refactor(rendering): extract default pipeline resolution from camera renderer
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60
engine/src/Rendering/Internal/RenderPipelineFactory.cpp
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60
engine/src/Rendering/Internal/RenderPipelineFactory.cpp
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#include "Rendering/Internal/RenderPipelineFactory.h"
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#include "Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h"
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#include "Rendering/Pipelines/ScriptableRenderPipelineHost.h"
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namespace XCEngine {
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namespace Rendering {
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namespace Internal {
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std::shared_ptr<const RenderPipelineAsset> CreateDefaultRenderPipelineAsset() {
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return Pipelines::CreateManagedOrDefaultScriptableRenderPipelineAsset();
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}
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std::shared_ptr<const RenderPipelineAsset> ResolveRenderPipelineAssetOrDefault(
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std::shared_ptr<const RenderPipelineAsset> preferredAsset) {
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return preferredAsset != nullptr
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? std::move(preferredAsset)
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: CreateDefaultRenderPipelineAsset();
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}
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std::unique_ptr<RenderPipeline> CreateRenderPipelineOrDefault(
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const std::shared_ptr<const RenderPipelineAsset>& preferredAsset,
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std::shared_ptr<const RenderPipelineAsset>* outResolvedAsset) {
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const std::shared_ptr<const RenderPipelineAsset> resolvedAsset =
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ResolveRenderPipelineAssetOrDefault(preferredAsset);
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if (resolvedAsset != nullptr) {
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if (std::unique_ptr<RenderPipeline> pipeline =
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resolvedAsset->CreatePipeline()) {
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if (outResolvedAsset != nullptr) {
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*outResolvedAsset = resolvedAsset;
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}
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return pipeline;
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}
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}
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const std::shared_ptr<const RenderPipelineAsset> fallbackAsset =
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CreateDefaultRenderPipelineAsset();
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if (fallbackAsset != nullptr &&
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fallbackAsset != resolvedAsset) {
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if (std::unique_ptr<RenderPipeline> pipeline =
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fallbackAsset->CreatePipeline()) {
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if (outResolvedAsset != nullptr) {
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*outResolvedAsset = fallbackAsset;
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}
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return pipeline;
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}
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}
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if (outResolvedAsset != nullptr) {
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*outResolvedAsset =
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fallbackAsset != nullptr
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? fallbackAsset
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: resolvedAsset;
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}
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return std::make_unique<Pipelines::ScriptableRenderPipelineHost>();
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}
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} // namespace Internal
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} // namespace Rendering
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} // namespace XCEngine
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