Sync editor rendering and UI workspace updates
This commit is contained in:
@@ -79,6 +79,7 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
|
||||
shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
|
||||
if (shaderPass != nullptr) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
|
||||
shader.GetPath(),
|
||||
*shaderPass,
|
||||
backend,
|
||||
*vertexVariant,
|
||||
@@ -89,6 +90,7 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
|
||||
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
|
||||
if (shaderPass != nullptr) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
|
||||
shader.GetPath(),
|
||||
*shaderPass,
|
||||
backend,
|
||||
*fragmentVariant,
|
||||
|
||||
Reference in New Issue
Block a user