feat(Resources): Add ResourceDependencyGraph for resource dependency tracking

- Implement dependency graph for resource management
- Add/remove nodes and dependencies
- Reference counting support
- Circular dependency detection
- Add unit tests
This commit is contained in:
2026-03-18 01:13:02 +08:00
parent bd69c3e124
commit d2585f14b3
5 changed files with 414 additions and 0 deletions

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@@ -22,6 +22,7 @@ set(RESOURCES_TEST_SOURCES
test_shader_loader.cpp
test_material_loader.cpp
test_resource_package.cpp
test_resource_dependency.cpp
)
add_executable(xcengine_resources_tests ${RESOURCES_TEST_SOURCES})

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@@ -0,0 +1,131 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/ResourceDependencyGraph.h>
#include <XCEngine/Resources/ResourceTypes.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;
namespace {
TEST(ResourceDependencyGraph, DefaultConstructor) {
ResourceDependencyGraph graph;
}
TEST(ResourceDependencyGraph, AddNode) {
ResourceDependencyGraph graph;
graph.AddNode(ResourceGUID(1), ResourceType::Texture);
EXPECT_TRUE(graph.HasNode(ResourceGUID(1)));
}
TEST(ResourceDependencyGraph, AddMultipleNodes) {
ResourceDependencyGraph graph;
graph.AddNode(ResourceGUID(1), ResourceType::Texture);
graph.AddNode(ResourceGUID(2), ResourceType::Mesh);
graph.AddNode(ResourceGUID(3), ResourceType::Material);
EXPECT_TRUE(graph.HasNode(ResourceGUID(1)));
EXPECT_TRUE(graph.HasNode(ResourceGUID(2)));
EXPECT_TRUE(graph.HasNode(ResourceGUID(3)));
}
TEST(ResourceDependencyGraph, RemoveNode) {
ResourceDependencyGraph graph;
graph.AddNode(ResourceGUID(1), ResourceType::Texture);
EXPECT_TRUE(graph.HasNode(ResourceGUID(1)));
graph.RemoveNode(ResourceGUID(1));
EXPECT_FALSE(graph.HasNode(ResourceGUID(1)));
}
TEST(ResourceDependencyGraph, AddDependency) {
ResourceDependencyGraph graph;
graph.AddNode(ResourceGUID(1), ResourceType::Material);
graph.AddNode(ResourceGUID(2), ResourceType::Texture);
graph.AddDependency(ResourceGUID(1), ResourceGUID(2));
auto deps = graph.GetDependencies(ResourceGUID(1));
EXPECT_EQ(deps.Size(), 1u);
EXPECT_EQ(deps[0], ResourceGUID(2));
}
TEST(ResourceDependencyGraph, GetDependents) {
ResourceDependencyGraph graph;
graph.AddNode(ResourceGUID(1), ResourceType::Material);
graph.AddNode(ResourceGUID(2), ResourceType::Texture);
graph.AddDependency(ResourceGUID(1), ResourceGUID(2));
auto dependents = graph.GetDependents(ResourceGUID(2));
EXPECT_EQ(dependents.Size(), 1u);
EXPECT_EQ(dependents[0], ResourceGUID(1));
}
TEST(ResourceDependencyGraph, GetAllDependencies) {
ResourceDependencyGraph graph;
graph.AddNode(ResourceGUID(1), ResourceType::Material);
graph.AddNode(ResourceGUID(2), ResourceType::Texture);
graph.AddNode(ResourceGUID(3), ResourceType::Shader);
graph.AddDependency(ResourceGUID(1), ResourceGUID(2));
graph.AddDependency(ResourceGUID(1), ResourceGUID(3));
auto allDeps = graph.GetAllDependencies(ResourceGUID(1));
EXPECT_EQ(allDeps.Size(), 2u);
}
TEST(ResourceDependencyGraph, RefCount) {
ResourceDependencyGraph graph;
graph.AddNode(ResourceGUID(1), ResourceType::Texture);
EXPECT_EQ(graph.GetRefCount(ResourceGUID(1)), 0u);
graph.IncrementRefCount(ResourceGUID(1));
EXPECT_EQ(graph.GetRefCount(ResourceGUID(1)), 1u);
graph.IncrementRefCount(ResourceGUID(1));
EXPECT_EQ(graph.GetRefCount(ResourceGUID(1)), 2u);
graph.DecrementRefCount(ResourceGUID(1));
EXPECT_EQ(graph.GetRefCount(ResourceGUID(1)), 1u);
}
TEST(ResourceDependencyGraph, Unload) {
ResourceDependencyGraph graph;
graph.AddNode(ResourceGUID(1), ResourceType::Texture);
EXPECT_TRUE(graph.Unload(ResourceGUID(1)));
graph.IncrementRefCount(ResourceGUID(1));
EXPECT_FALSE(graph.Unload(ResourceGUID(1)));
}
TEST(ResourceDependencyGraph, Clear) {
ResourceDependencyGraph graph;
graph.AddNode(ResourceGUID(1), ResourceType::Texture);
graph.AddNode(ResourceGUID(2), ResourceType::Mesh);
EXPECT_TRUE(graph.HasNode(ResourceGUID(1)));
EXPECT_TRUE(graph.HasNode(ResourceGUID(2)));
graph.Clear();
EXPECT_FALSE(graph.HasNode(ResourceGUID(1)));
EXPECT_FALSE(graph.HasNode(ResourceGUID(2)));
}
TEST(ResourceDependencyGraph, RemoveDependency) {
ResourceDependencyGraph graph;
graph.AddNode(ResourceGUID(1), ResourceType::Material);
graph.AddNode(ResourceGUID(2), ResourceType::Texture);
graph.AddDependency(ResourceGUID(1), ResourceGUID(2));
auto deps = graph.GetDependencies(ResourceGUID(1));
EXPECT_EQ(deps.Size(), 1u);
graph.RemoveDependency(ResourceGUID(1), ResourceGUID(2));
deps = graph.GetDependencies(ResourceGUID(1));
EXPECT_EQ(deps.Size(), 0u);
}
} // namespace