Integrate XCUI runtime context into SceneRuntime
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@@ -1,12 +1,37 @@
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#pragma once
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#include <XCEngine/Scene/Scene.h>
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#include <XCEngine/UI/Types.h>
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#include <memory>
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namespace XCEngine {
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namespace UI {
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namespace Runtime {
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class UISceneRuntimeContext;
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class UISystem;
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class UIScreenStackController;
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struct UISystemFrameResult;
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} // namespace Runtime
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} // namespace UI
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} // namespace XCEngine
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namespace XCEngine {
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namespace Components {
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class SceneRuntime {
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public:
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SceneRuntime();
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~SceneRuntime();
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SceneRuntime(SceneRuntime&& other) noexcept;
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SceneRuntime& operator=(SceneRuntime&& other) noexcept;
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SceneRuntime(const SceneRuntime&) = delete;
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SceneRuntime& operator=(const SceneRuntime&) = delete;
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void Start(Scene* scene);
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void Stop();
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@@ -14,10 +39,19 @@ public:
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void Update(float deltaTime);
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void LateUpdate(float deltaTime);
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UI::Runtime::UISystem& GetUISystem();
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UI::Runtime::UIScreenStackController& GetUIScreenStackController();
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const UI::Runtime::UISystemFrameResult& GetLastUIFrame() const;
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void SetUIViewportRect(const UI::UIRect& viewportRect);
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void SetUIFocused(bool focused);
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void QueueUIInputEvent(const UI::UIInputEvent& event);
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void ClearQueuedUIInputEvents();
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bool IsRunning() const { return m_running; }
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Scene* GetScene() const { return m_scene; }
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private:
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std::unique_ptr<UI::Runtime::UISceneRuntimeContext> m_uiRuntime;
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Scene* m_scene = nullptr;
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bool m_running = false;
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};
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40
engine/include/XCEngine/UI/Runtime/UISceneRuntimeContext.h
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40
engine/include/XCEngine/UI/Runtime/UISceneRuntimeContext.h
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@@ -0,0 +1,40 @@
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#pragma once
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#include <XCEngine/UI/Runtime/UIScreenDocumentHost.h>
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#include <XCEngine/UI/Runtime/UIScreenStackController.h>
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#include <XCEngine/UI/Runtime/UISystem.h>
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namespace XCEngine {
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namespace UI {
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namespace Runtime {
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class UISceneRuntimeContext {
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public:
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UISceneRuntimeContext();
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UISystem& GetSystem();
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const UISystem& GetSystem() const;
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UIScreenStackController& GetStackController();
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const UIScreenStackController& GetStackController() const;
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const UISystemFrameResult& GetLastFrame() const;
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void Reset();
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void SetViewportRect(const UIRect& viewportRect);
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void SetFocused(bool focused);
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void QueueInputEvent(const UIInputEvent& event);
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void ClearQueuedInputEvents();
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void Update(double deltaTimeSeconds);
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private:
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UIDocumentScreenHost m_documentHost = {};
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UISystem m_system;
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UIScreenStackController m_stackController;
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UIScreenFrameInput m_pendingFrameInput = {};
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std::uint64_t m_nextFrameIndex = 1u;
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};
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} // namespace Runtime
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} // namespace UI
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} // namespace XCEngine
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