Sync editor rendering and UI workspace updates

This commit is contained in:
2026-04-09 02:59:36 +08:00
parent 23b23a56be
commit d46bf87970
107 changed files with 10918 additions and 430 deletions

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add_executable(editor_ui_tree_view_multiselect_validation WIN32
main.cpp
)
target_include_directories(editor_ui_tree_view_multiselect_validation PRIVATE
${CMAKE_SOURCE_DIR}/new_editor/include
${CMAKE_SOURCE_DIR}/new_editor/app
${CMAKE_SOURCE_DIR}/engine/include
)
target_compile_definitions(editor_ui_tree_view_multiselect_validation PRIVATE
UNICODE
_UNICODE
XCENGINE_EDITOR_UI_TESTS_REPO_ROOT="${XCENGINE_EDITOR_UI_TESTS_REPO_ROOT_PATH}"
)
if(MSVC)
target_compile_options(editor_ui_tree_view_multiselect_validation PRIVATE /utf-8 /FS)
set_property(TARGET editor_ui_tree_view_multiselect_validation PROPERTY
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
endif()
target_link_libraries(editor_ui_tree_view_multiselect_validation PRIVATE
XCUIEditorLib
XCUIEditorHost
)
set_target_properties(editor_ui_tree_view_multiselect_validation PROPERTIES
OUTPUT_NAME "XCUIEditorTreeViewMultiSelectValidation"
)

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#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <XCEditor/Collections/UIEditorTreeView.h>
#include <XCEditor/Collections/UIEditorTreeViewInteraction.h>
#include "Host/AutoScreenshot.h"
#include "Host/NativeRenderer.h"
#include <XCEngine/Input/InputTypes.h>
#include <XCEngine/UI/DrawData.h>
#include <XCEngine/UI/Widgets/UIExpansionModel.h>
#include <XCEngine/UI/Widgets/UISelectionModel.h>
#include <windows.h>
#include <windowsx.h>
#include <algorithm>
#include <filesystem>
#include <sstream>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
#ifndef XCENGINE_EDITOR_UI_TESTS_REPO_ROOT
#define XCENGINE_EDITOR_UI_TESTS_REPO_ROOT "."
#endif
namespace {
using XCEngine::Input::KeyCode;
using XCEngine::UI::UIColor;
using XCEngine::UI::UIDrawData;
using XCEngine::UI::UIDrawList;
using XCEngine::UI::UIInputEvent;
using XCEngine::UI::UIInputEventType;
using XCEngine::UI::UIInputModifiers;
using XCEngine::UI::UIPoint;
using XCEngine::UI::UIPointerButton;
using XCEngine::UI::UIRect;
using XCEngine::UI::Widgets::UIExpansionModel;
using XCEngine::UI::Widgets::UISelectionModel;
using XCEngine::UI::Editor::Host::AutoScreenshotController;
using XCEngine::UI::Editor::Host::NativeRenderer;
using XCEngine::UI::Editor::UIEditorTreeViewInteractionFrame;
using XCEngine::UI::Editor::UIEditorTreeViewInteractionResult;
using XCEngine::UI::Editor::UIEditorTreeViewInteractionState;
using XCEngine::UI::Editor::UpdateUIEditorTreeViewInteraction;
using XCEngine::UI::Editor::Widgets::AppendUIEditorTreeViewBackground;
using XCEngine::UI::Editor::Widgets::AppendUIEditorTreeViewForeground;
using XCEngine::UI::Editor::Widgets::HitTestUIEditorTreeView;
using XCEngine::UI::Editor::Widgets::UIEditorTreeViewHitTarget;
using XCEngine::UI::Editor::Widgets::UIEditorTreeViewHitTargetKind;
using XCEngine::UI::Editor::Widgets::UIEditorTreeViewInvalidIndex;
using XCEngine::UI::Editor::Widgets::UIEditorTreeViewItem;
using XCEngine::UI::Editor::Widgets::UIEditorTreeViewLayout;
constexpr const wchar_t* kWindowClassName = L"XCUIEditorTreeViewMultiSelectValidation";
constexpr const wchar_t* kWindowTitle = L"XCUI Editor | TreeView MultiSelect";
constexpr UIColor kWindowBg(0.13f, 0.13f, 0.13f, 1.0f);
constexpr UIColor kCardBg(0.18f, 0.18f, 0.18f, 1.0f);
constexpr UIColor kCardBorder(0.29f, 0.29f, 0.29f, 1.0f);
constexpr UIColor kTextPrimary(0.94f, 0.94f, 0.94f, 1.0f);
constexpr UIColor kTextMuted(0.72f, 0.72f, 0.72f, 1.0f);
constexpr UIColor kTextWeak(0.56f, 0.56f, 0.56f, 1.0f);
constexpr UIColor kTextSuccess(0.63f, 0.76f, 0.63f, 1.0f);
constexpr UIColor kButtonBg(0.25f, 0.25f, 0.25f, 1.0f);
constexpr UIColor kButtonHoverBg(0.32f, 0.32f, 0.32f, 1.0f);
enum class ActionId : unsigned char {
Reset = 0,
Capture
};
struct ButtonLayout {
ActionId action = ActionId::Reset;
const char* label = "";
UIRect rect = {};
};
struct ScenarioLayout {
UIRect introRect = {};
UIRect controlRect = {};
UIRect stateRect = {};
UIRect previewRect = {};
UIRect treeRect = {};
std::vector<ButtonLayout> buttons = {};
};
std::filesystem::path ResolveRepoRootPath() {
std::string root = XCENGINE_EDITOR_UI_TESTS_REPO_ROOT;
if (root.size() >= 2u && root.front() == '"' && root.back() == '"') {
root = root.substr(1u, root.size() - 2u);
}
return std::filesystem::path(root).lexically_normal();
}
bool ContainsPoint(const UIRect& rect, float x, float y) {
return x >= rect.x &&
x <= rect.x + rect.width &&
y >= rect.y &&
y <= rect.y + rect.height;
}
const char* BoolText(bool value) {
return value ? "true" : "false";
}
UIInputModifiers QueryKeyboardModifiers() {
UIInputModifiers modifiers = {};
modifiers.shift = (GetKeyState(VK_SHIFT) & 0x8000) != 0;
modifiers.control = (GetKeyState(VK_CONTROL) & 0x8000) != 0;
modifiers.alt = (GetKeyState(VK_MENU) & 0x8000) != 0;
modifiers.super = (GetKeyState(VK_LWIN) & 0x8000) != 0 || (GetKeyState(VK_RWIN) & 0x8000) != 0;
return modifiers;
}
UIInputModifiers QueryPointerModifiers(WPARAM wParam) {
UIInputModifiers modifiers = QueryKeyboardModifiers();
modifiers.shift = modifiers.shift || (wParam & MK_SHIFT) != 0;
modifiers.control = modifiers.control || (wParam & MK_CONTROL) != 0;
return modifiers;
}
std::int32_t MapTreeNavigationKey(UINT keyCode) {
switch (keyCode) {
case VK_UP:
return static_cast<std::int32_t>(KeyCode::Up);
case VK_DOWN:
return static_cast<std::int32_t>(KeyCode::Down);
case VK_LEFT:
return static_cast<std::int32_t>(KeyCode::Left);
case VK_RIGHT:
return static_cast<std::int32_t>(KeyCode::Right);
case VK_HOME:
return static_cast<std::int32_t>(KeyCode::Home);
case VK_END:
return static_cast<std::int32_t>(KeyCode::End);
default:
return static_cast<std::int32_t>(KeyCode::None);
}
}
ScenarioLayout BuildScenarioLayout(float width, float height) {
constexpr float margin = 20.0f;
constexpr float leftWidth = 456.0f;
constexpr float gap = 16.0f;
ScenarioLayout layout = {};
layout.introRect = UIRect(margin, margin, leftWidth, 272.0f);
layout.controlRect = UIRect(margin, layout.introRect.y + layout.introRect.height + gap, leftWidth, 92.0f);
layout.stateRect = UIRect(
margin,
layout.controlRect.y + layout.controlRect.height + gap,
leftWidth,
(std::max)(240.0f, height - (layout.controlRect.y + layout.controlRect.height + gap) - margin));
layout.previewRect = UIRect(
leftWidth + margin * 2.0f,
margin,
(std::max)(420.0f, width - leftWidth - margin * 3.0f),
height - margin * 2.0f);
layout.treeRect = UIRect(
layout.previewRect.x + 18.0f,
layout.previewRect.y + 64.0f,
layout.previewRect.width - 36.0f,
layout.previewRect.height - 84.0f);
const float buttonWidth = (layout.controlRect.width - 44.0f) * 0.5f;
const float buttonY = layout.controlRect.y + 40.0f;
layout.buttons = {
{ ActionId::Reset, "重置", UIRect(layout.controlRect.x + 14.0f, buttonY, buttonWidth, 36.0f) },
{ ActionId::Capture, "截图(F12)", UIRect(layout.controlRect.x + 26.0f + buttonWidth, buttonY, buttonWidth, 36.0f) }
};
return layout;
}
void DrawCard(
UIDrawList& drawList,
const UIRect& rect,
std::string_view title,
std::string_view subtitle = {}) {
drawList.AddFilledRect(rect, kCardBg, 10.0f);
drawList.AddRectOutline(rect, kCardBorder, 1.0f, 10.0f);
drawList.AddText(UIPoint(rect.x + 16.0f, rect.y + 14.0f), std::string(title), kTextPrimary, 17.0f);
if (!subtitle.empty()) {
drawList.AddText(UIPoint(rect.x + 16.0f, rect.y + 40.0f), std::string(subtitle), kTextMuted, 12.0f);
}
}
void DrawButton(UIDrawList& drawList, const ButtonLayout& button, bool hovered) {
drawList.AddFilledRect(button.rect, hovered ? kButtonHoverBg : kButtonBg, 8.0f);
drawList.AddRectOutline(button.rect, kCardBorder, 1.0f, 8.0f);
drawList.AddText(UIPoint(button.rect.x + 16.0f, button.rect.y + 10.0f), button.label, kTextPrimary, 12.0f);
}
std::vector<UIEditorTreeViewItem> BuildTreeItems() {
return {
{ "scene", "Scene", 0u, false, 0.0f },
{ "camera", "Camera", 1u, true, 0.0f },
{ "lights", "Lights", 1u, false, 0.0f },
{ "directional-light", "Directional Light", 2u, true, 0.0f },
{ "fill-light", "Fill Light", 2u, true, 0.0f },
{ "characters", "Characters", 0u, false, 0.0f },
{ "hero", "Hero", 1u, false, 0.0f },
{ "hero-mesh", "HeroMesh", 2u, true, 0.0f },
{ "hero-rig", "HeroRig", 2u, true, 0.0f },
{ "ui-root", "UI Root", 0u, false, 0.0f },
{ "canvas", "Canvas", 1u, false, 0.0f },
{ "button", "Button", 2u, true, 0.0f },
{ "event-system", "EventSystem", 1u, true, 0.0f }
};
}
std::string JoinSelectedIds(const UISelectionModel& selectionModel) {
if (selectionModel.GetSelectedIds().empty()) {
return "(none)";
}
std::ostringstream stream = {};
for (std::size_t index = 0u; index < selectionModel.GetSelectedIds().size(); ++index) {
if (index > 0u) {
stream << " | ";
}
stream << selectionModel.GetSelectedIds()[index];
}
return stream.str();
}
std::string JoinExpandedIds(
const std::vector<UIEditorTreeViewItem>& items,
const UIExpansionModel& expansionModel) {
std::ostringstream stream = {};
bool first = true;
for (const UIEditorTreeViewItem& item : items) {
if (!expansionModel.IsExpanded(item.itemId)) {
continue;
}
if (!first) {
stream << " | ";
}
first = false;
stream << item.itemId;
}
return first ? "(none)" : stream.str();
}
std::string JoinVisibleIds(
const std::vector<UIEditorTreeViewItem>& items,
const UIEditorTreeViewLayout& layout) {
if (layout.visibleItemIndices.empty()) {
return "(none)";
}
std::ostringstream stream = {};
for (std::size_t visibleIndex = 0u; visibleIndex < layout.visibleItemIndices.size(); ++visibleIndex) {
if (visibleIndex > 0u) {
stream << " | ";
}
const std::size_t itemIndex = layout.visibleItemIndices[visibleIndex];
if (itemIndex < items.size()) {
stream << items[itemIndex].itemId;
}
}
return stream.str();
}
std::string DescribeHitTarget(
const UIEditorTreeViewHitTarget& hitTarget,
const std::vector<UIEditorTreeViewItem>& items) {
if (hitTarget.itemIndex >= items.size()) {
return "(none)";
}
const std::string& itemId = items[hitTarget.itemIndex].itemId;
switch (hitTarget.kind) {
case UIEditorTreeViewHitTargetKind::Disclosure:
return "disclosure: " + itemId;
case UIEditorTreeViewHitTargetKind::Row:
return "row: " + itemId;
case UIEditorTreeViewHitTargetKind::None:
default:
return "(none)";
}
}
UIInputEvent MakePointerEvent(
UIInputEventType type,
const UIPoint& position,
const UIInputModifiers& modifiers,
UIPointerButton button = UIPointerButton::None) {
UIInputEvent event = {};
event.type = type;
event.position = position;
event.modifiers = modifiers;
event.pointerButton = button;
return event;
}
UIInputEvent MakeKeyEvent(std::int32_t keyCode, const UIInputModifiers& modifiers) {
UIInputEvent event = {};
event.type = UIInputEventType::KeyDown;
event.keyCode = keyCode;
event.modifiers = modifiers;
return event;
}
class ScenarioApp {
public:
int Run(HINSTANCE hInstance, int nCmdShow) {
if (!Initialize(hInstance, nCmdShow)) {
Shutdown();
return 1;
}
MSG message = {};
while (message.message != WM_QUIT) {
if (PeekMessageW(&message, nullptr, 0U, 0U, PM_REMOVE)) {
TranslateMessage(&message);
DispatchMessageW(&message);
continue;
}
RenderFrame();
Sleep(8);
}
Shutdown();
return static_cast<int>(message.wParam);
}
private:
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
if (message == WM_NCCREATE) {
const auto* createStruct = reinterpret_cast<CREATESTRUCTW*>(lParam);
auto* app = reinterpret_cast<ScenarioApp*>(createStruct->lpCreateParams);
SetWindowLongPtrW(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(app));
return TRUE;
}
auto* app = reinterpret_cast<ScenarioApp*>(GetWindowLongPtrW(hwnd, GWLP_USERDATA));
switch (message) {
case WM_SIZE:
if (app != nullptr && wParam != SIZE_MINIMIZED) {
app->OnResize(static_cast<UINT>(LOWORD(lParam)), static_cast<UINT>(HIWORD(lParam)));
}
return 0;
case WM_MOUSEMOVE:
if (app != nullptr) {
app->HandleMouseMove(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)),
wParam);
return 0;
}
break;
case WM_MOUSELEAVE:
if (app != nullptr) {
app->HandleMouseLeave();
return 0;
}
break;
case WM_LBUTTONDOWN:
if (app != nullptr) {
app->HandleLeftButtonDown(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)),
wParam);
return 0;
}
break;
case WM_LBUTTONUP:
if (app != nullptr) {
app->HandleLeftButtonUp(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)),
wParam);
return 0;
}
break;
case WM_RBUTTONDOWN:
if (app != nullptr) {
app->HandleRightButtonDown(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)),
wParam);
return 0;
}
break;
case WM_RBUTTONUP:
if (app != nullptr) {
app->HandleRightButtonUp(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)),
wParam);
return 0;
}
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
if (app != nullptr) {
if (wParam == VK_F12) {
app->m_autoScreenshot.RequestCapture("manual_f12");
app->m_lastResult = "已请求截图,输出到 captures/latest.png";
app->m_resultFlags =
"selectionChanged=false, expansionChanged=false, keyboardNavigated=false, secondaryClicked=false, consumed=true";
InvalidateRect(hwnd, nullptr, FALSE);
return 0;
}
const std::int32_t keyCode = MapTreeNavigationKey(static_cast<UINT>(wParam));
if (keyCode != static_cast<std::int32_t>(KeyCode::None)) {
app->HandleNavigationKey(keyCode, QueryKeyboardModifiers());
return 0;
}
}
break;
case WM_PAINT:
if (app != nullptr) {
PAINTSTRUCT paintStruct = {};
BeginPaint(hwnd, &paintStruct);
app->RenderFrame();
EndPaint(hwnd, &paintStruct);
return 0;
}
break;
case WM_ERASEBKGND:
return 1;
case WM_DESTROY:
if (app != nullptr) {
app->m_hwnd = nullptr;
}
PostQuitMessage(0);
return 0;
default:
break;
}
return DefWindowProcW(hwnd, message, wParam, lParam);
}
bool Initialize(HINSTANCE hInstance, int nCmdShow) {
WNDCLASSEXW windowClass = {};
windowClass.cbSize = sizeof(windowClass);
windowClass.style = CS_HREDRAW | CS_VREDRAW;
windowClass.lpfnWndProc = &ScenarioApp::WndProc;
windowClass.hInstance = hInstance;
windowClass.hCursor = LoadCursorW(nullptr, IDC_ARROW);
windowClass.lpszClassName = kWindowClassName;
m_windowClassAtom = RegisterClassExW(&windowClass);
if (m_windowClassAtom == 0) {
return false;
}
m_hwnd = CreateWindowExW(
0,
kWindowClassName,
kWindowTitle,
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT,
CW_USEDEFAULT,
1480,
920,
nullptr,
nullptr,
hInstance,
this);
if (m_hwnd == nullptr) {
return false;
}
ShowWindow(m_hwnd, nCmdShow);
UpdateWindow(m_hwnd);
if (!m_renderer.Initialize(m_hwnd)) {
return false;
}
m_captureRoot =
ResolveRepoRootPath() / "tests/UI/Editor/integration/shell/tree_view_multiselect/captures";
m_autoScreenshot.Initialize(m_captureRoot);
ResetScenario();
return true;
}
void Shutdown() {
m_autoScreenshot.Shutdown();
m_renderer.Shutdown();
if (m_hwnd != nullptr && IsWindow(m_hwnd)) {
DestroyWindow(m_hwnd);
}
m_hwnd = nullptr;
if (m_windowClassAtom != 0) {
UnregisterClassW(kWindowClassName, GetModuleHandleW(nullptr));
m_windowClassAtom = 0;
}
}
ScenarioLayout GetLayout() const {
RECT clientRect = {};
GetClientRect(m_hwnd, &clientRect);
const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
return BuildScenarioLayout(width, height);
}
void ResetScenario() {
m_items = BuildTreeItems();
m_selectionModel = {};
m_selectionModel.SetSelections({ "camera", "lights", "ui-root" }, "lights");
m_expansionModel = {};
m_expansionModel.Expand("scene");
m_expansionModel.Expand("lights");
m_expansionModel.Expand("characters");
m_expansionModel.Expand("hero");
m_expansionModel.Expand("ui-root");
m_expansionModel.Expand("canvas");
m_interactionState = {};
m_interactionState.treeViewState.focused = true;
m_interactionState.selectionAnchorId = "lights";
m_mousePosition = UIPoint(-1000.0f, -1000.0f);
m_hoveredAction = ActionId::Reset;
m_hasHoveredAction = false;
m_lastResult = "已重置到默认多选状态camera | lights | ui-root";
m_resultFlags =
"selectionChanged=false, expansionChanged=false, keyboardNavigated=false, secondaryClicked=false, consumed=false";
RefreshTreeFrame();
}
void RefreshTreeFrame() {
if (m_hwnd == nullptr) {
return;
}
const ScenarioLayout layout = GetLayout();
m_treeFrame = UpdateUIEditorTreeViewInteraction(
m_interactionState,
m_selectionModel,
m_expansionModel,
layout.treeRect,
m_items,
{});
}
void OnResize(UINT width, UINT height) {
if (width == 0u || height == 0u) {
return;
}
m_renderer.Resize(width, height);
RefreshTreeFrame();
}
void HandleMouseMove(float x, float y, WPARAM wParam) {
m_mousePosition = UIPoint(x, y);
const ScenarioLayout layout = GetLayout();
UpdateHoveredAction(layout, x, y);
TRACKMOUSEEVENT trackEvent = {};
trackEvent.cbSize = sizeof(trackEvent);
trackEvent.dwFlags = TME_LEAVE;
trackEvent.hwndTrack = m_hwnd;
TrackMouseEvent(&trackEvent);
PumpTreeEvents({ MakePointerEvent(UIInputEventType::PointerMove, m_mousePosition, QueryPointerModifiers(wParam)) });
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleMouseLeave() {
m_mousePosition = UIPoint(-1000.0f, -1000.0f);
m_hasHoveredAction = false;
PumpTreeEvents({ MakePointerEvent(UIInputEventType::PointerLeave, m_mousePosition, {}) });
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleLeftButtonDown(float x, float y, WPARAM wParam) {
m_mousePosition = UIPoint(x, y);
const ScenarioLayout layout = GetLayout();
if (HitTestAction(layout, x, y) != nullptr) {
UpdateHoveredAction(layout, x, y);
InvalidateRect(m_hwnd, nullptr, FALSE);
return;
}
PumpTreeEvents({
MakePointerEvent(
UIInputEventType::PointerButtonDown,
m_mousePosition,
QueryPointerModifiers(wParam),
UIPointerButton::Left)
});
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleLeftButtonUp(float x, float y, WPARAM wParam) {
m_mousePosition = UIPoint(x, y);
const ScenarioLayout layout = GetLayout();
const ButtonLayout* button = HitTestAction(layout, x, y);
if (button != nullptr) {
ExecuteAction(button->action);
UpdateHoveredAction(layout, x, y);
InvalidateRect(m_hwnd, nullptr, FALSE);
return;
}
const UIInputModifiers modifiers = QueryPointerModifiers(wParam);
const bool insideTree = ContainsPoint(layout.treeRect, x, y);
const UIEditorTreeViewInteractionResult result =
PumpTreeEvents({
MakePointerEvent(
UIInputEventType::PointerButtonUp,
m_mousePosition,
modifiers,
UIPointerButton::Left)
});
std::string actionLabel = "点击树外空白focus 清除";
if (result.hitTarget.kind == UIEditorTreeViewHitTargetKind::Disclosure) {
actionLabel = "点击 disclosure 切换展开,不改 selection";
} else if (result.hitTarget.kind == UIEditorTreeViewHitTargetKind::Row) {
if (modifiers.shift) {
actionLabel = "Shift+单击范围多选";
} else if (modifiers.control) {
actionLabel = "Ctrl+单击切换多选";
} else {
actionLabel = "单击单选";
}
} else if (insideTree) {
actionLabel = "点击树内空白,只更新 focus / hover";
}
UpdateResultSummary(result, actionLabel);
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleRightButtonDown(float x, float y, WPARAM wParam) {
m_mousePosition = UIPoint(x, y);
PumpTreeEvents({
MakePointerEvent(
UIInputEventType::PointerButtonDown,
m_mousePosition,
QueryPointerModifiers(wParam),
UIPointerButton::Right)
});
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleRightButtonUp(float x, float y, WPARAM wParam) {
m_mousePosition = UIPoint(x, y);
const UIEditorTreeViewHitTarget hitBefore = HitTestUIEditorTreeView(m_treeFrame.layout, m_mousePosition);
const std::size_t selectedCountBefore = m_selectionModel.GetSelectionCount();
bool targetAlreadySelected = false;
if (hitBefore.itemIndex < m_items.size()) {
targetAlreadySelected = m_selectionModel.IsSelected(m_items[hitBefore.itemIndex].itemId);
}
const UIEditorTreeViewInteractionResult result =
PumpTreeEvents({
MakePointerEvent(
UIInputEventType::PointerButtonUp,
m_mousePosition,
QueryPointerModifiers(wParam),
UIPointerButton::Right)
});
std::string actionLabel = "右键空白区域";
if (result.hitTarget.kind == UIEditorTreeViewHitTargetKind::Row ||
result.hitTarget.kind == UIEditorTreeViewHitTargetKind::Disclosure) {
if (targetAlreadySelected && selectedCountBefore > 1u) {
actionLabel = "右键命中已选集合,不打散 selection仅切换 primary";
} else if (targetAlreadySelected) {
actionLabel = "右键命中已选项,仅切换 primary";
} else {
actionLabel = "右键命中未选项,改为单选并触发 secondary click";
}
}
UpdateResultSummary(result, actionLabel);
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleNavigationKey(std::int32_t keyCode, const UIInputModifiers& modifiers) {
const UIEditorTreeViewInteractionResult result =
PumpTreeEvents({ MakeKeyEvent(keyCode, modifiers) });
std::string actionLabel = modifiers.shift
? "Shift+键盘范围扩选"
: "键盘导航";
if (keyCode == static_cast<std::int32_t>(KeyCode::Left) ||
keyCode == static_cast<std::int32_t>(KeyCode::Right)) {
actionLabel = "Left/Right 层级导航或展开切换";
}
UpdateResultSummary(result, actionLabel);
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void UpdateHoveredAction(const ScenarioLayout& layout, float x, float y) {
const ButtonLayout* button = HitTestAction(layout, x, y);
if (button == nullptr) {
m_hasHoveredAction = false;
return;
}
m_hoveredAction = button->action;
m_hasHoveredAction = true;
}
const ButtonLayout* HitTestAction(const ScenarioLayout& layout, float x, float y) const {
for (const ButtonLayout& button : layout.buttons) {
if (ContainsPoint(button.rect, x, y)) {
return &button;
}
}
return nullptr;
}
UIEditorTreeViewInteractionResult PumpTreeEvents(std::vector<UIInputEvent> events) {
const ScenarioLayout layout = GetLayout();
m_treeFrame = UpdateUIEditorTreeViewInteraction(
m_interactionState,
m_selectionModel,
m_expansionModel,
layout.treeRect,
m_items,
std::move(events));
return m_treeFrame.result;
}
void UpdateResultSummary(
const UIEditorTreeViewInteractionResult& result,
std::string_view actionLabel) {
std::ostringstream summary = {};
summary << actionLabel;
if (!result.selectedItemId.empty()) {
summary << " -> selected " << result.selectedItemId;
}
if (!result.toggledItemId.empty()) {
summary << " -> toggled " << result.toggledItemId;
}
if (result.selectedVisibleIndex != UIEditorTreeViewInvalidIndex) {
summary << " (visible " << result.selectedVisibleIndex << ")";
}
m_lastResult = summary.str();
std::ostringstream flags = {};
flags << "selectionChanged=" << BoolText(result.selectionChanged)
<< ", expansionChanged=" << BoolText(result.expansionChanged)
<< ", keyboardNavigated=" << BoolText(result.keyboardNavigated)
<< ", secondaryClicked=" << BoolText(result.secondaryClicked)
<< ", consumed=" << BoolText(result.consumed);
m_resultFlags = flags.str();
}
void ExecuteAction(ActionId action) {
switch (action) {
case ActionId::Reset:
ResetScenario();
break;
case ActionId::Capture:
m_autoScreenshot.RequestCapture("manual_button");
m_lastResult = "已请求截图,输出到 captures/latest.png";
m_resultFlags =
"selectionChanged=false, expansionChanged=false, keyboardNavigated=false, secondaryClicked=false, consumed=true";
break;
}
}
void RenderFrame() {
if (m_hwnd == nullptr) {
return;
}
RECT clientRect = {};
GetClientRect(m_hwnd, &clientRect);
const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
const ScenarioLayout layout = BuildScenarioLayout(width, height);
RefreshTreeFrame();
const UIEditorTreeViewHitTarget currentHit = HitTestUIEditorTreeView(m_treeFrame.layout, m_mousePosition);
UIDrawData drawData = {};
UIDrawList& drawList = drawData.EmplaceDrawList("EditorTreeViewMultiSelect");
drawList.AddFilledRect(UIRect(0.0f, 0.0f, width, height), kWindowBg);
DrawCard(
drawList,
layout.introRect,
"这个测试在验证什么功能?",
"只验证 Editor TreeView 的多选契约,不混入 Hierarchy / Inspector 业务面板。");
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 72.0f),
"1. 单击 row应切回单选primary / anchor / current 同步到该行。",
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 94.0f),
"2. Ctrl+单击 / Shift+单击:应只验证 visible tree 范围内的多选切换与连续扩选。",
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 116.0f),
"3. 点击 disclosure应只切换 expanded不应无故打散 selection。",
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 138.0f),
"4. Left / Right应验证展开、折叠以及父子层级之间的 current / selection 跳转。",
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 160.0f),
"5. 右键命中已选集合中的一项:不得打散 selection只允许切换 primary。",
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 182.0f),
"6. 重点检查左侧状态Primary / Count / Ids / Anchor / Current / Expanded / Visible / Result。",
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 204.0f),
"7. 按 F12 手动截图;设置 XCUI_AUTO_CAPTURE_ON_STARTUP=1 可做启动自动截图。",
kTextPrimary,
12.0f);
DrawCard(drawList, layout.controlRect, "操作");
for (const ButtonLayout& button : layout.buttons) {
DrawButton(drawList, button, m_hasHoveredAction && m_hoveredAction == button.action);
}
DrawCard(drawList, layout.stateRect, "状态摘要", "重点检查 multi-select 与 expanded / visible contract 是否稳定。");
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 70.0f),
"Hit: " + DescribeHitTarget(currentHit, m_items),
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 94.0f),
std::string("Focused: ") + BoolText(m_interactionState.treeViewState.focused),
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 118.0f),
"Primary: " +
(m_selectionModel.HasSelection() ? m_selectionModel.GetSelectedId() : std::string("(none)")),
kTextSuccess,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 142.0f),
"Selected Count: " + std::to_string(m_selectionModel.GetSelectionCount()),
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 166.0f),
"Selected Ids: " + JoinSelectedIds(m_selectionModel),
kTextMuted,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 190.0f),
"Anchor: " +
(m_interactionState.selectionAnchorId.empty()
? std::string("(none)")
: m_interactionState.selectionAnchorId),
kTextMuted,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 214.0f),
std::string("Current: ") +
(m_interactionState.keyboardNavigation.HasCurrentIndex()
? std::to_string(m_interactionState.keyboardNavigation.GetCurrentIndex())
: std::string("(none)")),
kTextMuted,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 238.0f),
"Expanded: " + JoinExpandedIds(m_items, m_expansionModel),
kTextMuted,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 262.0f),
"Visible: " + JoinVisibleIds(m_items, m_treeFrame.layout),
kTextMuted,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 286.0f),
"Result: " + m_lastResult,
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 310.0f),
"Flags: " + m_resultFlags,
kTextWeak,
12.0f);
const std::string captureSummary =
m_autoScreenshot.HasPendingCapture()
? "截图排队中..."
: (m_autoScreenshot.GetLastCaptureSummary().empty()
? std::string("F12 -> tests/UI/Editor/integration/shell/tree_view_multiselect/captures/")
: m_autoScreenshot.GetLastCaptureSummary());
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 334.0f),
captureSummary,
kTextWeak,
12.0f);
DrawCard(drawList, layout.previewRect, "TreeView 多选预览", "这里只放一个 TreeView用来验证多选与层级展开状态机。");
AppendUIEditorTreeViewBackground(
drawList,
m_treeFrame.layout,
m_items,
m_selectionModel,
m_interactionState.treeViewState);
AppendUIEditorTreeViewForeground(drawList, m_treeFrame.layout, m_items);
const bool framePresented = m_renderer.Render(drawData);
m_autoScreenshot.CaptureIfRequested(
m_renderer,
drawData,
static_cast<unsigned int>(width),
static_cast<unsigned int>(height),
framePresented);
}
HWND m_hwnd = nullptr;
ATOM m_windowClassAtom = 0;
NativeRenderer m_renderer = {};
AutoScreenshotController m_autoScreenshot = {};
std::filesystem::path m_captureRoot = {};
std::vector<UIEditorTreeViewItem> m_items = {};
UISelectionModel m_selectionModel = {};
UIExpansionModel m_expansionModel = {};
UIEditorTreeViewInteractionState m_interactionState = {};
UIEditorTreeViewInteractionFrame m_treeFrame = {};
UIPoint m_mousePosition = UIPoint(-1000.0f, -1000.0f);
ActionId m_hoveredAction = ActionId::Reset;
bool m_hasHoveredAction = false;
std::string m_lastResult = {};
std::string m_resultFlags = {};
};
} // namespace
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR, int nCmdShow) {
return ScenarioApp().Run(hInstance, nCmdShow);
}