Checkpoint current new editor host iteration
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@@ -22,7 +22,10 @@
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#include <d3d12.h>
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#include <windows.h>
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#include <wrl/client.h>
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#include <array>
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#include <string>
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#include <vector>
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namespace XCEngine::UI::Editor::Host {
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@@ -34,13 +37,17 @@ public:
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bool Initialize(HWND hwnd, int width, int height);
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void Shutdown();
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void Resize(int width, int height);
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bool Resize(int width, int height);
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bool BeginFrame();
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bool PreparePresentSurface();
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bool SubmitFrame(bool presentSwapChain);
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bool SignalFrameCompletion();
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bool PresentFrame();
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ID3D12Device* GetDevice() const;
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ID3D12DescriptorHeap* GetSrvHeap() const;
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ID3D12CommandQueue* GetCommandQueue() const;
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const std::string& GetLastError() const;
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void AllocateShaderResourceDescriptor(
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D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle);
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@@ -57,6 +64,9 @@ public:
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::XCEngine::RHI::RHIDevice* GetRHIDevice() const;
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::XCEngine::RHI::RHISwapChain* GetSwapChain() const;
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const ::XCEngine::Rendering::RenderSurface* GetCurrentRenderSurface() const;
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const ::XCEngine::RHI::D3D12Texture* GetCurrentBackBufferTexture() const;
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const ::XCEngine::RHI::D3D12Texture* GetBackBufferTexture(std::uint32_t index) const;
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std::uint32_t GetBackBufferCount() const;
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::XCEngine::Rendering::RenderContext GetRenderContext() const;
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private:
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@@ -64,13 +74,18 @@ private:
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::XCEngine::RHI::D3D12CommandQueue* GetD3D12CommandQueue() const;
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::XCEngine::RHI::D3D12CommandList* GetD3D12CommandList() const;
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::XCEngine::RHI::D3D12SwapChain* GetD3D12SwapChain() const;
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::XCEngine::RHI::RHICommandList* GetCurrentCommandList() const;
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void AllocateShaderResourceDescriptorInternal(
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D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle);
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void FreeShaderResourceDescriptorInternal(
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D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle);
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bool InitializeFrameCompletionFence();
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void ReleaseFrameCompletionFence();
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void WaitForBackBufferFrame(std::uint32_t backBufferIndex);
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void WaitForGpuIdle();
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void ReleaseBackBufferCommandReferences();
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void ReleaseBackBufferViews();
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bool RecreateBackBufferViews();
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@@ -80,13 +95,19 @@ private:
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::XCEngine::RHI::RHIDevice* m_device = nullptr;
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::XCEngine::RHI::RHICommandQueue* m_commandQueue = nullptr;
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::XCEngine::RHI::RHICommandList* m_commandList = nullptr;
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std::array<::XCEngine::RHI::RHICommandList*, kSwapChainBufferCount> m_commandLists = {};
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::XCEngine::RHI::RHISwapChain* m_swapChain = nullptr;
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::XCEngine::RHI::RHIDescriptorPool* m_srvPool = nullptr;
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::XCEngine::RHI::D3D12DescriptorHeap* m_srvHeap = nullptr;
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std::vector<bool> m_srvUsage = {};
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std::vector<::XCEngine::RHI::RHIResourceView*> m_backBufferViews = {};
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std::vector<::XCEngine::Rendering::RenderSurface> m_backBufferSurfaces = {};
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Microsoft::WRL::ComPtr<ID3D12Fence> m_frameCompletionFence = {};
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HANDLE m_frameCompletionEvent = nullptr;
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std::array<std::uint64_t, kSwapChainBufferCount> m_backBufferFenceValues = {};
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std::uint32_t m_activeBackBufferIndex = 0u;
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std::uint64_t m_lastSubmittedFrameValue = 0;
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std::string m_lastError = {};
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UINT m_srvDescriptorSize = 0;
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};
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