScriptProbe";
public float Speed = 2.5f;
public bool EnabledOnBoot = true;
}
}

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folderAsset: false
importer: TextureImporter
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importer: TextureImporter
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using XCEngine;
namespace ProjectScripts
{
public sealed class TickLogProbe : MonoBehaviour
{
public int FixedUpdateCount;
public int UpdateCount;
public int LateUpdateCount;
public void Awake()
{
Debug.Log("[Project TickLogProbe] Awake");
}
public void Start()
{
Debug.Log("[Project TickLogProbe] Start");
}
public void FixedUpdate()
{
FixedUpdateCount += 1;
if (FixedUpdateCount <= 3)
{
Debug.Log("[Project TickLogProbe] FixedUpdate " + FixedUpdateCount);
}
}
public void Update()
{
UpdateCount += 1;
if (UpdateCount <= 3)
{
Debug.Log("[Project TickLogProbe] Update " + UpdateCount);
}
}
public void LateUpdate()
{
LateUpdateCount += 1;
if (LateUpdateCount <= 3)
{
Debug.Log("[Project TickLogProbe] LateUpdate " + LateUpdateCount);
}
}
}
}

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