fix(rhi): Fix RHI abstraction layer API docs per api-skill.md template
- Rename texture/dtor.md to destructor.md per template spec - Remove duplicate non-hyphenated fence docs (getnativehandle.md, issignaled.md, getcompletedvalue.md) - Fix template field issues: - swap-chain, command-queue: 类型 now uses 'class (abstract)' - sampler: 头文件 now uses full path 'XCEngine/RHI/RHISampler.h' - types: 类型 fixed from 'structs' to 'struct' - enums: 类型 fixed from 'enums' to 'enum class' - Fix include paths in command-queue and pipeline-layout code examples - Create missing constructor/destructor docs for 11 classes: buffer, texture, shader, device, command-list, command-queue, fence, sampler, swap-chain, pipeline-state, pipeline-layout - Update class overview pages to include constructor/destructor entries
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docs/api/rhi/pipeline-state/constructor.md
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docs/api/rhi/pipeline-state/constructor.md
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# RHIPipelineState::RHIPipelineState
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```cpp
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RHIPipelineState() = default;
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```
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默认构造函数,创建空的 RHIPipelineState 对象。
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**参数:** 无
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**返回:** 无
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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// 通过设备创建管线状态
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RHIPipelineState* pipelineState = device->CreatePipelineState(desc);
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// pipelineState 现在是一个有效的管线状态引用
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```
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## 相关文档
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- [RHIPipelineState 总览](pipeline-state.md) - 返回类总览
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- [CreatePipelineState](../device/create-pipeline-state.md) - 创建管线状态
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docs/api/rhi/pipeline-state/destructor.md
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docs/api/rhi/pipeline-state/destructor.md
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# RHIPipelineState::~RHIPipelineState
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```cpp
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virtual ~RHIPipelineState() = default;
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```
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虚析构函数,确保派生类对象通过基类指针删除时能正确调用析构函数。
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**参数:** 无
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**返回:** 无
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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// 通过基类指针销毁管线状态对象
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RHIPipelineState* pipelineState = device->CreatePipelineState(desc);
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// ... 使用 pipelineState ...
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delete pipelineState; // 自动调用派生类析构函数
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```
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## 相关文档
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- [RHIPipelineState 总览](pipeline-state.md) - 返回类总览
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- [Shutdown](shutdown.md) - 关闭管线状态
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@@ -21,6 +21,8 @@
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| 方法 | 描述 |
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|------|------|
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| [`RHIPipelineState`](constructor.md) | 默认构造函数 |
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| [`~RHIPipelineState`](destructor.md) | 虚析构函数 |
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| [`Shutdown`](shutdown.md) | 关闭并释放管线状态资源 |
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| [`Bind`](bind.md) | 将管线状态绑定到渲染上下文 |
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| [`Unbind`](unbind.md) | 将管线状态从渲染上下文解绑 |
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