Sync editor rendering and UI workspace updates
This commit is contained in:
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add_executable(editor_ui_tree_view_multiselect_validation WIN32
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main.cpp
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)
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target_include_directories(editor_ui_tree_view_multiselect_validation PRIVATE
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${CMAKE_SOURCE_DIR}/new_editor/include
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${CMAKE_SOURCE_DIR}/new_editor/app
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${CMAKE_SOURCE_DIR}/engine/include
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)
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target_compile_definitions(editor_ui_tree_view_multiselect_validation PRIVATE
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UNICODE
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_UNICODE
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XCENGINE_EDITOR_UI_TESTS_REPO_ROOT="${XCENGINE_EDITOR_UI_TESTS_REPO_ROOT_PATH}"
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)
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if(MSVC)
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target_compile_options(editor_ui_tree_view_multiselect_validation PRIVATE /utf-8 /FS)
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set_property(TARGET editor_ui_tree_view_multiselect_validation PROPERTY
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MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
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endif()
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target_link_libraries(editor_ui_tree_view_multiselect_validation PRIVATE
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XCUIEditorLib
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XCUIEditorHost
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)
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set_target_properties(editor_ui_tree_view_multiselect_validation PROPERTIES
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OUTPUT_NAME "XCUIEditorTreeViewMultiSelectValidation"
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)
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After Width: | Height: | Size: 83 KiB |
971
tests/UI/Editor/integration/shell/tree_view_multiselect/main.cpp
Normal file
971
tests/UI/Editor/integration/shell/tree_view_multiselect/main.cpp
Normal file
@@ -0,0 +1,971 @@
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <XCEditor/Collections/UIEditorTreeView.h>
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#include <XCEditor/Collections/UIEditorTreeViewInteraction.h>
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#include "Host/AutoScreenshot.h"
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#include "Host/NativeRenderer.h"
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#include <XCEngine/Input/InputTypes.h>
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#include <XCEngine/UI/DrawData.h>
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#include <XCEngine/UI/Widgets/UIExpansionModel.h>
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#include <XCEngine/UI/Widgets/UISelectionModel.h>
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#include <windows.h>
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#include <windowsx.h>
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#include <algorithm>
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#include <filesystem>
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#include <sstream>
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#include <string>
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#include <string_view>
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#include <utility>
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#include <vector>
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#ifndef XCENGINE_EDITOR_UI_TESTS_REPO_ROOT
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#define XCENGINE_EDITOR_UI_TESTS_REPO_ROOT "."
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#endif
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namespace {
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using XCEngine::Input::KeyCode;
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using XCEngine::UI::UIColor;
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using XCEngine::UI::UIDrawData;
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using XCEngine::UI::UIDrawList;
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using XCEngine::UI::UIInputEvent;
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using XCEngine::UI::UIInputEventType;
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using XCEngine::UI::UIInputModifiers;
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using XCEngine::UI::UIPoint;
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using XCEngine::UI::UIPointerButton;
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using XCEngine::UI::UIRect;
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using XCEngine::UI::Widgets::UIExpansionModel;
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using XCEngine::UI::Widgets::UISelectionModel;
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using XCEngine::UI::Editor::Host::AutoScreenshotController;
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using XCEngine::UI::Editor::Host::NativeRenderer;
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using XCEngine::UI::Editor::UIEditorTreeViewInteractionFrame;
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using XCEngine::UI::Editor::UIEditorTreeViewInteractionResult;
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using XCEngine::UI::Editor::UIEditorTreeViewInteractionState;
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using XCEngine::UI::Editor::UpdateUIEditorTreeViewInteraction;
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using XCEngine::UI::Editor::Widgets::AppendUIEditorTreeViewBackground;
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using XCEngine::UI::Editor::Widgets::AppendUIEditorTreeViewForeground;
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using XCEngine::UI::Editor::Widgets::HitTestUIEditorTreeView;
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using XCEngine::UI::Editor::Widgets::UIEditorTreeViewHitTarget;
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using XCEngine::UI::Editor::Widgets::UIEditorTreeViewHitTargetKind;
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using XCEngine::UI::Editor::Widgets::UIEditorTreeViewInvalidIndex;
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using XCEngine::UI::Editor::Widgets::UIEditorTreeViewItem;
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using XCEngine::UI::Editor::Widgets::UIEditorTreeViewLayout;
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constexpr const wchar_t* kWindowClassName = L"XCUIEditorTreeViewMultiSelectValidation";
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constexpr const wchar_t* kWindowTitle = L"XCUI Editor | TreeView MultiSelect";
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constexpr UIColor kWindowBg(0.13f, 0.13f, 0.13f, 1.0f);
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constexpr UIColor kCardBg(0.18f, 0.18f, 0.18f, 1.0f);
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constexpr UIColor kCardBorder(0.29f, 0.29f, 0.29f, 1.0f);
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constexpr UIColor kTextPrimary(0.94f, 0.94f, 0.94f, 1.0f);
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constexpr UIColor kTextMuted(0.72f, 0.72f, 0.72f, 1.0f);
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constexpr UIColor kTextWeak(0.56f, 0.56f, 0.56f, 1.0f);
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constexpr UIColor kTextSuccess(0.63f, 0.76f, 0.63f, 1.0f);
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constexpr UIColor kButtonBg(0.25f, 0.25f, 0.25f, 1.0f);
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constexpr UIColor kButtonHoverBg(0.32f, 0.32f, 0.32f, 1.0f);
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enum class ActionId : unsigned char {
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Reset = 0,
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Capture
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};
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struct ButtonLayout {
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ActionId action = ActionId::Reset;
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const char* label = "";
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UIRect rect = {};
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};
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struct ScenarioLayout {
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UIRect introRect = {};
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UIRect controlRect = {};
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UIRect stateRect = {};
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UIRect previewRect = {};
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UIRect treeRect = {};
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std::vector<ButtonLayout> buttons = {};
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};
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std::filesystem::path ResolveRepoRootPath() {
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std::string root = XCENGINE_EDITOR_UI_TESTS_REPO_ROOT;
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if (root.size() >= 2u && root.front() == '"' && root.back() == '"') {
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root = root.substr(1u, root.size() - 2u);
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}
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return std::filesystem::path(root).lexically_normal();
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}
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bool ContainsPoint(const UIRect& rect, float x, float y) {
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return x >= rect.x &&
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x <= rect.x + rect.width &&
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y >= rect.y &&
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y <= rect.y + rect.height;
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}
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const char* BoolText(bool value) {
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return value ? "true" : "false";
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}
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UIInputModifiers QueryKeyboardModifiers() {
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UIInputModifiers modifiers = {};
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modifiers.shift = (GetKeyState(VK_SHIFT) & 0x8000) != 0;
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modifiers.control = (GetKeyState(VK_CONTROL) & 0x8000) != 0;
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modifiers.alt = (GetKeyState(VK_MENU) & 0x8000) != 0;
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modifiers.super = (GetKeyState(VK_LWIN) & 0x8000) != 0 || (GetKeyState(VK_RWIN) & 0x8000) != 0;
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return modifiers;
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}
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UIInputModifiers QueryPointerModifiers(WPARAM wParam) {
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UIInputModifiers modifiers = QueryKeyboardModifiers();
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modifiers.shift = modifiers.shift || (wParam & MK_SHIFT) != 0;
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modifiers.control = modifiers.control || (wParam & MK_CONTROL) != 0;
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return modifiers;
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}
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std::int32_t MapTreeNavigationKey(UINT keyCode) {
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switch (keyCode) {
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case VK_UP:
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return static_cast<std::int32_t>(KeyCode::Up);
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case VK_DOWN:
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return static_cast<std::int32_t>(KeyCode::Down);
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case VK_LEFT:
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return static_cast<std::int32_t>(KeyCode::Left);
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case VK_RIGHT:
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return static_cast<std::int32_t>(KeyCode::Right);
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case VK_HOME:
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return static_cast<std::int32_t>(KeyCode::Home);
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case VK_END:
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return static_cast<std::int32_t>(KeyCode::End);
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default:
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return static_cast<std::int32_t>(KeyCode::None);
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}
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}
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ScenarioLayout BuildScenarioLayout(float width, float height) {
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constexpr float margin = 20.0f;
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constexpr float leftWidth = 456.0f;
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constexpr float gap = 16.0f;
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ScenarioLayout layout = {};
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layout.introRect = UIRect(margin, margin, leftWidth, 272.0f);
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layout.controlRect = UIRect(margin, layout.introRect.y + layout.introRect.height + gap, leftWidth, 92.0f);
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layout.stateRect = UIRect(
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margin,
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layout.controlRect.y + layout.controlRect.height + gap,
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leftWidth,
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(std::max)(240.0f, height - (layout.controlRect.y + layout.controlRect.height + gap) - margin));
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layout.previewRect = UIRect(
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leftWidth + margin * 2.0f,
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margin,
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(std::max)(420.0f, width - leftWidth - margin * 3.0f),
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height - margin * 2.0f);
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layout.treeRect = UIRect(
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layout.previewRect.x + 18.0f,
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layout.previewRect.y + 64.0f,
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layout.previewRect.width - 36.0f,
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layout.previewRect.height - 84.0f);
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const float buttonWidth = (layout.controlRect.width - 44.0f) * 0.5f;
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const float buttonY = layout.controlRect.y + 40.0f;
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layout.buttons = {
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{ ActionId::Reset, "重置", UIRect(layout.controlRect.x + 14.0f, buttonY, buttonWidth, 36.0f) },
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{ ActionId::Capture, "截图(F12)", UIRect(layout.controlRect.x + 26.0f + buttonWidth, buttonY, buttonWidth, 36.0f) }
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};
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return layout;
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}
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void DrawCard(
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UIDrawList& drawList,
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const UIRect& rect,
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std::string_view title,
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std::string_view subtitle = {}) {
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drawList.AddFilledRect(rect, kCardBg, 10.0f);
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drawList.AddRectOutline(rect, kCardBorder, 1.0f, 10.0f);
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drawList.AddText(UIPoint(rect.x + 16.0f, rect.y + 14.0f), std::string(title), kTextPrimary, 17.0f);
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if (!subtitle.empty()) {
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drawList.AddText(UIPoint(rect.x + 16.0f, rect.y + 40.0f), std::string(subtitle), kTextMuted, 12.0f);
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}
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}
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void DrawButton(UIDrawList& drawList, const ButtonLayout& button, bool hovered) {
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drawList.AddFilledRect(button.rect, hovered ? kButtonHoverBg : kButtonBg, 8.0f);
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drawList.AddRectOutline(button.rect, kCardBorder, 1.0f, 8.0f);
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drawList.AddText(UIPoint(button.rect.x + 16.0f, button.rect.y + 10.0f), button.label, kTextPrimary, 12.0f);
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}
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std::vector<UIEditorTreeViewItem> BuildTreeItems() {
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return {
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{ "scene", "Scene", 0u, false, 0.0f },
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{ "camera", "Camera", 1u, true, 0.0f },
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{ "lights", "Lights", 1u, false, 0.0f },
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{ "directional-light", "Directional Light", 2u, true, 0.0f },
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{ "fill-light", "Fill Light", 2u, true, 0.0f },
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{ "characters", "Characters", 0u, false, 0.0f },
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{ "hero", "Hero", 1u, false, 0.0f },
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{ "hero-mesh", "HeroMesh", 2u, true, 0.0f },
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{ "hero-rig", "HeroRig", 2u, true, 0.0f },
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{ "ui-root", "UI Root", 0u, false, 0.0f },
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{ "canvas", "Canvas", 1u, false, 0.0f },
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{ "button", "Button", 2u, true, 0.0f },
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{ "event-system", "EventSystem", 1u, true, 0.0f }
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};
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}
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std::string JoinSelectedIds(const UISelectionModel& selectionModel) {
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if (selectionModel.GetSelectedIds().empty()) {
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return "(none)";
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}
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std::ostringstream stream = {};
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for (std::size_t index = 0u; index < selectionModel.GetSelectedIds().size(); ++index) {
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if (index > 0u) {
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stream << " | ";
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}
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stream << selectionModel.GetSelectedIds()[index];
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}
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return stream.str();
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}
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std::string JoinExpandedIds(
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const std::vector<UIEditorTreeViewItem>& items,
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const UIExpansionModel& expansionModel) {
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std::ostringstream stream = {};
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bool first = true;
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for (const UIEditorTreeViewItem& item : items) {
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if (!expansionModel.IsExpanded(item.itemId)) {
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continue;
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}
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if (!first) {
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stream << " | ";
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}
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first = false;
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stream << item.itemId;
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}
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return first ? "(none)" : stream.str();
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}
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std::string JoinVisibleIds(
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const std::vector<UIEditorTreeViewItem>& items,
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const UIEditorTreeViewLayout& layout) {
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if (layout.visibleItemIndices.empty()) {
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return "(none)";
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}
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std::ostringstream stream = {};
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for (std::size_t visibleIndex = 0u; visibleIndex < layout.visibleItemIndices.size(); ++visibleIndex) {
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if (visibleIndex > 0u) {
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stream << " | ";
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}
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const std::size_t itemIndex = layout.visibleItemIndices[visibleIndex];
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if (itemIndex < items.size()) {
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stream << items[itemIndex].itemId;
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}
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}
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return stream.str();
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}
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std::string DescribeHitTarget(
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const UIEditorTreeViewHitTarget& hitTarget,
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const std::vector<UIEditorTreeViewItem>& items) {
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if (hitTarget.itemIndex >= items.size()) {
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return "(none)";
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}
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const std::string& itemId = items[hitTarget.itemIndex].itemId;
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switch (hitTarget.kind) {
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case UIEditorTreeViewHitTargetKind::Disclosure:
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return "disclosure: " + itemId;
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case UIEditorTreeViewHitTargetKind::Row:
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return "row: " + itemId;
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case UIEditorTreeViewHitTargetKind::None:
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default:
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return "(none)";
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}
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}
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UIInputEvent MakePointerEvent(
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UIInputEventType type,
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const UIPoint& position,
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const UIInputModifiers& modifiers,
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UIPointerButton button = UIPointerButton::None) {
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UIInputEvent event = {};
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event.type = type;
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event.position = position;
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event.modifiers = modifiers;
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event.pointerButton = button;
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return event;
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}
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UIInputEvent MakeKeyEvent(std::int32_t keyCode, const UIInputModifiers& modifiers) {
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UIInputEvent event = {};
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event.type = UIInputEventType::KeyDown;
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event.keyCode = keyCode;
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event.modifiers = modifiers;
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return event;
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}
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class ScenarioApp {
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public:
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int Run(HINSTANCE hInstance, int nCmdShow) {
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if (!Initialize(hInstance, nCmdShow)) {
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Shutdown();
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return 1;
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}
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MSG message = {};
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while (message.message != WM_QUIT) {
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if (PeekMessageW(&message, nullptr, 0U, 0U, PM_REMOVE)) {
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TranslateMessage(&message);
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DispatchMessageW(&message);
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continue;
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}
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RenderFrame();
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Sleep(8);
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}
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Shutdown();
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return static_cast<int>(message.wParam);
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}
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private:
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static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
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if (message == WM_NCCREATE) {
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const auto* createStruct = reinterpret_cast<CREATESTRUCTW*>(lParam);
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auto* app = reinterpret_cast<ScenarioApp*>(createStruct->lpCreateParams);
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SetWindowLongPtrW(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(app));
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return TRUE;
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}
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auto* app = reinterpret_cast<ScenarioApp*>(GetWindowLongPtrW(hwnd, GWLP_USERDATA));
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switch (message) {
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case WM_SIZE:
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if (app != nullptr && wParam != SIZE_MINIMIZED) {
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app->OnResize(static_cast<UINT>(LOWORD(lParam)), static_cast<UINT>(HIWORD(lParam)));
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}
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return 0;
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case WM_MOUSEMOVE:
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if (app != nullptr) {
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app->HandleMouseMove(
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static_cast<float>(GET_X_LPARAM(lParam)),
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static_cast<float>(GET_Y_LPARAM(lParam)),
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wParam);
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return 0;
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}
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break;
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case WM_MOUSELEAVE:
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if (app != nullptr) {
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app->HandleMouseLeave();
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return 0;
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}
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break;
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case WM_LBUTTONDOWN:
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if (app != nullptr) {
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app->HandleLeftButtonDown(
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static_cast<float>(GET_X_LPARAM(lParam)),
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static_cast<float>(GET_Y_LPARAM(lParam)),
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wParam);
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return 0;
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}
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break;
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case WM_LBUTTONUP:
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if (app != nullptr) {
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app->HandleLeftButtonUp(
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static_cast<float>(GET_X_LPARAM(lParam)),
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static_cast<float>(GET_Y_LPARAM(lParam)),
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wParam);
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return 0;
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}
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break;
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case WM_RBUTTONDOWN:
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if (app != nullptr) {
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app->HandleRightButtonDown(
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static_cast<float>(GET_X_LPARAM(lParam)),
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static_cast<float>(GET_Y_LPARAM(lParam)),
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wParam);
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return 0;
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}
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break;
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||||
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||||
case WM_RBUTTONUP:
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if (app != nullptr) {
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app->HandleRightButtonUp(
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static_cast<float>(GET_X_LPARAM(lParam)),
|
||||
static_cast<float>(GET_Y_LPARAM(lParam)),
|
||||
wParam);
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_KEYDOWN:
|
||||
case WM_SYSKEYDOWN:
|
||||
if (app != nullptr) {
|
||||
if (wParam == VK_F12) {
|
||||
app->m_autoScreenshot.RequestCapture("manual_f12");
|
||||
app->m_lastResult = "已请求截图,输出到 captures/latest.png";
|
||||
app->m_resultFlags =
|
||||
"selectionChanged=false, expansionChanged=false, keyboardNavigated=false, secondaryClicked=false, consumed=true";
|
||||
InvalidateRect(hwnd, nullptr, FALSE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
const std::int32_t keyCode = MapTreeNavigationKey(static_cast<UINT>(wParam));
|
||||
if (keyCode != static_cast<std::int32_t>(KeyCode::None)) {
|
||||
app->HandleNavigationKey(keyCode, QueryKeyboardModifiers());
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_PAINT:
|
||||
if (app != nullptr) {
|
||||
PAINTSTRUCT paintStruct = {};
|
||||
BeginPaint(hwnd, &paintStruct);
|
||||
app->RenderFrame();
|
||||
EndPaint(hwnd, &paintStruct);
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_ERASEBKGND:
|
||||
return 1;
|
||||
|
||||
case WM_DESTROY:
|
||||
if (app != nullptr) {
|
||||
app->m_hwnd = nullptr;
|
||||
}
|
||||
PostQuitMessage(0);
|
||||
return 0;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return DefWindowProcW(hwnd, message, wParam, lParam);
|
||||
}
|
||||
|
||||
bool Initialize(HINSTANCE hInstance, int nCmdShow) {
|
||||
WNDCLASSEXW windowClass = {};
|
||||
windowClass.cbSize = sizeof(windowClass);
|
||||
windowClass.style = CS_HREDRAW | CS_VREDRAW;
|
||||
windowClass.lpfnWndProc = &ScenarioApp::WndProc;
|
||||
windowClass.hInstance = hInstance;
|
||||
windowClass.hCursor = LoadCursorW(nullptr, IDC_ARROW);
|
||||
windowClass.lpszClassName = kWindowClassName;
|
||||
|
||||
m_windowClassAtom = RegisterClassExW(&windowClass);
|
||||
if (m_windowClassAtom == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_hwnd = CreateWindowExW(
|
||||
0,
|
||||
kWindowClassName,
|
||||
kWindowTitle,
|
||||
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
|
||||
CW_USEDEFAULT,
|
||||
CW_USEDEFAULT,
|
||||
1480,
|
||||
920,
|
||||
nullptr,
|
||||
nullptr,
|
||||
hInstance,
|
||||
this);
|
||||
if (m_hwnd == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ShowWindow(m_hwnd, nCmdShow);
|
||||
UpdateWindow(m_hwnd);
|
||||
|
||||
if (!m_renderer.Initialize(m_hwnd)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_captureRoot =
|
||||
ResolveRepoRootPath() / "tests/UI/Editor/integration/shell/tree_view_multiselect/captures";
|
||||
m_autoScreenshot.Initialize(m_captureRoot);
|
||||
|
||||
ResetScenario();
|
||||
return true;
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
m_autoScreenshot.Shutdown();
|
||||
m_renderer.Shutdown();
|
||||
|
||||
if (m_hwnd != nullptr && IsWindow(m_hwnd)) {
|
||||
DestroyWindow(m_hwnd);
|
||||
}
|
||||
m_hwnd = nullptr;
|
||||
|
||||
if (m_windowClassAtom != 0) {
|
||||
UnregisterClassW(kWindowClassName, GetModuleHandleW(nullptr));
|
||||
m_windowClassAtom = 0;
|
||||
}
|
||||
}
|
||||
|
||||
ScenarioLayout GetLayout() const {
|
||||
RECT clientRect = {};
|
||||
GetClientRect(m_hwnd, &clientRect);
|
||||
const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
|
||||
const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
|
||||
return BuildScenarioLayout(width, height);
|
||||
}
|
||||
|
||||
void ResetScenario() {
|
||||
m_items = BuildTreeItems();
|
||||
m_selectionModel = {};
|
||||
m_selectionModel.SetSelections({ "camera", "lights", "ui-root" }, "lights");
|
||||
m_expansionModel = {};
|
||||
m_expansionModel.Expand("scene");
|
||||
m_expansionModel.Expand("lights");
|
||||
m_expansionModel.Expand("characters");
|
||||
m_expansionModel.Expand("hero");
|
||||
m_expansionModel.Expand("ui-root");
|
||||
m_expansionModel.Expand("canvas");
|
||||
m_interactionState = {};
|
||||
m_interactionState.treeViewState.focused = true;
|
||||
m_interactionState.selectionAnchorId = "lights";
|
||||
m_mousePosition = UIPoint(-1000.0f, -1000.0f);
|
||||
m_hoveredAction = ActionId::Reset;
|
||||
m_hasHoveredAction = false;
|
||||
m_lastResult = "已重置到默认多选状态:camera | lights | ui-root";
|
||||
m_resultFlags =
|
||||
"selectionChanged=false, expansionChanged=false, keyboardNavigated=false, secondaryClicked=false, consumed=false";
|
||||
RefreshTreeFrame();
|
||||
}
|
||||
|
||||
void RefreshTreeFrame() {
|
||||
if (m_hwnd == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const ScenarioLayout layout = GetLayout();
|
||||
m_treeFrame = UpdateUIEditorTreeViewInteraction(
|
||||
m_interactionState,
|
||||
m_selectionModel,
|
||||
m_expansionModel,
|
||||
layout.treeRect,
|
||||
m_items,
|
||||
{});
|
||||
}
|
||||
|
||||
void OnResize(UINT width, UINT height) {
|
||||
if (width == 0u || height == 0u) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_renderer.Resize(width, height);
|
||||
RefreshTreeFrame();
|
||||
}
|
||||
|
||||
void HandleMouseMove(float x, float y, WPARAM wParam) {
|
||||
m_mousePosition = UIPoint(x, y);
|
||||
const ScenarioLayout layout = GetLayout();
|
||||
UpdateHoveredAction(layout, x, y);
|
||||
|
||||
TRACKMOUSEEVENT trackEvent = {};
|
||||
trackEvent.cbSize = sizeof(trackEvent);
|
||||
trackEvent.dwFlags = TME_LEAVE;
|
||||
trackEvent.hwndTrack = m_hwnd;
|
||||
TrackMouseEvent(&trackEvent);
|
||||
|
||||
PumpTreeEvents({ MakePointerEvent(UIInputEventType::PointerMove, m_mousePosition, QueryPointerModifiers(wParam)) });
|
||||
InvalidateRect(m_hwnd, nullptr, FALSE);
|
||||
}
|
||||
|
||||
void HandleMouseLeave() {
|
||||
m_mousePosition = UIPoint(-1000.0f, -1000.0f);
|
||||
m_hasHoveredAction = false;
|
||||
PumpTreeEvents({ MakePointerEvent(UIInputEventType::PointerLeave, m_mousePosition, {}) });
|
||||
InvalidateRect(m_hwnd, nullptr, FALSE);
|
||||
}
|
||||
|
||||
void HandleLeftButtonDown(float x, float y, WPARAM wParam) {
|
||||
m_mousePosition = UIPoint(x, y);
|
||||
const ScenarioLayout layout = GetLayout();
|
||||
if (HitTestAction(layout, x, y) != nullptr) {
|
||||
UpdateHoveredAction(layout, x, y);
|
||||
InvalidateRect(m_hwnd, nullptr, FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
PumpTreeEvents({
|
||||
MakePointerEvent(
|
||||
UIInputEventType::PointerButtonDown,
|
||||
m_mousePosition,
|
||||
QueryPointerModifiers(wParam),
|
||||
UIPointerButton::Left)
|
||||
});
|
||||
InvalidateRect(m_hwnd, nullptr, FALSE);
|
||||
}
|
||||
|
||||
void HandleLeftButtonUp(float x, float y, WPARAM wParam) {
|
||||
m_mousePosition = UIPoint(x, y);
|
||||
const ScenarioLayout layout = GetLayout();
|
||||
const ButtonLayout* button = HitTestAction(layout, x, y);
|
||||
if (button != nullptr) {
|
||||
ExecuteAction(button->action);
|
||||
UpdateHoveredAction(layout, x, y);
|
||||
InvalidateRect(m_hwnd, nullptr, FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
const UIInputModifiers modifiers = QueryPointerModifiers(wParam);
|
||||
const bool insideTree = ContainsPoint(layout.treeRect, x, y);
|
||||
const UIEditorTreeViewInteractionResult result =
|
||||
PumpTreeEvents({
|
||||
MakePointerEvent(
|
||||
UIInputEventType::PointerButtonUp,
|
||||
m_mousePosition,
|
||||
modifiers,
|
||||
UIPointerButton::Left)
|
||||
});
|
||||
|
||||
std::string actionLabel = "点击树外空白,focus 清除";
|
||||
if (result.hitTarget.kind == UIEditorTreeViewHitTargetKind::Disclosure) {
|
||||
actionLabel = "点击 disclosure 切换展开,不改 selection";
|
||||
} else if (result.hitTarget.kind == UIEditorTreeViewHitTargetKind::Row) {
|
||||
if (modifiers.shift) {
|
||||
actionLabel = "Shift+单击范围多选";
|
||||
} else if (modifiers.control) {
|
||||
actionLabel = "Ctrl+单击切换多选";
|
||||
} else {
|
||||
actionLabel = "单击单选";
|
||||
}
|
||||
} else if (insideTree) {
|
||||
actionLabel = "点击树内空白,只更新 focus / hover";
|
||||
}
|
||||
|
||||
UpdateResultSummary(result, actionLabel);
|
||||
InvalidateRect(m_hwnd, nullptr, FALSE);
|
||||
}
|
||||
|
||||
void HandleRightButtonDown(float x, float y, WPARAM wParam) {
|
||||
m_mousePosition = UIPoint(x, y);
|
||||
PumpTreeEvents({
|
||||
MakePointerEvent(
|
||||
UIInputEventType::PointerButtonDown,
|
||||
m_mousePosition,
|
||||
QueryPointerModifiers(wParam),
|
||||
UIPointerButton::Right)
|
||||
});
|
||||
InvalidateRect(m_hwnd, nullptr, FALSE);
|
||||
}
|
||||
|
||||
void HandleRightButtonUp(float x, float y, WPARAM wParam) {
|
||||
m_mousePosition = UIPoint(x, y);
|
||||
const UIEditorTreeViewHitTarget hitBefore = HitTestUIEditorTreeView(m_treeFrame.layout, m_mousePosition);
|
||||
const std::size_t selectedCountBefore = m_selectionModel.GetSelectionCount();
|
||||
bool targetAlreadySelected = false;
|
||||
if (hitBefore.itemIndex < m_items.size()) {
|
||||
targetAlreadySelected = m_selectionModel.IsSelected(m_items[hitBefore.itemIndex].itemId);
|
||||
}
|
||||
|
||||
const UIEditorTreeViewInteractionResult result =
|
||||
PumpTreeEvents({
|
||||
MakePointerEvent(
|
||||
UIInputEventType::PointerButtonUp,
|
||||
m_mousePosition,
|
||||
QueryPointerModifiers(wParam),
|
||||
UIPointerButton::Right)
|
||||
});
|
||||
|
||||
std::string actionLabel = "右键空白区域";
|
||||
if (result.hitTarget.kind == UIEditorTreeViewHitTargetKind::Row ||
|
||||
result.hitTarget.kind == UIEditorTreeViewHitTargetKind::Disclosure) {
|
||||
if (targetAlreadySelected && selectedCountBefore > 1u) {
|
||||
actionLabel = "右键命中已选集合,不打散 selection,仅切换 primary";
|
||||
} else if (targetAlreadySelected) {
|
||||
actionLabel = "右键命中已选项,仅切换 primary";
|
||||
} else {
|
||||
actionLabel = "右键命中未选项,改为单选并触发 secondary click";
|
||||
}
|
||||
}
|
||||
|
||||
UpdateResultSummary(result, actionLabel);
|
||||
InvalidateRect(m_hwnd, nullptr, FALSE);
|
||||
}
|
||||
|
||||
void HandleNavigationKey(std::int32_t keyCode, const UIInputModifiers& modifiers) {
|
||||
const UIEditorTreeViewInteractionResult result =
|
||||
PumpTreeEvents({ MakeKeyEvent(keyCode, modifiers) });
|
||||
|
||||
std::string actionLabel = modifiers.shift
|
||||
? "Shift+键盘范围扩选"
|
||||
: "键盘导航";
|
||||
if (keyCode == static_cast<std::int32_t>(KeyCode::Left) ||
|
||||
keyCode == static_cast<std::int32_t>(KeyCode::Right)) {
|
||||
actionLabel = "Left/Right 层级导航或展开切换";
|
||||
}
|
||||
|
||||
UpdateResultSummary(result, actionLabel);
|
||||
InvalidateRect(m_hwnd, nullptr, FALSE);
|
||||
}
|
||||
|
||||
void UpdateHoveredAction(const ScenarioLayout& layout, float x, float y) {
|
||||
const ButtonLayout* button = HitTestAction(layout, x, y);
|
||||
if (button == nullptr) {
|
||||
m_hasHoveredAction = false;
|
||||
return;
|
||||
}
|
||||
|
||||
m_hoveredAction = button->action;
|
||||
m_hasHoveredAction = true;
|
||||
}
|
||||
|
||||
const ButtonLayout* HitTestAction(const ScenarioLayout& layout, float x, float y) const {
|
||||
for (const ButtonLayout& button : layout.buttons) {
|
||||
if (ContainsPoint(button.rect, x, y)) {
|
||||
return &button;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
UIEditorTreeViewInteractionResult PumpTreeEvents(std::vector<UIInputEvent> events) {
|
||||
const ScenarioLayout layout = GetLayout();
|
||||
m_treeFrame = UpdateUIEditorTreeViewInteraction(
|
||||
m_interactionState,
|
||||
m_selectionModel,
|
||||
m_expansionModel,
|
||||
layout.treeRect,
|
||||
m_items,
|
||||
std::move(events));
|
||||
return m_treeFrame.result;
|
||||
}
|
||||
|
||||
void UpdateResultSummary(
|
||||
const UIEditorTreeViewInteractionResult& result,
|
||||
std::string_view actionLabel) {
|
||||
std::ostringstream summary = {};
|
||||
summary << actionLabel;
|
||||
if (!result.selectedItemId.empty()) {
|
||||
summary << " -> selected " << result.selectedItemId;
|
||||
}
|
||||
if (!result.toggledItemId.empty()) {
|
||||
summary << " -> toggled " << result.toggledItemId;
|
||||
}
|
||||
if (result.selectedVisibleIndex != UIEditorTreeViewInvalidIndex) {
|
||||
summary << " (visible " << result.selectedVisibleIndex << ")";
|
||||
}
|
||||
m_lastResult = summary.str();
|
||||
|
||||
std::ostringstream flags = {};
|
||||
flags << "selectionChanged=" << BoolText(result.selectionChanged)
|
||||
<< ", expansionChanged=" << BoolText(result.expansionChanged)
|
||||
<< ", keyboardNavigated=" << BoolText(result.keyboardNavigated)
|
||||
<< ", secondaryClicked=" << BoolText(result.secondaryClicked)
|
||||
<< ", consumed=" << BoolText(result.consumed);
|
||||
m_resultFlags = flags.str();
|
||||
}
|
||||
|
||||
void ExecuteAction(ActionId action) {
|
||||
switch (action) {
|
||||
case ActionId::Reset:
|
||||
ResetScenario();
|
||||
break;
|
||||
|
||||
case ActionId::Capture:
|
||||
m_autoScreenshot.RequestCapture("manual_button");
|
||||
m_lastResult = "已请求截图,输出到 captures/latest.png";
|
||||
m_resultFlags =
|
||||
"selectionChanged=false, expansionChanged=false, keyboardNavigated=false, secondaryClicked=false, consumed=true";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void RenderFrame() {
|
||||
if (m_hwnd == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
RECT clientRect = {};
|
||||
GetClientRect(m_hwnd, &clientRect);
|
||||
const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
|
||||
const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
|
||||
const ScenarioLayout layout = BuildScenarioLayout(width, height);
|
||||
RefreshTreeFrame();
|
||||
|
||||
const UIEditorTreeViewHitTarget currentHit = HitTestUIEditorTreeView(m_treeFrame.layout, m_mousePosition);
|
||||
|
||||
UIDrawData drawData = {};
|
||||
UIDrawList& drawList = drawData.EmplaceDrawList("EditorTreeViewMultiSelect");
|
||||
drawList.AddFilledRect(UIRect(0.0f, 0.0f, width, height), kWindowBg);
|
||||
|
||||
DrawCard(
|
||||
drawList,
|
||||
layout.introRect,
|
||||
"这个测试在验证什么功能?",
|
||||
"只验证 Editor TreeView 的多选契约,不混入 Hierarchy / Inspector 业务面板。");
|
||||
drawList.AddText(
|
||||
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 72.0f),
|
||||
"1. 单击 row:应切回单选,primary / anchor / current 同步到该行。",
|
||||
kTextPrimary,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 94.0f),
|
||||
"2. Ctrl+单击 / Shift+单击:应只验证 visible tree 范围内的多选切换与连续扩选。",
|
||||
kTextPrimary,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 116.0f),
|
||||
"3. 点击 disclosure:应只切换 expanded,不应无故打散 selection。",
|
||||
kTextPrimary,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 138.0f),
|
||||
"4. Left / Right:应验证展开、折叠,以及父子层级之间的 current / selection 跳转。",
|
||||
kTextPrimary,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 160.0f),
|
||||
"5. 右键命中已选集合中的一项:不得打散 selection,只允许切换 primary。",
|
||||
kTextPrimary,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 182.0f),
|
||||
"6. 重点检查左侧状态:Primary / Count / Ids / Anchor / Current / Expanded / Visible / Result。",
|
||||
kTextPrimary,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 204.0f),
|
||||
"7. 按 F12 手动截图;设置 XCUI_AUTO_CAPTURE_ON_STARTUP=1 可做启动自动截图。",
|
||||
kTextPrimary,
|
||||
12.0f);
|
||||
|
||||
DrawCard(drawList, layout.controlRect, "操作");
|
||||
for (const ButtonLayout& button : layout.buttons) {
|
||||
DrawButton(drawList, button, m_hasHoveredAction && m_hoveredAction == button.action);
|
||||
}
|
||||
|
||||
DrawCard(drawList, layout.stateRect, "状态摘要", "重点检查 multi-select 与 expanded / visible contract 是否稳定。");
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 70.0f),
|
||||
"Hit: " + DescribeHitTarget(currentHit, m_items),
|
||||
kTextPrimary,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 94.0f),
|
||||
std::string("Focused: ") + BoolText(m_interactionState.treeViewState.focused),
|
||||
kTextPrimary,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 118.0f),
|
||||
"Primary: " +
|
||||
(m_selectionModel.HasSelection() ? m_selectionModel.GetSelectedId() : std::string("(none)")),
|
||||
kTextSuccess,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 142.0f),
|
||||
"Selected Count: " + std::to_string(m_selectionModel.GetSelectionCount()),
|
||||
kTextPrimary,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 166.0f),
|
||||
"Selected Ids: " + JoinSelectedIds(m_selectionModel),
|
||||
kTextMuted,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 190.0f),
|
||||
"Anchor: " +
|
||||
(m_interactionState.selectionAnchorId.empty()
|
||||
? std::string("(none)")
|
||||
: m_interactionState.selectionAnchorId),
|
||||
kTextMuted,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 214.0f),
|
||||
std::string("Current: ") +
|
||||
(m_interactionState.keyboardNavigation.HasCurrentIndex()
|
||||
? std::to_string(m_interactionState.keyboardNavigation.GetCurrentIndex())
|
||||
: std::string("(none)")),
|
||||
kTextMuted,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 238.0f),
|
||||
"Expanded: " + JoinExpandedIds(m_items, m_expansionModel),
|
||||
kTextMuted,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 262.0f),
|
||||
"Visible: " + JoinVisibleIds(m_items, m_treeFrame.layout),
|
||||
kTextMuted,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 286.0f),
|
||||
"Result: " + m_lastResult,
|
||||
kTextPrimary,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 310.0f),
|
||||
"Flags: " + m_resultFlags,
|
||||
kTextWeak,
|
||||
12.0f);
|
||||
|
||||
const std::string captureSummary =
|
||||
m_autoScreenshot.HasPendingCapture()
|
||||
? "截图排队中..."
|
||||
: (m_autoScreenshot.GetLastCaptureSummary().empty()
|
||||
? std::string("F12 -> tests/UI/Editor/integration/shell/tree_view_multiselect/captures/")
|
||||
: m_autoScreenshot.GetLastCaptureSummary());
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 334.0f),
|
||||
captureSummary,
|
||||
kTextWeak,
|
||||
12.0f);
|
||||
|
||||
DrawCard(drawList, layout.previewRect, "TreeView 多选预览", "这里只放一个 TreeView,用来验证多选与层级展开状态机。");
|
||||
AppendUIEditorTreeViewBackground(
|
||||
drawList,
|
||||
m_treeFrame.layout,
|
||||
m_items,
|
||||
m_selectionModel,
|
||||
m_interactionState.treeViewState);
|
||||
AppendUIEditorTreeViewForeground(drawList, m_treeFrame.layout, m_items);
|
||||
|
||||
const bool framePresented = m_renderer.Render(drawData);
|
||||
m_autoScreenshot.CaptureIfRequested(
|
||||
m_renderer,
|
||||
drawData,
|
||||
static_cast<unsigned int>(width),
|
||||
static_cast<unsigned int>(height),
|
||||
framePresented);
|
||||
}
|
||||
|
||||
HWND m_hwnd = nullptr;
|
||||
ATOM m_windowClassAtom = 0;
|
||||
NativeRenderer m_renderer = {};
|
||||
AutoScreenshotController m_autoScreenshot = {};
|
||||
std::filesystem::path m_captureRoot = {};
|
||||
std::vector<UIEditorTreeViewItem> m_items = {};
|
||||
UISelectionModel m_selectionModel = {};
|
||||
UIExpansionModel m_expansionModel = {};
|
||||
UIEditorTreeViewInteractionState m_interactionState = {};
|
||||
UIEditorTreeViewInteractionFrame m_treeFrame = {};
|
||||
UIPoint m_mousePosition = UIPoint(-1000.0f, -1000.0f);
|
||||
ActionId m_hoveredAction = ActionId::Reset;
|
||||
bool m_hasHoveredAction = false;
|
||||
std::string m_lastResult = {};
|
||||
std::string m_resultFlags = {};
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR, int nCmdShow) {
|
||||
return ScenarioApp().Run(hInstance, nCmdShow);
|
||||
}
|
||||
Reference in New Issue
Block a user