Sync editor rendering and UI workspace updates

This commit is contained in:
2026-04-09 02:59:36 +08:00
parent 23b23a56be
commit d46bf87970
107 changed files with 10918 additions and 430 deletions

View File

@@ -0,0 +1,13 @@
{
"shader": "builtin://shaders/volumetric",
"renderQueue": "Transparent",
"properties": {
"_Tint": [1.0, 1.0, 1.0, 0.95],
"_DensityScale": 0.24,
"_StepSize": 0.75,
"_MaxSteps": 2400.0,
"_AmbientStrength": 0.02,
"_LightDirection": [0.5, 0.8, 0.3, 0.0],
"_LightSamples": 10.0
}
}

View File

@@ -0,0 +1,5 @@
fileFormatVersion: 1
guid: f6b4d8b3d1f94d08b3b9451d31a9c2e7
folderAsset: false
importer: MaterialImporter
importerVersion: 7

View File

@@ -29,7 +29,7 @@ gameobject_end
gameobject_begin
id=87
uuid=9751737136539126565
name=GameObject
name=CloudVolume
tag=Untagged
active=1
layer=0
@@ -160,3 +160,15 @@ component=MeshFilter;meshRef=;meshPath=builtin://meshes/capsule;
component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end
gameobject_begin
id=135
uuid=14577318963053235508
name=GameObject
tag=Untagged
active=1
layer=0
parent=0
transform=position=-0.434997,1.6,15.0434;rotation=0,0.58032,0,0.814389;scale=0.02,0.02,0.02;
component=VolumeRenderer;volumeRef=3e098ae1928fa7b547fb4f8d0bd34a24,1,16;materialRef=f6b4d8b3d1f94d08b3b9451d31a9c2e7,1,3;castShadows=1;receiveShadows=1;
gameobject_end