Sync editor rendering and UI workspace updates
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13
project/Assets/Materials/VolumeCloud.mat
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13
project/Assets/Materials/VolumeCloud.mat
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@@ -0,0 +1,13 @@
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{
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"shader": "builtin://shaders/volumetric",
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"renderQueue": "Transparent",
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"properties": {
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"_Tint": [1.0, 1.0, 1.0, 0.95],
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"_DensityScale": 0.24,
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"_StepSize": 0.75,
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"_MaxSteps": 2400.0,
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"_AmbientStrength": 0.02,
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"_LightDirection": [0.5, 0.8, 0.3, 0.0],
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"_LightSamples": 10.0
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}
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}
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5
project/Assets/Materials/VolumeCloud.mat.meta
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5
project/Assets/Materials/VolumeCloud.mat.meta
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@@ -0,0 +1,5 @@
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fileFormatVersion: 1
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guid: f6b4d8b3d1f94d08b3b9451d31a9c2e7
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folderAsset: false
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importer: MaterialImporter
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importerVersion: 7
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@@ -29,7 +29,7 @@ gameobject_end
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gameobject_begin
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id=87
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uuid=9751737136539126565
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name=GameObject
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name=CloudVolume
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tag=Untagged
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active=1
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layer=0
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@@ -160,3 +160,15 @@ component=MeshFilter;meshRef=;meshPath=builtin://meshes/capsule;
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component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
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gameobject_end
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gameobject_begin
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id=135
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uuid=14577318963053235508
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name=GameObject
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tag=Untagged
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active=1
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layer=0
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parent=0
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transform=position=-0.434997,1.6,15.0434;rotation=0,0.58032,0,0.814389;scale=0.02,0.02,0.02;
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component=VolumeRenderer;volumeRef=3e098ae1928fa7b547fb4f8d0bd34a24,1,16;materialRef=f6b4d8b3d1f94d08b3b9451d31a9c2e7,1,3;castShadows=1;receiveShadows=1;
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gameobject_end
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