fix(rhi): Fix RHI abstraction layer API docs per api-skill.md template

- Rename texture/dtor.md to destructor.md per template spec
- Remove duplicate non-hyphenated fence docs (getnativehandle.md, issignaled.md, getcompletedvalue.md)
- Fix template field issues:
  - swap-chain, command-queue: 类型 now uses 'class (abstract)'
  - sampler: 头文件 now uses full path 'XCEngine/RHI/RHISampler.h'
  - types: 类型 fixed from 'structs' to 'struct'
  - enums: 类型 fixed from 'enums' to 'enum class'
- Fix include paths in command-queue and pipeline-layout code examples
- Create missing constructor/destructor docs for 11 classes:
  buffer, texture, shader, device, command-list, command-queue,
  fence, sampler, swap-chain, pipeline-state, pipeline-layout
- Update class overview pages to include constructor/destructor entries
This commit is contained in:
2026-03-22 03:07:41 +08:00
parent 11919aad2f
commit d83ed56177
40 changed files with 667 additions and 116 deletions

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# RHIShader::RHIShader
```cpp
RHIShader() = default;
```
默认构造函数,创建空的 RHIShader 对象。
**参数:**
**返回:**
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
// 通过设备编译着色器
RHIShader* shader = device->CompileShader(desc);
if (shader && shader->IsValid()) {
shader->Bind();
}
```
## 相关文档
- [RHIShader 总览](shader.md) - 返回类总览
- [CompileShader](../device/compile-shader.md) - 编译着色器

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# RHIShader::~RHIShader
```cpp
virtual ~RHIShader() = default;
```
虚析构函数,确保派生类对象通过基类指针删除时能正确调用析构函数。
**参数:**
**返回:**
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
// 通过基类指针销毁着色器对象
RHIShader* shader = device->CompileShader(desc);
// ... 使用 shader ...
delete shader; // 自动调用派生类析构函数
```
## 相关文档
- [RHIShader 总览](shader.md) - 返回类总览
- [Shutdown](shutdown.md) - 关闭着色器

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@@ -21,6 +21,8 @@
| 方法 | 描述 |
|------|------|
| [`RHIShader`](constructor.md) | 默认构造函数 |
| [`~RHIShader`](destructor.md) | 虚析构函数 |
| [`CompileFromFile`](compile-from-file.md) | 从文件编译着色器 |
| [`Compile`](compile.md) | 从内存数据编译着色器 |
| [`GetType`](get-type.md) | 获取着色器类型 |