refactor(rendering): remove builtin naming from managed srp context
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@@ -13,40 +13,40 @@ namespace XCEngine
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(CameraFrameStage)InternalCalls.Rendering_ScriptableRenderContext_GetStage(
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m_nativeHandle);
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public bool RecordBuiltinForwardMainScene()
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public bool RecordScene()
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{
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return InternalCalls
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.Rendering_ScriptableRenderContext_RecordBuiltinForwardMainScene(
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.Rendering_ScriptableRenderContext_RecordScene(
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m_nativeHandle);
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}
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public bool RenderBuiltinForwardMainScene()
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public bool RenderScene()
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{
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return RecordBuiltinForwardMainScene();
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return RecordScene();
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}
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public bool RecordBuiltinForwardScenePhase(ScenePhase scenePhase)
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public bool RecordScenePhase(ScenePhase scenePhase)
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{
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return InternalCalls
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.Rendering_ScriptableRenderContext_RecordBuiltinForwardScenePhase(
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.Rendering_ScriptableRenderContext_RecordScenePhase(
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m_nativeHandle,
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(int)scenePhase);
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}
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public bool RecordBuiltinForwardInjectionPoint(
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public bool RecordSceneInjectionPoint(
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SceneRenderInjectionPoint injectionPoint)
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{
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return InternalCalls
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.Rendering_ScriptableRenderContext_RecordBuiltinForwardInjectionPoint(
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.Rendering_ScriptableRenderContext_RecordSceneInjectionPoint(
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m_nativeHandle,
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(int)injectionPoint);
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}
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public bool RecordBuiltinColorScaleFullscreenPass(
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public bool RecordColorScaleFullscreenPass(
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Vector4 colorScale)
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{
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return InternalCalls
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.Rendering_ScriptableRenderContext_RecordBuiltinColorScaleFullscreenPass(
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.Rendering_ScriptableRenderContext_RecordColorScaleFullscreenPass(
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m_nativeHandle,
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ref colorScale);
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}
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